Lehki2009-11-05 03:42:24
I like the aurawarp and the purchase them and they have a monthly cost instead of making some protector spend 500 power himself.
I really don't know what affect that'll have on curbing raiding, but sounds like a fairly simple change you could try.
I really don't know what affect that'll have on curbing raiding, but sounds like a fairly simple change you could try.
Estarra2009-11-05 03:42:38
QUOTE (Xenthos @ Nov 4 2009, 07:39 PM) <{POST_SNAPBACK}>
There would have to be a max if they aren't tied to an individual mostly because otherwise you can stack 10+ really hard-to-kill mobs together and do 7k damage a tick to a raiding force. Whereas, right now, that's 4000 power, heh. And can't be used by other people later in the day, only by the people who summoned them to begin with.
Essentially, if you make the same guardian usable by many people, it's easier (and cheaper) to stack them.
Essentially, if you make the same guardian usable by many people, it's easier (and cheaper) to stack them.
Well, keep in mind you'd need 10 people to run them! Also, I'm not sure how feasible it is to coordinate 10 people to do 7k a tick.
Vathael2009-11-05 03:45:21
QUOTE (Estarra @ Nov 4 2009, 09:42 PM) <{POST_SNAPBACK}>
Well, keep in mind you'd need 10 people to run them! Also, I'm not sure how feasible it is to coordinate 10 people to do 7k a tick.
As simple as it is for a group of Demigods to do clt zap targetname and then 10 people to have a trigger to zap %1. Very feasible.
Xenthos2009-11-05 03:45:50
QUOTE (Estarra @ Nov 4 2009, 10:42 PM) <{POST_SNAPBACK}>
Well, keep in mind you'd need 10 people to run them! Also, I'm not sure how feasible it is to coordinate 10 people to do 7k a tick.
Serenwilde had a group of 7 or so just sitting at the Moonhart when we killed Avatars last night (the downside of doing raids "prime time"). Plus a couple dead and reforming, which would get them up near 10 if they had stayed at the Nexus. Also, if you can stack that much, you don't really need to co-ordinate it so much, you're going to be outpacing the healing. As long as everyone is hearing the "attack target" calls and is attacking them, you're pretty much set.
It's far too cost prohibitive for that now, but now that I've been thinking about what their damage could be like stacked if a lot cheaper... that's why I suggest a cap on number of active at a time, since it could possibly replace actively defending if made too cheap. Hm.
Gregori2009-11-05 03:46:42
QUOTE (Estarra @ Nov 4 2009, 09:42 PM) <{POST_SNAPBACK}>
Well, keep in mind you'd need 10 people to run them! Also, I'm not sure how feasible it is to coordinate 10 people to do 7k a tick.
#alias SEG {clt3 %-1}
#trigger {%w says, "Guardians headshot (%w) now!"} {guardian attack here}
seg Guardians headshot shuyin now!
Shuyin go boom
Lehki2009-11-05 03:47:24
QUOTE (Estarra @ Nov 4 2009, 10:42 PM) <{POST_SNAPBACK}>
Well, keep in mind you'd need 10 people to run them! Also, I'm not sure how feasible it is to coordinate 10 people to do 7k a tick.
You clearly forgot my whining about instantly dieing to timed zaps with almost 7k health. D:
Unknown2009-11-05 03:49:28
Having the warp last a game month would definitely make it work, but people have already mentioned the problem.
P.S. Don't headshot me
P.S. Don't headshot me
Estarra2009-11-05 04:01:23
QUOTE (Xenthos @ Nov 4 2009, 07:45 PM) <{POST_SNAPBACK}>
Serenwilde had a group of 7 or so just sitting at the Moonhart when we killed Avatars last night (the downside of doing raids "prime time"). Plus a couple dead and reforming, which would get them up near 10 if they had stayed at the Nexus. Also, if you can stack that much, you don't really need to co-ordinate it so much, you're going to be outpacing the healing. As long as everyone is hearing the "attack target" calls and is attacking them, you're pretty much set.
