On Chaos and Gaudiguch

by Unknown

Back to Common Grounds.

Rodngar2010-01-28 03:15:33
I agree with the sentiments above: it is obvious that many people are in the Pyromancers and Aeromancers only until the Illuminati/Researchers come out - and a handful of others still waiting in other cities or guilds or rogues waiting for Templars/Sentinels. I see no reason why we should wait so long for the 3rd guild. The 2nd is understandable, and I think it's pace is only hampered due to the Ascension - but I believe the strength of the playerbase in its ability to support two new cities is at least SLIGHTLY evident now.
Saran2010-01-28 03:23:12
QUOTE (Rainydays @ Jan 28 2010, 01:42 PM) <{POST_SNAPBACK}>
Regarding released guilds:

Whatever we release, I'm hoping the gap between the second and third isn't very big. I know we like to spread the stuff out, but the cities still feel a little "in-limbo" like.


Regarding the historical conflict:

I think the idea is to make it so it's not cut and dry who's at fault. Perception wise, Evil Landantine gathers an army around Gaudi. Halli doesn't know what's up, freaks out, decides to drain the nexus of another org who they're never on good terms anyway. Halli shows up with a large military force on the plane of Fire, Gaudi freaks out, Halli launches the attack on the flame, Gaudi responds to attack on their nexus, and boom.

Both sides were working off of bad information. You can't blame Hallifax (who at that point was down several members of their leadership) for being nervous about the Taint. You can't blame Gaudiguch for defending their freaking nexus from being drained out by an org that's ambivalent towards them during the best of times.

If you want to cut the causality cord selectively, you can say things like, "It's Gaudi's fault for using an untested defense".

But that's as silly as saying "the defendent is guilty of murder because she shot the man, who was pointing a gun at her immediately after shooting another person".

The point of the thing is the ambiguity of it.


Wasn't it more, if there was reasonable danger then they use the crucible.

Also Gaudiguch attacked on sight leading to hallifax to likely assume they were converted.

Not saying turning up with all their Narsrims and Shuyins wouldn't provoke that, it's just a point you missed as their defense began as soon as halli entered and after they were being attack halli started crucible.
Damadreas2010-01-28 07:28:32


So I'm just curious on the general consensus of which Guilds the seperate cities want next? It'd be interesting to see Gaudi get warriors and Halli guardians or vice versa next. But just what you guys think? Personally I think warrior is the more intelligent choice from an OOC administrative standpoint for many reasons mentioned before by others.
Casilu2010-01-28 07:42:28
QUOTE (Damadreas @ Jan 27 2010, 11:28 PM) <{POST_SNAPBACK}>
So I'm just curious on the general consensus of which Guilds the seperate cities want next? It'd be interesting to see Gaudi get warriors and Halli guardians or vice versa next. But just what you guys think? Personally I think warrior is the more intelligent choice from an OOC administrative standpoint for many reasons mentioned before by others.


I'm predicting warriors in Gaudi and Guardians in Halli.
Rika2010-01-28 07:44:02
QUOTE (casilu @ Jan 28 2010, 08:42 PM) <{POST_SNAPBACK}>
I'm predicting warriors in Gaudi and Guardians in Halli.


If warriors have a shot in either city, it'd be Hallifax actually.
Casilu2010-01-28 07:46:26
QUOTE (rika @ Jan 27 2010, 11:44 PM) <{POST_SNAPBACK}>
If warriors have a shot in either city, it'd be Hallifax actually.


What makes you say that?
Rika2010-01-28 07:56:02
QUOTE (casilu @ Jan 28 2010, 08:46 PM) <{POST_SNAPBACK}>
What makes you say that?


Just general discussion. A lot of the pyromancers are actually waiting to go Illuminati, significantly more than the aeromancers for the logicians/whatever, from what I've heard. I don't fancy the chances of the Sentinels being selected first either, but they definitely have a bigger chance than the Templars.
Eldanien2010-01-28 08:06:24
Hallifaxi monks with crystal chakrams.

Or shotguns. Monks with shotguns works, too.

There's coal, there's sulfur, all that's missing is saltpeter and an enterprising Hallifaxi scientist.
Eventru2010-01-28 08:27:57
QUOTE (Xavius @ Jan 27 2010, 08:47 PM) <{POST_SNAPBACK}>
...Kial, the quote in question is one post above. Is Rod wrong?


I ninja'd Rodngar by a couple of seconds. Rodngar and I are saying the same thing.
Casilu2010-01-28 08:29:01
QUOTE (Eldanien @ Jan 28 2010, 12:06 AM) <{POST_SNAPBACK}>
Hallifaxi monks with crystal chakrams.

