Shop Security

by Estarra

Back to Common Grounds.

Rika2010-01-13 22:38:17
Thing is, why should it be allowed at all? What does it add to the game?
Xavius2010-01-13 22:39:27
Doesn't an eye sigil, which is permanent in a stockroom, prevent that anyways?
Jayden2010-01-13 22:40:56

Perhaps have gold automatically be deposited into said person's bank account within the city the shop is owned by and have it so items can only be picked up by the shop owner and and those with shop privs.
Xenthos2010-01-13 22:41:04
QUOTE (rika @ Jan 13 2010, 05:38 PM) <{POST_SNAPBACK}>
Thing is, why should it be allowed at all? What does it add to the game?

That's still pretty much where I'm at. Especially manse shops (which are paid for by a large amount of credits).

Sure, there are ways to prevent it (and most shops use them), but I'm still not seeing a reason for allowing it or why someone "deserves" to have their shop robbed.
Vathael2010-01-13 22:42:05
What does it take away? Nothing. A loss to whoever fell victim to such a heinous crime but it isn't like it destroys the game. Every IRE game has the capability to rob shops, that I know of and they are all pretty well still booming. It is just a mishap and a learning experience.
Unknown2010-01-13 22:43:43
It's a detractor and entirely unnecessary.
Xenthos2010-01-13 22:45:04
QUOTE (Vathael @ Jan 13 2010, 05:42 PM) <{POST_SNAPBACK}>
What does it take away? Nothing. A loss to whoever fell victim to such a heinous crime but it isn't like it destroys the game. Every IRE game has the capability to rob shops, that I know of and they are all pretty well still booming. It is just a mishap and a learning experience.

It's called trauma. There are people who get very attached to their character development and progress, and having everything completely wiped out is a huge deal. To whom it is far more than just "a mishap and a learning experience."

I'm not seeing why anyone "deserves" to have their shop robbed simply because another individual is feeling like a bit of a jerk, really (it's not like the shop owner is holding a dagger to a thief's neck and saying, "Rob my shop or I'll slit your throat!". It's entirely the thief's decision, and the onus is entirely upon the person making said decision IMO).

Edit: Iasmos said it much more succinctly, but yes. tongue.gif
Xavius2010-01-13 22:49:10
Estarra's suggested fix creates problems for shared stockrooms. Not everyone who has access to the stockroom has it for the purpose of doing business.

Jayden's suggested fix creates problems for joint owners. Even though a store only has one hard coded owner, the reality is that stores are often maintained by groups or organizations.

Shop theft is extremely rare, and to the best of my knowledge, there are already enough resources available to shopkeepers to prevent theft that a shop can only be robbed if a shopkeeper makes a fairly major mistake at the same time that a very persistent or clever thief makes an attempt. The cure is worse than the disease.
Unknown2010-01-13 22:50:48
Just have every stockroom act as though it's already eye sigil'd, like Vathael suggested.
Vathael2010-01-13 22:51:36
Again, there are simple, CHEAP preventatives for this issue. If you don't use it then you are putting yourself at risk. Any half-intelligent shop owner should know how to keep their shop secure and it's not like this is even the first time this has happened. Hell, learn from other people's mistakes.
Xavius2010-01-13 22:51:53
Lazy storekeepers need to buy their eye sigils like everyone else. Keep enchanters in business.
Vathael2010-01-13 22:52:45
QUOTE (Xavius @ Jan 13 2010, 04:49 PM) <{POST_SNAPBACK}>
Estarra's suggested fix creates problems for shared stockrooms. Not everyone who has access to the stockroom has it for the purpose of doing business.

Jayden's suggested fix creates problems for joint owners. Even though a store only has one hard coded owner, the reality is that stores are often maintained by groups or organizations.

Shop theft is extremely rare, and to the best of my knowledge, there are already enough resources available to shopkeepers to prevent theft that a shop can only be robbed if a shopkeeper makes a fairly major mistake at the same time that a very persistent or clever thief makes an attempt. The cure is worse than the disease.


Word.
Xenthos2010-01-13 22:53:58
QUOTE (Xavius @ Jan 13 2010, 05:49 PM) <{POST_SNAPBACK}>
Estarra's suggested fix creates problems for shared stockrooms. Not everyone who has access to the stockroom has it for the purpose of doing business.

Jayden's suggested fix creates problems for joint owners. Even though a store only has one hard coded owner, the reality is that stores are often maintained by groups or organizations.

Shop theft is extremely rare, and to the best of my knowledge, there are already enough resources available to shopkeepers to prevent theft that a shop can only be robbed if a shopkeeper makes a fairly major mistake at the same time that a very persistent or clever thief makes an attempt. The cure is worse than the disease.