It's far too cost prohibitive for that now, but now that I've been thinking about what their damage could be like stacked if a lot cheaper... that's why I suggest a cap on number of active at a time, since it could possibly replace actively defending if made too cheap. Hm.
It's far too cost prohibitive for that now, but now that I've been thinking about what their damage could be like stacked if a lot cheaper... that's why I suggest a cap on number of active at a time, since it could possibly replace actively defending if made too cheap. Hm.
So if 10 people band together and coordinate, they could easily handle driving someone away, with deadly force if necessary. If it's a group of raiders they're trying to drive away, they can attempt to target one person and possibly kill that one so long as he or she stands there and doesn't shield or serpent, etc. Even so, the other raiders can coordinate as well and kill a nexus guardian (thus also killing the controller). The guardian mobs aren't -that- hard to kill so quite easily it could be a war of attrition, especially if the raiders are congluting and coming back, focusing on killing off the guardians (and their controllers). Hmm, I'm not sure my bet would be with the nexus guardians! And I'm not sure why that's such an awful scenario.
Xenthos2009-11-05 04:04:06
QUOTE (Estarra @ Nov 4 2009, 11:01 PM) <{POST_SNAPBACK}>
So if 10 people band together and coordinate, they could easily handle driving someone away, with deadly force if necessary. If it's a group of raiders they're trying to drive away, they can attempt to target one person and possibly kill that one so long as he or she stands there and doesn't shield or serpent, etc. Even so, the other raiders can coordinate as well and kill a nexus guardian (thus also killing the controller). The guardian mobs aren't -that- hard to kill so quite easily it could be a war of attrition, especially if the raiders are congluting and coming back, focusing on killing off the guardians (and their controllers). Hmm, I'm not sure my bet would be with the nexus guardians! And I'm not sure why that's such an awful scenario.
I'm considering it more as an Avatar / Supernal defense mechanism, especially as I imagine guardians don't weaken SMobs (unlike the presence of defenders). Hmm.
Romero2009-11-05 04:14:55
This probably won't be paid attention to and will be lost in the pages of whining/trolling but I am actually displeased with the ranking system of achievements and the loss of the ranking system for kills/deaths. Who is to say who does quests/achievements bear more weight than someone with kills/deaths. Catering to the pve audience over the pvp audience isn't really a fair gesture, I think.
Its not like it really encouraged killing that much more than we already have.
Also fix the Demon Lord problem where you can lock yourself in with Baalphegar/Ashtorath/Nifilhema and be inaccessible. Also make it so Luciphage can be reached to convert essence when the other three are down. And also make it so you can leave Luciphage's room when he is down and isn't there to kick you out. I bugged that ages ago since we had someone stuck in there for like 3 hours since it was flamed and mono'd.
Its not like it really encouraged killing that much more than we already have.
Also fix the Demon Lord problem where you can lock yourself in with Baalphegar/Ashtorath/Nifilhema and be inaccessible. Also make it so Luciphage can be reached to convert essence when the other three are down. And also make it so you can leave Luciphage's room when he is down and isn't there to kick you out. I bugged that ages ago since we had someone stuck in there for like 3 hours since it was flamed and mono'd.
Estarra2009-11-05 04:17:20
QUOTE (Romero @ Nov 4 2009, 08:14 PM) <{POST_SNAPBACK}>
This probably won't be paid attention to and will be lost in the pages of whining/trolling but I am actually displeased with the ranking system of achievements and the loss of the ranking system for kills/deaths. Who is to say who does quests/achievements bear more weight than someone with kills/deaths. Catering to the pve audience over the pvp audience isn't really a fair gesture, I think.
Its not like it really encouraged killing that much more than we already have.
Its not like it really encouraged killing that much more than we already have.
That's really off topic and this thread is monitored and meant to be constructive. Feel free to start another thread on the ranking system if you wish, though!