Or shotguns. Monks with shotguns works, too.

There's coal, there's sulfur, all that's missing is saltpeter and an enterprising Hallifaxi scientist.


I want twin hooks.
Rodngar2010-01-28 17:24:17
I expect Gaud to go Illuminati first, and Hallifax to be split half/half until one side just gives up.
Shaddus2010-01-28 17:38:57
QUOTE (Rodngar @ Jan 28 2010, 12:24 PM) <{POST_SNAPBACK}>
Hallifax to be split half/half until one side just gives up. stamps the paperwork wrong and forgets to dot an i, and the other guild wins because of this.

Fixed.
Rodngar2010-01-28 18:17:53
Bureaucracy jokes are only funny for so long.
Gleip2010-01-28 19:36:51
QUOTE (Rodngar @ Jan 28 2010, 07:17 PM) <{POST_SNAPBACK}>
Bureaucracy jokes are only funny for so long. funny forever.

Genos2010-01-28 20:52:52
At this point I would definitely rather have the Guardian guilds released so the Cosmic Planes could be more protected. Not to mention the fact that I feel the Guardians would open up a lot more RP potential to the Cities by explaining all of the Spheres and Fleshpots. I bet it would definitely help the cities to define their path as at the moment everyone seems to be going in all sorts of directions. Imagine what Magnagora would be like without the Demon Lords or Celest without the Supernals. I'm sure it would be the same as it is now in Hallifax and Gaudiguch.
Atellus2010-01-28 21:12:24
QUOTE (Genos @ Jan 28 2010, 12:52 PM) <{POST_SNAPBACK}>
Imagine what Magnagora would be like without the Demon Lords or Celest without the Supernals.


Oh if only! =)

I know what you are saying, and I agree it will add to the RP, but it will also be the start of "But X is for/against the Light so you must die/leave" kind of shortcircuit rp. It is hard to RP anything but perfect acceptance and obedience to the Supernals in Celest, not sure if that is true in Mag or not.

It also could depend on how they are handled. The Supernals are supposed to be "perfect" embodiments of something, which makes it hard to argue with them IC. Perhaps you will have more room to disagree with yours.
Gleip2010-01-28 21:20:30
QUOTE (Atellus @ Jan 28 2010, 10:12 PM) <{POST_SNAPBACK}>
Oh if only! =)

I know what you are saying, and I agree it will add to the RP, but it will also be the start of "But X is for/against the Light so you must die/leave" kind of shortcircuit rp. It is hard to RP anything but perfect acceptance and obedience to the Supernals in Celest, not sure if that is true in Mag or not.

It also could depend on how they are handled. The Supernals are supposed to be "perfect" embodiments of something, which makes it hard to argue with them IC. Perhaps you will have more room to disagree with yours.

Hasn't Celest recently proved that it's perfectly fine to not follow the tenets of Light? confused.gif
Atellus2010-01-28 21:26:17
QUOTE (Gleip @ Jan 28 2010, 01:20 PM) <{POST_SNAPBACK}>
Hasn't Celest recently proved that it's perfectly fine to not follow the tenets of Light? confused.gif


Not to derail this too much, but if a Supernal says something, Celest does it. Is a supernal hurt? Well then lets ally with the taint! Did a supernal judge someone to be guilty of something, well then they must be!

This is the risk of having npcs that are described as "perfect" in any way. I could go on if you want but it should be in a new thread.

My point is just that right now the players define all of the rp, and once you get your Supernals that dynamic will change (perhaps for the better, but it is not a sure thing).
Shaddus2010-01-28 22:17:20
QUOTE (Gleip @ Jan 28 2010, 04:20 PM) <{POST_SNAPBACK}>
Hasn't Celest recently proved that it's perfectly fine to not follow the tenets of Light? confused.gif

No, Celest recently proved that zealots will often win.


They also proved that sometimes, it should work that way.
Gleip2010-01-28 23:24:26
QUOTE (Shaddus Mes'ard @ Jan 28 2010, 11:17 PM) <{POST_SNAPBACK}>
No, Celest recently proved that zealots will often win.


They also proved that sometimes, it should work that way.

Yeaaaaah. Five orgs hating you, four orgs raiding you. 1/4th of the playerbase ousted, 1/4th having left and 1/4th considering leaving (most of which are people that'd much rather play in Celest than any other org). One guild planning segregation and Celestia being turned into a bloody field with fossils and gravestones in every room. Do tell me how that's going to work out for you.

At least you guys finally proved what a year of events could not. That the administrators truly don't care a cent about how Celest fares. tongue.gif