Simple ideas

by Mirami

Back to Ideas.

Lendren2012-06-18 19:19:47
Ushaara:

Like the Vengeance observation/listening room, allow people who are BACKSTAGE to hear what is being said in the main stage room.

Yes, but only if you can turn it off. In the midst of a complex production, hearing a bunch of chatter might be crippling.
Aldani2012-06-18 20:22:43
Can cartel catalogues be searchable by the same criteria as design searches, i.e., CARTEL MYSTUFF CATALOGUE NOUN VIOLIN?
Riluna2012-06-26 19:16:38
Midkemia has this thing with their emotes where you can surround speech with double percent signs, and make it turn blue in the emote, just like in says.

For example:

emote rubs her eyes wearily and declares, %%This is so much easier to read in-game, especially in extended, paragraph emotes.%% She kneels in reverent worship at ^Iosai's shrine, as if it would somehow convince ^Iosai_her.

And you see:

Riluna rubs her eyes wearily and declares, "This is so much easier to read in-game, especially in extended, paragraph emotes." She kneels in reverent worship at Iosai's shrine, as if it would somehow convince Her.

Would it be possible to bring something like this here?
Tacita2012-06-26 19:21:14
Aetolia has that too - though in there you don't even need to use %%, just " - and I would literally kill for it. Especially if it also worked the other way round, i.e. in says:

say You know what I would love." Pausing, she gestures with her hands and continues, "if it also worked for these."

Would give you:

Tacita says, "You know what I would love." Pausing, she gestures with her hands and continues, "if it also worked for these."

They also have brackets to prefix emotes, like em (Smiling happily,) nods her head would give Smiling happily, Tacita nods her head.
Riluna2012-06-26 19:27:26
Yeah, I was thinking about that too, but from the usual complaint of ideas being too complicated to code, I was hoping the simpler it is, the more likely it is. :)
Rivius2012-06-26 21:26:21
1) Now that we can coat left/right and envenom left/right, can we also have etch on left/right?

2) Buckets are annoying to handle. Can we make it so that a full bucket cannot be "filled" again and that the second bucket gets filled instead? That way we can fill multiple buckets with "fill bucket with water" without having to use ID numbers?
Unknown2012-06-26 22:38:33
Buckets are also inconsistent with the "sips" you get and use. Filling from a natural body of water, for example, puts ten sips in, I think? Filling from your liquid rift is a lot more. I think you only need one sip in a bucket to douse a fire. (Yeah, I don't remember exact details, but I do know it's not consistent.)
Lothringen2012-06-27 05:38:55
The head of Lothringen has exploded due to the vice of ego imposed upon his/her spirit by Lothringen.
The head of Lothringen has exploded due to the barbs of mana imposed upon his/her spirit by Lothringen.
The head of Lothringen has exploded due to the spikes of power imposed upon his/her spirit by Lothringen.


I've always wanted more interesting deathsights for aurics/music that give credit to the killer and are more varied than the current one.

Feel free to suggest better lines, though!
Xiel2012-06-28 03:48:29
By any chance, when we do POWERS STATUS, could the activation cost be added to the very right of Ephemeral powers? Would make it simpler than comparing between POWERS LIST and doing some quick math anyway.
Sylphas2012-06-28 04:49:59
Would also be handy to have a quick way to see which choices you're set to, since I'm either missing it or need to make a macro that sets them all whenever I forgot if they're right.
Lilia2012-06-28 09:03:40
Ephemeral powers should also show their weight, instead of 0. It says right at the bottom how much weight you're currently using, so it makes no sense to have only supernumerary weights listed. As it is now, you have to look at the big list to find out how much weight you need to activate the ephemeral ones.
Eritheyl2012-06-29 06:09:44
Sylphas:

Would also be handy to have a quick way to see which choices you're set to, since I'm either missing it or need to make a macro that sets them all whenever I forgot if they're right.

Yes please!
Eritheyl2012-07-01 03:09:22
eritheyl:

Allow DOFF to accept additional arguments, such as DOFF CROWN or DOFF HAT .

While it used to default to the top layer of headwear, it seems to always be defaulting to my hat now, which is -extremely aggravating- and junk.

Still praying for this :/
Unknown2012-07-02 04:31:59
Allow teardrop sigils to work when attached to buckets.
Allow FILL BUCKET WITH WATER to produce salt water when in an ocean, stagnant water in marshes/swamps and butterscotch when on Crumkivindia.
Aldani2012-07-03 17:23:01
Things I want for artisan: mirrors (can see the second/third person of emotes, maybe?), clocks (fairly obvious), mantles/fireplaces (no idea what the purpose would be, I just want them).
Kiradawea2012-07-03 18:18:46
Clocks already exist, in the form of timepieces at least.
Aldani2012-07-03 18:30:46
Kiradawea:

Clocks already exist, in the form of timepieces at least.

Yes, but I want ones that can be put in manses.
Lilia2012-07-03 20:28:37
And have it chime on the hour!
Unknown2012-07-04 06:00:21
Lilia:

And have it chime on the hour!

And if you pull on the minute hand, it takes you to a special room?
Riluna2012-07-04 15:14:37
Please allow GUILD LEDGER SUMMON to work through distort. Then it wouldn't be such a pain to rescue novices, should they walk into Gaudi's statues in their villages, for example. As far as I know, it only works on novices anyway, so it shouldn't really be able to be abused for combat.