Simple ideas

by Mirami

Back to Ideas.

Unknown2011-07-06 16:41:46
Have you tried rubbing it... a lot?


WTB: way to tell how many skillflex points you have left before attempting to forget and activate skills, so you're not left without a skill or two when you forget you already skillflexed.
Lendren2011-07-06 18:59:11
QUOTE (Zarquan @ Jul 6 2011, 12:41 PM) <{POST_SNAPBACK}>
WTB: way to tell how many skillflex points you have left before attempting to forget and activate skills, so you're not left without a skill or two when you forget you already skillflexed.

Yesyesyesyesyesyesyesyesyes.

Also, yes.
Sylphas2011-07-06 19:11:31
QUOTE (AquaNeos @ Jul 6 2011, 12:39 PM) <{POST_SNAPBACK}>
Can we unattach curio pieces?
I accidentally attached the last piece of the angel, to the stupid angel head I got from the Wheel, when I already had another nearly complete angel. crying.gif


Been there, done that; it's why finding another damn tail took so long.
Unknown2011-07-11 15:03:12
potionlist to see only that type.

ir to see only that type.

Configurable seeing clothes and other worn articles on separate lines.
Unknown2011-07-12 02:49:24
GODFEELINGS should display what shrine powers you have active and the number of minutes left before they decay.
Unknown2011-07-12 02:56:42
Why doesn't outb herb work? Why? Why??? tantrum.gif
Unknown2011-07-12 03:16:04
Pocketbelts are an ancient, broken relic from olden times. They're not really made to handle the holding of items very well.
Xenthos2011-07-12 12:00:53
QUOTE (Zarquan @ Jul 11 2011, 11:16 PM) <{POST_SNAPBACK}>
Pocketbelts are an ancient, broken relic from olden times. They're not really made to handle the holding of items very well.

Yeah, that was the other thing I was thinking of envoying; an overhaul to pocketbelts.

Maybe even make it so that they just up rift size by 50 each, with a maximum of 10 at once; if they decay excess items in the rift don't poof, but you can't add more in. Would fix a lot of issues right there.
Unknown2011-07-12 12:07:03
I think anomalies are a good enough solution to the problems of the pocketbelts. If you're holding more than 8000 of these things, you might just be a compulsive hoarder...
Ssaliss2011-07-12 12:50:21
No touching of my pocketbelts! Where else would I keep my 100k herbs?
Unknown2011-07-12 13:01:45
I hear people will give you gold, if you give them herbs.
Ssaliss2011-07-12 13:05:04
People will also give me gold if I put them in a keg and boil them. I'm trying to keep enough to keep enough to fill two batches of kegs of all kinds of potions. Which doesn't always work too well sad.gif

EDIT: Although I'd very much agree if the pocketbelts were made to expand the rift, but without a limit to how many would apply. It would kinda kill the anomalies, though...
Unknown2011-07-12 13:36:08
Yeah, so not gonna happen. Your other alternative is a shop rift/stockroom, of course. I still maintain that pocketbelts are largely unnecessary in today's Lusternia.
Ssaliss2011-07-12 14:03:41
Shop rifts are also limited to 2000 herbs (unless it's a manse-shop, in which case you can use the anomalies to expand it to 8000). I could store them in a stockroom, but it'd add another layer of management (not only do I have to get the kegs from the stockroom, I'd have to get the correct herbs from there, plus it's harder to keep track of exactly how much I've got).
Unknown2011-07-12 14:12:02
Hoarder.
Ssaliss2011-07-12 14:15:21
Totally.
Rakor2011-07-12 17:39:39
QUOTE (Xenthos @ Jul 12 2011, 08:00 AM) <{POST_SNAPBACK}>
Yeah, that was the other thing I was thinking of envoying; an overhaul to pocketbelts.

Maybe even make it so that they just up rift size by 50 each, with a maximum of 10 at once; if they decay excess items in the rift don't poof, but you can't add more in. Would fix a lot of issues right there.

This would be a nice report. If you don't envoy it send it over to Loth.
Lendren2011-07-12 17:42:11
People are seriously thinking they can envoy having a 500gp item do something comparable to a 125cr artifact?
Ssaliss2011-07-12 17:53:33
A serious question... What is wrong with the way pocketbelts work today?
Diamondais2011-07-12 18:10:19
QUOTE (Ssaliss @ Jul 12 2011, 01:53 PM) <{POST_SNAPBACK}>
A serious question... What is wrong with the way pocketbelts work today?

They destroy stuff when they decay is never fun. sad.gif