Jayden2009-12-16 19:59:11
QUOTE (Nienla @ Dec 16 2009, 08:14 PM) <{POST_SNAPBACK}>
Well. I kind of wish new avenues of conflict would open up since the old ones have essentially closed and were replaced by nothing. I really don't like jumping people, but there's really nothing else to do. 3 vs 1 started out fun, but just like Cities vs Communes, it quickly grows tiring when you have the same fights back and forth.
Go battle you some figurines....
I wouldnt say the old avenues are closed. They just arent as simple as they used to be.
The carrying out of any conflict or avenue you deem fun and exciting is entirely in your hands
Everiine2009-12-16 20:10:07
QUOTE (Jayden @ Dec 16 2009, 02:59 PM) <{POST_SNAPBACK}>
I wouldnt say the old avenues are closed. They just arent as simple as they used to be.
The carrying out of any conflict or avenue you deem fun and exciting is entirely in your hands
The carrying out of any conflict or avenue you deem fun and exciting is entirely in your hands
This. Since when has the definition of conflict shrunk to only include random PVP? Challenge people to duels, start a raid with a very specific purpose. If people assume conflict = kill as many people as I can with no purpose, it's small wonder people think Lusternia conflict is dead and boring.
Unknown2009-12-16 21:28:46
We shall look forward to the day when some form of conflict can be had that depends not on the number of participants on each side or their relative mights, thus giving everyone a truly equal chance to come out on top. (Alas, this will never happen.)
Players have proven too many times that they cannot be expected to fight and then relax for a while, preventing the inevitable burnout on all sides. If the administration put in any more restrictions or cooldown timers, though, we'll all be doomed to signing on during that one hour a month when conflict is allowed. It's an impossible balance.
Players have proven too many times that they cannot be expected to fight and then relax for a while, preventing the inevitable burnout on all sides. If the administration put in any more restrictions or cooldown timers, though, we'll all be doomed to signing on during that one hour a month when conflict is allowed. It's an impossible balance.
Jayden2009-12-16 22:39:10
QUOTE (Zarquan @ Dec 16 2009, 09:28 PM) <{POST_SNAPBACK}>
We shall look forward to the day when some form of conflict can be had that depends not on the number of participants on each side or their relative mights, thus giving everyone a truly equal chance to come out on top. (Alas, this will never happen.)
This form of conflict already exists through the cultural activity thingy. You can have a select few people dominate with their literary/scholarly works overcoming shear population numbers overall.... I.e. Glomdoring dominating for so many years with a miniscule population compared to other orgs
Unknown2009-12-16 22:41:32
I'm not sure I'd call that conflict so much as a simple reward system.
Tervic2009-12-17 00:25:54
QUOTE (Zarquan @ Dec 16 2009, 02:41 PM) <{POST_SNAPBACK}>
I'm not sure I'd call that conflict so much as a simple reward system.
What if we made it so that we can unleash swarms of bookwurms on enemy libraries to omnomnom their culture pages?
Ixion2009-12-17 00:38:07
QUOTE (Ardmore @ Dec 16 2009, 09:44 AM) <{POST_SNAPBACK}>
Get workin' on being allowed in Glomdoring, will ya?
I miss your order.
I miss your order.
Not gonna happen.
Ardmore2009-12-17 00:40:14
Unknown2009-12-21 20:29:58
QUOTE (Morgfyre @ Dec 15 2009, 08:16 PM) <{POST_SNAPBACK}>
Just out of curiosity what sort of things do you think would make you look forward to playing more? Obviously it's a subjective thing and you'll all have different viewpoints which I'm interested in hearing. I also mean more RP wise not so much coding or skill changes etc.
I would love it if the gods were around more for rp. Mainly for order members even if it was just to sit down and talk with them to make them feel it is worthwhile of being in the order and not just all for the power they give over.