I'm not seeing an issue with your point #1. So the person has the ability to price stuff. So what? Right now they have the ability to take whatever for free if you're allowing them access to your shop, heh. Giving them the ability to price stuff on top of the ability to pick things up is (in the end) a pretty minor addition.

I personally feel that the disease is far worse than the cure, especially if the cure is as simple as her suggestion seems to be (just put a flag on GET that checks an already-set-up system). I'd prefer to see the ability to actually set up perms for running a shop beyond "just me" or "myself and my allies," but this is far better than what we have even without that.

Edit: How do sigils in a shop keep an enchanter in business? Heh.
Aoife2010-01-13 22:57:51
QUOTE (Vathael @ Jan 13 2010, 05:42 PM) <{POST_SNAPBACK}>
What does it take away? Nothing. A loss to whoever fell victim to such a heinous crime but it isn't like it destroys the game. Every IRE game has the capability to rob shops, that I know of and they are all pretty well still booming. It is just a mishap and a learning experience.


It is very expensive to re-stock a shop that has been robbed, especially in Lusternia. The cost probably varies depending on what the shopkeeper is stocking, number of suppliers and contributors, but it's not like Vathael can rob Iasmos' shop at 2pm and Iasmos can have the place restocked by 5. Restocking requires, with some exceptions, commodities and lots of them. Herbs take time to harvest. Enchanting takes time, money and items to do.

Oh, and Imperian basically knocked out shop theft entirely when they updated the code to allow shelves (similar to bins only you actually PUT X ON SHELF123) and a shop "vault" for gold.
Unknown2010-01-13 23:04:17
QUOTE (Xavius @ Jan 13 2010, 04:51 PM) <{POST_SNAPBACK}>
Lazy storekeepers need to buy their eye sigils like everyone else. Keep enchanters in business.


Or, conversely, lazy enchanter-shop owners should learn to remove one eye/monolith sigil from sale so they can't all be bought.
Unknown2010-01-13 23:05:51
A shop ever only needs a single eye sigil and a single flame sigil, so enchanters aren't exactly going to go out of business.
Vathael2010-01-13 23:07:53
QUOTE (Aoife @ Jan 13 2010, 04:57 PM) <{POST_SNAPBACK}>
It is very expensive to re-stock a shop that has been robbed, especially in Lusternia. The cost probably varies depending on what the shopkeeper is stocking, number of suppliers and contributors, but it's not like Vathael can rob Iasmos' shop at 2pm and Iasmos can have the place restocked by 5. Restocking requires, with some exceptions, commodities and lots of them. Herbs take time to harvest. Enchanting takes time, money and items to do.

Oh, and Imperian basically knocked out shop theft entirely when they updated the code to allow shelves (similar to bins only you actually PUT X ON SHELF123) and a shop "vault" for gold.


Gold is also exceptionally easy to make in Lusternia too. smile.gif Regardless, sure it would take time to restock a shop but like it has been said there is a very very simple, and less expensive than restocking a shop, way to KEEP THIS FROM HAPPENING.

CODE
7.3 SIGILS

Sigils are small, magical symbols that may be attached to items, or dropped on
the ground. They have a variety of effects. For instance, a fist sigil makes an
item safe from certain attacks that try to rob you of items. Sigils can be
obtained from enchanters.

Eye           When on the ground, an eye sigil will prevent souls from
              entering the room.


I understand you all keep overlooking this aspect but I figured I'd just throw that out there one last time.
Shaddus2010-01-13 23:08:16
Here's an idea. Make flame sigils not decay when attached to another sigil in a stockroom.
Xenthos2010-01-13 23:08:45
QUOTE (Azoth Nae'blis @ Jan 13 2010, 06:05 PM) <{POST_SNAPBACK}>
A shop ever only needs a single eye sigil and a single flame sigil, so enchanters aren't exactly going to go out of business.

Monolith, not flame. Palm is also helpful.

Regardless, it's not going to run an enchanter out of business if they aren't supplying shops that don't need supplying anyways.

I just don't see the point in allowing shop theft. And while a few reasons for why it's bad have been put up, I've yet to see any reasons for what it adds. Those of you saying "just buy sigils," please also add in why you think shop theft is a good thing for Lusternia.
Unknown2010-01-13 23:09:29
QUOTE (Shaddus Mes'ard @ Jan 13 2010, 05:08 PM) <{POST_SNAPBACK}>
Here's an idea. Make flame sigils not decay when attached to another sigil in a stockroom.


Pretty sure you can buy sigils with flames attached unless you explicitly remove them from sale. I think I've done it before.