Shaddus2009-12-27 05:03:16
Dear Admin:
I respect the work you do, and I realize you get little or no credit. Please excuse the next bit if it pisses you off.
Who up there has been adding stuff to designs to "help" trademasters? I appreciate the help, but.. why? One design that was already approved gave me the message that it's too long. It's nice, but could you perhaps add a config to turn this off?
Edit: For those who aren't Trademasters, this is what I'm talking about.
I respect the work you do, and I realize you get little or no credit. Please excuse the next bit if it pisses you off.
Who up there has been adding stuff to designs to "help" trademasters? I appreciate the help, but.. why? One design that was already approved gave me the message that it's too long. It's nice, but could you perhaps add a config to turn this off?
Edit: For those who aren't Trademasters, this is what I'm talking about.
QUOTE
cartel anshienjiku catalogue 8465
Item: Mandolin Type: Instruments Org: Anshienjiku
Commodities: penguin 1 peep 2 iron 50 snowball 20 wood 65 redtint 20 yellowtint 20 coal 30 goldtint 15 steel 20 gems 15
Container: No Can Have Lock: No
IMPORTANT: The main noun of this item MUST use this name: MANDOLIN
Appearance:
a gnomish toymaker's mandolin
Dropped:
Twinkling merrily from the ground here is a small gnomish mandolin, made from castoff toys.
Examined:
Though crafted partially from wood, a majority of this small mandolin is
pieced together from bits and pieces of toys one might find at the trash
bin in a gnomish toyshop. The headstock is iron, smelted from toy
soldiers and moulded into shape. A bit of colour left from the soldier's
uniforms still peeks through here and there in the iron, mostly red from
the vests and a bit of black from the hats. The body is white pine,
though glazed with a thin layer of what could very well be melted peeps
to give it a gritty feel when touched. Strung with white and black
penguin hide, this mandolin is anything but ordinary in appearance. From
the end of the headstock hangs a small steel and glass vial, filled with
a watery liquid and what appears to be a small snowball floating
suspended in it. Upon the back of the mandolin is a small symbol inset
into the wood, that of a golden gear bearing wings.
WARNING:
- Examined might be too long.
Item: Mandolin Type: Instruments Org: Anshienjiku
Commodities: penguin 1 peep 2 iron 50 snowball 20 wood 65 redtint 20 yellowtint 20 coal 30 goldtint 15 steel 20 gems 15
Container: No Can Have Lock: No
IMPORTANT: The main noun of this item MUST use this name: MANDOLIN
Appearance:
a gnomish toymaker's mandolin
Dropped:
Twinkling merrily from the ground here is a small gnomish mandolin, made from castoff toys.
Examined:
Though crafted partially from wood, a majority of this small mandolin is
pieced together from bits and pieces of toys one might find at the trash
bin in a gnomish toyshop. The headstock is iron, smelted from toy
soldiers and moulded into shape. A bit of colour left from the soldier's
uniforms still peeks through here and there in the iron, mostly red from
the vests and a bit of black from the hats. The body is white pine,
though glazed with a thin layer of what could very well be melted peeps
to give it a gritty feel when touched. Strung with white and black
penguin hide, this mandolin is anything but ordinary in appearance. From
the end of the headstock hangs a small steel and glass vial, filled with
a watery liquid and what appears to be a small snowball floating
suspended in it. Upon the back of the mandolin is a small symbol inset
into the wood, that of a golden gear bearing wings.
WARNING:
- Examined might be too long.
Sylphas2009-12-27 05:12:33
The length seems fine, but how can you tell the origin of recast iron, even with bits of color in it?
Shaddus2009-12-27 05:30:49
QUOTE (Sylphas @ Dec 26 2009, 11:12 PM) <{POST_SNAPBACK}>
The length seems fine, but how can you tell the origin of recast iron, even with bits of color in it?
Don't ask, but the design was accepted.
Also, I hadn't seen Estarra's post in Trademasters, though I wish it had been discussed with us before being implemented.
Unknown2009-12-27 05:41:36
Sometimes they remember to clear comments on acceptance. Sometimes they don't. It's not something I particularly care enough to fuss about either way.
EDIT: Wait, nevermind. Didn't notice this was a new feature. Hmm.
EDIT: Wait, nevermind. Didn't notice this was a new feature. Hmm.
Unknown2009-12-27 06:16:12
I don't see what the big deal is. It looks like a very nice automated little system to help you catch something you may have missed, and you can just ignore it if it's not applicable to your design.
Mirami2009-12-27 06:50:32
I think the problem Shaddus is after is the 'might be too long' one, given that things like thrones, instruments, and most other artisan crafts often have far more detail than other crafts, and thus an arbitrary 'might be too long' seems... annoying.
That, and that was an already-accepted design.
And, on that note- things like this show in ARTISAN TYPE 1234. That's not exactly a good thing for existing, accepted designs ("Hey, this is too long!"). I'd remove this, if you can- there's no need for the whole artisan world to see that ARTISAN THRONES 3518 might be too long, as an example.
That, and that was an already-accepted design.