Viravain2009-12-22 08:15:07
QUOTE (xavim @ Dec 21 2009, 04:29 PM) <{POST_SNAPBACK}>
I would love it if the gods were around more for rp. Mainly for order members even if it was just to sit down and talk with them to make them feel it is worthwhile of being in the order and not just all for the power they give over.
We are around as much as we can afford to be (We do have lives too, you know). Sometimes just try asking over your Order channel at random, you be surprised. Also, if this advice gets you zapped, I am denying all responsibility.
Vhaas2009-12-22 08:48:21
Exceedingly humble two-cents:
The Hallifax-Gaudiguch event seems to have been highly successful at stirring players' interest. While this undeniably has a lot to do with the simple fact that two central factions were released, there also appears to have been much anticipation for the event long before anyone could have said it was going to happen. For all I knew, certain criteria (Achaea player levels) would have to be met, and so I didn't think I would ever see the day. Where did this anticipation, which surmounted (if it really has already) in a revival of the playerbase, come from?
The "new" cities were not something the Admin brought into existence the moment they were introduced. These are established aspects of Lusternia's long-held lore, finally breathed to life. What that must mean to people who have been playing here and idealizing of their conception since the game opened is overwhelming to me.
With that in mind, my suggestion is thus: with the regular events the Administration holds, they ought to continue to work from the original lore and improve the content they have already introduced to the game with improved (but same-themed) features and plots as an ongoing effort toward an evolving storyline, as opposed to constantly bringing in totally new places and concepts at every turn. While I don't deny that a little twist or touch of quirkiness works wonders as well, the appeal to novelty eventually loses its effect on old players, but a good story stands the test of time.
(I am sure it will be argued that Lusternia as a whole is that "good story" and that all of these new places fit coherently. What I am suggesting is the same on micro-manageable level; regarding cities, guilds, and their time-worn personal philosophies.)
The Hallifax-Gaudiguch event seems to have been highly successful at stirring players' interest. While this undeniably has a lot to do with the simple fact that two central factions were released, there also appears to have been much anticipation for the event long before anyone could have said it was going to happen. For all I knew, certain criteria (Achaea player levels) would have to be met, and so I didn't think I would ever see the day. Where did this anticipation, which surmounted (if it really has already) in a revival of the playerbase, come from?
The "new" cities were not something the Admin brought into existence the moment they were introduced. These are established aspects of Lusternia's long-held lore, finally breathed to life. What that must mean to people who have been playing here and idealizing of their conception since the game opened is overwhelming to me.
With that in mind, my suggestion is thus: with the regular events the Administration holds, they ought to continue to work from the original lore and improve the content they have already introduced to the game with improved (but same-themed) features and plots as an ongoing effort toward an evolving storyline, as opposed to constantly bringing in totally new places and concepts at every turn. While I don't deny that a little twist or touch of quirkiness works wonders as well, the appeal to novelty eventually loses its effect on old players, but a good story stands the test of time.
(I am sure it will be argued that Lusternia as a whole is that "good story" and that all of these new places fit coherently. What I am suggesting is the same on micro-manageable level; regarding cities, guilds, and their time-worn personal philosophies.)
Kaalak2009-12-22 08:53:17
QUOTE (Vhaas @ Dec 22 2009, 12:48 AM) <{POST_SNAPBACK}>
stuff
You mean instead of the Seals weakening every year?
Vhaas2009-12-22 08:56:51
QUOTE (Kaalak @ Dec 22 2009, 12:53 AM) <{POST_SNAPBACK}>
You mean instead of the Seals weakening every year?
Seals are good, though I've only ever witnessed second hand. I mean instead of adding a haunted manor or planet of the apes, why not do something with the historically significant, ruined castle that has been sitting there uneventfully for two hundred years?
Aerotan2009-12-22 09:05:32
Well, there was us pulling up the diary in the Inner sea. That was a wonderfully done mini-event, event down to its execution. (I'll never forget Captain Nerale's "How the devil did I get down here?") And even the return of the Czigany Wayfaire for the solstice was a welcome little treat, even if it was broke for a few minutes/hour.