Trasse2009-11-05 04:20:41
QUOTE (Romero @ Nov 4 2009, 11:14 PM) <{POST_SNAPBACK}>
This probably won't be paid attention to and will be lost in the pages of whining/trolling but I am actually displeased with the ranking system of achievements and the loss of the ranking system for kills/deaths. Who is to say who does quests/achievements bear more weight than someone with kills/deaths. Catering to the pve audience over the pvp audience isn't really a fair gesture, I think.
Its not like it really encouraged killing that much more than we already have.
Its not like it really encouraged killing that much more than we already have.
I'd love for arena duel (and other games) wins to become an achievement for starters, and maybe even rework the combat rankings to be more competitive, maybe even a small credit prize for top contenders?
Also, maybe I'm just naive, but I don't get why so many pvp people don't consider Arena duels, FFAs, and other op-in pvp to be "real" pvp. Everyone says they can't do fair 1v1 pvp without being zerged, but...Arenas are there for that very reason o_O
EDIT: sorry, didn't realize this was far off-topic (raiders often raid because there's not much other constructive outlet for pvp on demand), but yeah, this type of stuff is certainly worth discussing in another thread
Unknown2009-11-05 05:56:49
You want to curb raiding yet you allow people a Torus exit straight into the Dark Nest. Hmmm.
Eventru2009-11-05 06:00:22
QUOTE (Evaine @ Nov 5 2009, 12:56 AM) <{POST_SNAPBACK}>
You want to curb raiding yet you allow people a Torus exit straight into the Dark Nest. Hmmm.
My understanding is that this is off-topic, nor is up for discussion. The topic is if, and if so ideas as to how, we should curb raiding.
Lekius2009-11-05 06:05:49
Edit: Nevermind.
Diamondais2009-11-05 06:09:52
Only time I'm commenting if I can help it:
I think Evaine wants to say that a way to curb some raids is not allow torus exits into areas such as the Dark Nest which has an orgs vested interests because it relates to power gain, or I don't know, or similar exits of the sort no idea what else could do this.
I think Evaine wants to say that a way to curb some raids is not allow torus exits into areas such as the Dark Nest which has an orgs vested interests because it relates to power gain, or I don't know, or similar exits of the sort no idea what else could do this.
Unknown2009-11-05 06:12:20
That is actually a fair point, I think.
Estarra2009-11-05 06:12:50
QUOTE (diamondais @ Nov 4 2009, 10:09 PM) <{POST_SNAPBACK}>
Only time I'm commenting if I can help it:
I think Evaine wants to say that a way to curb some raids is not allow torus exits into areas such as the Dark Nest which has an orgs vested interests because it relates to power gain, or I don't know, or similar exits of the sort no idea what else could do this.
I think Evaine wants to say that a way to curb some raids is not allow torus exits into areas such as the Dark Nest which has an orgs vested interests because it relates to power gain, or I don't know, or similar exits of the sort no idea what else could do this.
Yes, we're aware that some people have complaints with some torus owners. We've looked into it and don't believe the issues warrant changing exits at this time. In any event, it is off topic insofar as here we are looking, or trying to look, at the wider issue of raiding in general rather than one person in specific.
Diamondais2009-11-05 06:16:08
QUOTE (Estarra @ Nov 5 2009, 01:12 AM) <{POST_SNAPBACK}>
Yes, we're aware that some people have complaints with some torus owners. We've looked into it and don't believe the issues warrant changing exits at this time. In any event, it is off topic insofar as here we are looking, or trying to look, at the wider issue of raiding in general rather than one person in specific.
I can understand that, it's just one of those annoyances we have to deal with in raids.
Zallafar2009-11-05 06:30:26
What about slowing down or hindering people returning to conflict after they have died? Like not letting them def up for a bit or perhaps not being able to renouce grace for a set time. This would cut both ways of course, possibly slowing down defense as well as raiding. Maybe it would take a bit of steam out of long raids though.