Simple ideas

by Mirami

Back to Ideas.

Enyalida2012-03-29 18:33:54
Sustain still accomplishes what you want. In effect, you do stop playing the song (you can even unwield your instrument) and if you want to start playing a fresh song, you can. Or you could literally just stop.

I don't really think the flavor is that you're playing the entire time your song effects are up, as again, you can remove your instrument. I've always imagined it's more that the song is reverberating in the air around you or something. You can throw in some coolio lore about it being the power of the Keepers of the Song, that makes your music in tune with some facet of the world, if you feel like it. It's not like as you're talking, you're also sawing a klezmer tune away on your viola! Sustain quiets down that magical effect.
Lehki2012-03-29 22:52:36
Some way to tell which of the 9 mountain elevations you are on. Wandering around in Icewynd mountains and I keep needing to scale all the way down and back up to double check which elevation I was on.
Raeri2012-03-30 05:46:51
Lehki:

Some way to tell which of the 9 mountain elevations you are on. Wandering around in Icewynd mountains and I keep needing to scale all the way down and back up to double check which elevation I was on.

I don't understand the need to have 9 mountain elevations, personally. It's not like they're there for any reason but to place the odd hidden exit :S
Sylphas2012-03-30 06:44:10
Raeri:

I don't understand the need to have 9 mountain elevations, personally. It's not like they're there for any reason but to place the odd hidden exit :S


Which would seem to work just as well with one mountain elevation. Same with burrowed, really, not sure why we ever needed a ton of them.
Ssaliss2012-03-30 07:06:03
There is a difference between different burrow depths, actually. Some terrains can only be burrowed below when below a certain level, and once you're below level 3, you can't get tells anymore (I think, at least).
Enyalida2012-03-30 14:24:04
It also starts to hide you better and better the deeper down you go.
Lehki2012-03-30 18:43:41
On the 9th level, I think you actually avoid demesne watch. Think regular scrying won't work either, need to use Seek.

Though it was literally years ago I tested that, might be remembering wrong.
Sylphas2012-04-02 04:47:32
I know the different burrow depths actually have mechanical effects (or did last time I tested, in Achaea, and I assumed they hadn't been fiddled with much), but it still doesn't seem like anything that needs a full nine of them.
Enyalida2012-04-02 13:52:15
Same with scaling, I'm not actually sure what we need all the scaling levels for besides like three quests (that could stand to have the levels compressed anyways). Change it to 'Scaling up the mountains above $roomname' and 'At the top of the mountains above $roomname.' ?
Turnus2012-04-02 14:30:39
Scaling has wonderful uses for running around the mountains of madness and being essentially untouchable/unfindable thanks to every room having the same name and different elevations on top of it. Its just layers and layers of annoyingness for trying to track there. (In case you can't tell, I think 9 levels is excessive too)

Aren't there a bunch of diving elevations too? Three I think, I'm not sure I've ever actually used diving come to think of it though.
Enyalida2012-04-02 15:58:49
No, there's only one diving elevation afaik. It's like trees, either you are diving or you aren't.
Lendren2012-04-02 18:14:32
I think it's been suggested before, but, FAMILY LASTLOGIN would be a nice thing to have.
Turnus2012-04-02 19:48:47
For some reason, I was thinking there were 3 elevations. Well, either way I've never used it and can only think of one quest offhand that uses diving.
Malarious2012-04-02 22:16:12
Allow at least commune monks to use stealth skills in trees.

Communes dont have rooftops, but we get rooftops as a skill and most skills require it. I am fine with allowing all skills that require rooftops to also work on trees, otherwise allow communes to use their skills in trees.

Please please please? :(
Talan2012-04-02 22:20:10
Malarious:

Allow at least commune monks to use stealth skills in trees.

Communes dont have rooftops, but we get rooftops as a skill and most skills require it. I am fine with allowing all skills that require rooftops to also work on trees, otherwise allow communes to use their skills in trees.

Please please please? :(

Rejected in report 250.
Malarious2012-04-02 23:21:35
Talan:

Rejected in report 250.


They rejected noose to be usable.

I am asking for rooftops itself to be adjusted to allow trees. Other skills can then be changed, but "we do not find this to be neccessary" needs more clarification. Why is it not needed? Why are stealth users not supposed to be in communes? I do not see why trees are not stealthy enough.
Unknown2012-04-02 23:43:36
Just pointin it out, neither Gaudiguch nor Hallifax have rooftops.
Sakr2012-04-03 02:42:37
If one of the player base can create a list for the different kinds of emotes, with description of what each emote does, can that list be applied in game?

So then there would be the old emote list which just shows the emotes as a list form, and then a detailed emotelist as well.
Enyalida2012-04-03 02:47:18
It's been asked for over and over, as Achaea (? Aetolia perhaps?) has that exact thing, EMSHOW . It's always been turned down, but we're all still hopefull. Another idea: A mirror that lets you get second/thirdperson messages for things, including emotes.
Talan2012-04-03 02:56:07
Enyalida:

It's been asked for over and over, as Achaea (? Aetolia perhaps?) has that exact thing, EMSHOW . It's always been turned down, but we're all still hopefull. Another idea: A mirror that lets you get second/thirdperson messages for things, including emotes.

That last bit should go in the artifacts thread.