And, on that note- things like this show in ARTISAN TYPE 1234. That's not exactly a good thing for existing, accepted designs ("Hey, this is too long!"). I'd remove this, if you can- there's no need for the whole artisan world to see that ARTISAN THRONES 3518 might be too long, as an example.
Shaddus2009-12-27 07:05:01
QUOTE (Romertien @ Dec 27 2009, 12:50 AM) <{POST_SNAPBACK}>
I think the problem Shaddus is after is the 'might be too long' one, given that things like thrones, instruments, and most other artisan crafts often have far more detail than other crafts, and thus an arbitrary 'might be too long' seems... annoying.
That, and that was an already-accepted design.
And, on that note- things like this show in ARTISAN TYPE 1234. That's not exactly a good thing for existing, accepted designs ("Hey, this is too long!"). I'd remove this, if you can- there's no need for the whole artisan world to see that ARTISAN THRONES 3518 might be too long, as an example.
That, and that was an already-accepted design.
And, on that note- things like this show in ARTISAN TYPE 1234. That's not exactly a good thing for existing, accepted designs ("Hey, this is too long!"). I'd remove this, if you can- there's no need for the whole artisan world to see that ARTISAN THRONES 3518 might be too long, as an example.
I don't think this shows up in the design itself, merely a note ingame.
Aoife2009-12-27 07:10:47
The "Examined may be too long" warning kicks in at a relatively low number of words.
Eventru2009-12-27 08:16:28
We can increase the word count on the examined check if necessary - it's just a visual warning, and is unimportant.
My favourite feature is it catches websterisms (or some of the more common ones we endure, anyways), which is always a pain for design admin.
They're visual warnings, help you catch things you missed, so I don't see what the upset is for. If you don't want to see them, ignore them.
Edit: And I'm told an increase has already been submitted and will be put in whenever the next time the game's loaded - the current limit was a bit small due to a miscalculation.
My favourite feature is it catches websterisms (or some of the more common ones we endure, anyways), which is always a pain for design admin.
They're visual warnings, help you catch things you missed, so I don't see what the upset is for. If you don't want to see them, ignore them.
Edit: And I'm told an increase has already been submitted and will be put in whenever the next time the game's loaded - the current limit was a bit small due to a miscalculation.
Unknown2009-12-29 17:02:44
I like it!
For example, it caught "center" in one of my just submitted cartel designs. Apparently it should be "centre". Because English people think it's funny to make things dyslexic.
For example, it caught "center" in one of my just submitted cartel designs. Apparently it should be "centre". Because English people think it's funny to make things dyslexic.
Shaddus2009-12-29 19:31:27
QUOTE (Rainydays @ Dec 29 2009, 11:02 AM) <{POST_SNAPBACK}>
I like it!
For example, it caught "center" in one of my just submitted cartel designs. Apparently it should be "centre". Because English people think it's funny to make things dyslexic.
For example, it caught "center" in one of my just submitted cartel designs. Apparently it should be "centre". Because English people think it's funny to make things dyslexic.
Yeah, those british people need to learn better english.
Rika2009-12-29 19:48:46
QUOTE (Shaddus Mes'ard @ Dec 30 2009, 08:31 AM) <{POST_SNAPBACK}>
Yeah, those british people need to learn better english.
Americans should just stop trying to be in the centre of attention.
Shaddus2009-12-29 20:43:03
QUOTE (rika @ Dec 29 2009, 01:48 PM) <{POST_SNAPBACK}>
Americans should just stop trying to be in the centre of attention.
British should quit trying to be so self-centered.
Rika2009-12-29 21:28:36
QUOTE (Shaddus Mes'ard @ Dec 30 2009, 09:43 AM) <{POST_SNAPBACK}>
British should quit trying to be so self-centred.
Agreed.
Doesn't mean Americans shouldn't practise how to spell properly.
Shaddus2009-12-29 21:30:43
QUOTE (rika @ Dec 29 2009, 03:28 PM) <{POST_SNAPBACK}>
Agreed.
Doesn't mean Americans shouldn't practise how to spell properly.
Doesn't mean Americans shouldn't practise how to spell properly.
I see what you did there. You should practice better spelling anyway.
Rika2009-12-29 22:30:45
QUOTE (Shaddus Mes'ard @ Dec 30 2009, 10:30 AM) <{POST_SNAPBACK}>
I see what you did there. You should practice better spelling anyway.
Seems like it's not just spelling you have to practise. Grammar needs a bit of work, too.
Llesvelt2009-12-29 22:52:33
Mainland Europe.
Nuff' said.
Nuff' said.
Saaga2009-12-30 00:24:42
Northern Europe. We may not speak English as our native tongue but we are known to use it well enough out of sheer necessity. You know, it's not like anyone would bother to learn a language spoken by five million people plus a certain Saaga.
Shaddus2009-12-30 00:39:00
Your logic has no place here.
Unknown2009-12-30 00:45:58
QUOTE (Saaga @ Dec 29 2009, 07:24 PM) <{POST_SNAPBACK}>
Northern Europe. We may not speak English as our native tongue but we are known to use it well enough out of sheer necessity. You know, it's not like anyone would bother to learn a language spoken by five million people plus a certain Saaga.
I fail at foreign languages. Therefore, those of you that do not should learn to speak English. That way you can better understand my magnificent words.