Mages'n'druids

by Unknown

Back to Ideas.

Fern2009-11-20 20:38:07
Or some way to reliably strip love potion.

Edit: Or something to protect against it, since love potion isn't technically a defense.
Estarra2009-11-29 23:52:38
As the special demesne report is being finalized, I'd like to share one idea that's been tossed around to replace the transcendent skill for comment -- 10p skill that would meld the room you are in and all adjacent rooms AND put up regrowth/earthquake/flashflood. It would only be possible if the room you are in is meldable (i.e., not melded by someone else), though it would force meld if required. It also wouldn't break melds in adjacent rooms. Nexus rooms may be immune to this skill. Further, if the room and adjacent rooms are already melded, it would grow your meld around you by 5 rooms up to the maximum of your demesne.
Shaddus2009-11-30 00:30:44
QUOTE (Fern @ Nov 20 2009, 02:38 PM) <{POST_SNAPBACK}>
Or some way to reliably strip love potion.

Edit: Or something to protect against it, since love potion isn't technically a defense.

Illusion vomiting blood or some other choleric cure. That makes most systems sip choleric, which strips love potion.

Sorry Druids.
Gregori2009-11-30 00:55:14
QUOTE (Estarra @ Nov 29 2009, 05:52 PM) <{POST_SNAPBACK}>
As the special demesne report is being finalized, I'd like to share one idea that's been tossed around to replace the transcendent skill for comment -- 10p skill that would meld the room you are in and all adjacent rooms AND put up regrowth/earthquake/flashflood. It would only be possible if the room you are in is meldable (i.e., not melded by someone else), though it would force meld if required. It also wouldn't break melds in adjacent rooms. Nexus rooms may be immune to this skill. Further, if the room and adjacent rooms are already melded, it would grow your meld around you by 5 rooms up to the maximum of your demesne.



Heh, this is a skill I was going to envoy months ago when I was Hartstone envoy. I like it!
Unknown2009-11-30 15:47:05
Would it convert rooms to the necessary terrain type also? And set the effects for a longer timer than regrowth and its equivalents? I've been thinking about having a way to terrain and/or meld multiple rooms at once and as long as it's done right it could be pretty cool. Also, I already said the power cost for regrowth and co. ought to be lowered, and if an ability like that is added that only costs two power more than regrowth then I think that really strengthens that argument.
Unknown2009-11-30 15:54:20
Just FYI, since it seems many druids and mages get this wrong, the first time you use the ability that puts up all (or most) of your effects in your demesne, it uses a shorter timer (one-third, I think). If you use it a second time with the effects already up, you get the maximum timer. It's not a bug. It's by design.
Unknown2009-11-30 17:24:08
I know it's by design, I just think it's dumb to pay 8p for effects that are gone in a couple of minutes. Sometimes it's the only option you have, so it's definitely better than having no way to instaraise effects, but eh. Keep the cost and raise the time, or lower the cost.
Eventru2009-12-01 00:06:46
The time was lowered on demesne effects w/ regrowth because it was intended to be a 'when you absolutely need to' - not 'whenever you feel like it'.

Just as a point of interest - not really lending agreement to one side or another there.
Fern2009-12-01 00:23:52
QUOTE (Eventru @ Nov 30 2009, 07:06 PM) <{POST_SNAPBACK}>
The time was lowered on demesne effects w/ regrowth because it was intended to be a 'when you absolutely need to' - not 'whenever you feel like it'.

Just as a point of interest - not really lending agreement to one side or another there.


The power cost itself makes it a "when you need to"

I know I'm not going to drop 8 power to set up effects in a situation that I don't need them immediately.
Xenthos2009-12-01 00:27:51
QUOTE (Fern @ Nov 30 2009, 07:23 PM) <{POST_SNAPBACK}>
The power cost itself makes it a "when you need to"

I know I'm not going to drop 8 power to set up effects in a situation that I don't need them immediately.

People spend 5p on Nature all the time.

It depends on the person, to some people, 8p for effects isn't a problem.
Fern2009-12-01 00:31:51
QUOTE (Xenthos @ Nov 30 2009, 07:27 PM) <{POST_SNAPBACK}>
People spend 5p on Nature all the time.

It depends on the person, to some people, 8p for effects isn't a problem.


Nature is a little different, as you have to be in certain places, or it has to be a certain time of day to bond with some of them.

Also, Nature is a buff. The spirits don't go away unless you die, release them, or they get stripped. Regrowth has a limited duration, and if your meld gets broken, it's gone as well.

It's apples and oranges.
Xenthos2009-12-01 00:36:00
QUOTE (Fern @ Nov 30 2009, 07:31 PM) <{POST_SNAPBACK}>
Nature is a little different, as you have to be in certain places, or it has to be a certain time of day to bond with some of them.

Also, Nature is a buff. The spirits don't go away unless you die, release them, or they get stripped. Regrowth has a limited duration, and if your meld gets broken, it's gone as well.

It's apples and oranges.

It's an action that saves you time and bother either way. I've seen Hartstone who just go ahead and spend 8p every time they start a demesne, heh. Then later, you can spend 8p again to max it all out, or refresh 1-by-1 with a timer. Though, if you spent 8p in the first place you'll probably just use regrowth again.

I don't really see it as apples-and-oranges because the primary use is the same-- both are using power for instant gratification.
Gregori2009-12-01 00:45:22
QUOTE (Fern @ Nov 30 2009, 06:23 PM) <{POST_SNAPBACK}>
The power cost itself makes it a "when you need to"

I know I'm not going to drop 8 power to set up effects in a situation that I don't need them immediately.



I dropped 8 power to reset effects every time they almost ran out. Why? because it sets them to maximum time if they are still running when you do it and it perfectly times them - no lag making you have to do your effects 2 or 3 times to get them all lined up.

It is well worth the 8 power when you are holding a meld for any period of time.

In a time when I needed a meld up -now-, I have even spent the 16 power. 8 power to get effects set immediately, refresh or wait on power, 8 power to max duration them.
Munsia2009-12-01 20:58:40
QUOTE (Fern @ Nov 30 2009, 07:23 PM) <{POST_SNAPBACK}>
The power cost itself makes it a "when you need to"

I know I'm not going to drop 8 power to set up effects in a situation that I don't need them immediately.



I would....and you should...unless you have a low power alotment. suspicious.gif

I always come into a raid or announcing them about to be up and as a precautionary I drop flashflood, get a few things done, make the meld bigger, then sit back and setup the effects properly (Mainly because I'm missing a few good ones)


Edit: @Estarra -- MUNSY LIKEY!
Unknown2009-12-01 21:29:38
Not everybody has infinite power at their disposal...
Unknown2009-12-01 21:30:46
Well, you DO live in GLOMDORING! biggrin.gif
Unknown2009-12-02 13:00:55
QUOTE (Zarquan @ Dec 2 2009, 05:30 AM) <{POST_SNAPBACK}>
Well, you DO live in GLOMDORING! biggrin.gif


So? Power laws are still effective.