CMUD Craft Scripts

by Caighan

Back to Mechanic's Corner.

Caighan2009-12-11 21:23:36
So I recently decided I was tired of cooking everything by hand. I decided it was finally time to really work on a crafting system. As of now my cooking system is nearing completion at least in its most basic form. Ill list out the implemented features and ones in progress but mostly I want to know if there is any interest in a system like this for cmud. If there is interest I would need skill information from people with varying other crafting skills. I have access to jewel crafting and bookbinding in addition to cooking but yeah would need details of everything else.

Basically what I want to know is if A.) there is interest in a crafting system for cmud. and B.) if there is for people to assist with skill messages and what not so I can make this system work for more than just cooking.

Feature List:
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Currently Implemented:
1. Captures comm prices from last visited comm shop
2. Captures whatever ingredients are used in a recipe(works with all recipes cooking and non cooking)
3. Calculates number of commodities needed to make x number of items/batches
4. Displays total comm cost to make the x items from above.
5. Clickable crafting(see below for more details)
6. Automaticaly do the cooking and preserving.
7. Probably more that my brains not thinking of atm

Future Features:
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1. Comm prices for all villages visited(wanna come up with some way to share this with friends using the system)
2. Display of averages and high low costs for comms
3. Send info on prices and comms to customer
4. Rift sorter integration.
5. Queued orders (make a list of items to make)
6. Lots of other cool things that my brain is hiding from me.

*Clickable Crafting:
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I was thinking as I designed this system that generally when your viewing recipe lists they are too long to be displayed on your so you end up having to use your mouse to scroll up and down to find the right thing then you gotta find the little recipe number and type it in and back and forth between mouse and keyboard. So the key design feature that I am going for is being able to do 99% of your crafting via mouseclicks. This uses a combination of buttons and mxptags. Basically you will only have to input how many you want to make and the rest is all clicking.

On a side note sorry for the horrible structure of this post. My writing skills are mediocre at best and I am definitely not at my best right now as hours of coding tends to fry my brain. So I will probably edit this post later so it makes more sense and is complete. Please for now just let me know if this sounds interesting to you.