Simple ideas

by Mirami

Back to Ideas.

Malarious2012-08-16 04:57:06
Lendren:

it would have to not work when you're in aeon/sap/etc. though because otherwise it has a combat balance impact.


Nope, no effect on combat whatsoever. This only really effects haemophilia at this stage.

There is no choke, so redcap isnt a concern.

Aeon, only guilds who aeon alot also tend to have mana kills, spam clotting kills you faster.

Sap, druids got massive buffs, bleeding is inconsequential now. They will kill you regardless.

Clot costs mana while you have haemophilia, so clot 10 would drain 600 mana and stop no bleeding, that could hurt.
Siam2012-08-17 10:29:03
Can the stopped watch dingbat artifact be changed such that enchantments can be placed upon it? I'm not really aware if it's enchatable at the moment...
Rivius2012-08-17 10:39:58
Malarious:


Nope, no effect on combat whatsoever. This only really effects haemophilia at this stage.

There is no choke, so redcap isnt a concern.

Aeon, only guilds who aeon alot also tend to have mana kills, spam clotting kills you faster.

Sap, druids got massive buffs, bleeding is inconsequential now. They will kill you regardless.

Clot costs mana while you have haemophilia, so clot 10 would drain 600 mana and stop no bleeding, that could hurt.

Well, truthfully, Lendren is right. Bleeding from thornlash is usually what kills me in sap over time. So I'd be pretty fine with it acting like individual commands under sap, to preserve game balance.
Enyalida2012-08-18 19:46:45
The PORTALS entrance room (the Ring of Portals) should passively heal afflictions of the novices within.

Novices hitting PORTALS when attacked by a statue tuned to hit everyone are totally screwed if they don't have all the things they need to cure out of the portal on hand, until someone with a delivery item or pet can send them all the things they need.
Unknown2012-08-20 22:05:31
Incentivize use of CT and Collegium? I feel as if they used to get used more but the games have gotten more cliqueish.
Enyalida2012-08-20 23:46:16
How/Why?

Generally any sort of in-depth conversation will take place with only those people that want to participate, either in a clan (which are all opt-in) or in a 'physical' gathering (also opt-in). The problem with having extended dialogue on CT is that the entire org is listening, and may not care to be "spammed" by irrelevant chatter, but turning off CT isn't something most people really want to do - in case something important comes up.
Ytran2012-08-21 04:34:01
Could the stocking from the Christmas promo thing a couple years back be changed to deposit riftable stuff directly into the rift, the same way presents and such do?
Unknown2012-08-21 06:50:13
Enyalida:

How/Why?

Generally any sort of in-depth conversation will take place with only those people that want to participate, either in a clan (which are all opt-in) or in a 'physical' gathering (also opt-in). The problem with having extended dialogue on CT is that the entire org is listening, and may not care to be "spammed" by irrelevant chatter, but turning off CT isn't something most people really want to do - in case something important comes up.

Maybe give 5 lessons per day if you've said at least three things on the CT. All I see in Magnagora and Celest is "Hello" and "Bye." There was a time when conversation would take place, but it's probably all in clans now. I feel as if the game has lost something to have the CTs be so quiet.

One often does have to make idle chatter in order to get a conversation... having the conversation is often the point in of itself, so there's the why for you :)
Enyalida2012-08-21 08:25:22
Hehe, part of my point is that CT is not a particularly good place for any sort of real conversation. It's almost closer to posting a status on facebook than it is to conversation, you're kind of just shooting out a statement or question to the masses and taking random replies. Everyone is your friend, but most of them are going to just let it scroll on past, because they either don't particularly care, or would rather cut down on chatter in favor of whatever they are doing at the moment, or other conversations. If it's conversation you're seeking, go find a gathering place like a nexus, Library, guildhall, or other monument!
Ssaliss2012-08-21 12:41:29
Here's a real simple one: Include the name of the ad when you get the "ad created" message. Example:

Currently:
Ad #253 has been created.

Proposed:
Ad #253 (Wyrden Blessings) has been created.
Unknown2012-08-21 14:06:32
Enyalida:

Hehe, part of my point is that CT is not a particularly good place for any sort of real conversation. It's almost closer to posting a status on facebook than it is to conversation, you're kind of just shooting out a statement or question to the masses and taking random replies. Everyone is your friend, but most of them are going to just let it scroll on past, because they either don't particularly care, or would rather cut down on chatter in favor of whatever they are doing at the moment, or other conversations. If it's conversation you're seeking, go find a gathering place like a nexus, Library, guildhall, or other monument!


I'm going to disagree. While I never really talked much on CT ever, I do feel like it's important for some people to have it for just general chat. If anything really important happens, then you should still hear about it on SEG. CT should not be treated like a combat channel - it is meant to foster community. I feel like this is particular to Winnae's complaint, especially for players entirely new to IRE, since that is all they get for beginning to make connections beyond trying to talk to people individually. You can't get a gathering at any of those places unless you already know people. It's one of the reasons that Hallifax has been nice to alt in (when there's been the right people around, anyways).

Having said that, I don't think incentives would do anything. It's about player attitude and culture, above and beyond anything else. If people don't want to do it, they won't, and if there's a reward involved, then they'll just use it enough to get it and that'll be the end of it.
Knorrith2012-08-21 14:45:57
Honestly, I have no idea what you're talking about for Magnagora. Part of the reason I don't play my Mag character was because of the stupid chatter on CT. They wouldn't shut up and it was stupid stuff like a newbie asks a question then like six higher ranking people would be like " Watch your tongue Serf! How dare you address me in such a manner?" And it would go on and on about it for ten minutes. And hey, I get that its the hierarchy and elitists RP and all that, I really do but it bothered me and I'm not sure how well that retains people that are still learning about it. It was almost like if one said anything on CT they'd get tongue lashed.

The other places though, yeah I have noticed people are a lot quieter on the whole but its been like that for a while. It seems a lot of people tend to be more independent or in some established group of friends which isn't bad by itself. I am guilty of this too but I try to at least check in with the new folk and see if they need help. I dunno, are you looking at for the novices or just doing the community building as a whole kinda thing?
Lavinya2012-08-22 09:09:29
...how long since you've played a Mag? Anyone who trolled a novice for asking a question on CT would get a hardcore smackdown, and there is certainly precedence for people being punished for being inappropriate on the aether. I have NEVER (that I can recall) seen anyone get a tongue lashing for asking a genuine question. People being rude to higher ranks? Sure, they should get smacked down. People trolling/being inappropriate/stupid? Yep, they will get shut down too. But the whole saying 'Mag don't even let their novices ask questions without making them want to instantly qq' is a load of bollocks. /exhale


enough derailing - I like Phoebus' idea about the decaying flowers, can we make it for the candy in the candybox too please?
Unknown2012-08-22 10:06:45
Ya, I feel this way largely because of new players. I remember when I was new (like, over a decade ago) and people would talk on CT all the time and it continued that way for several years. Today though I feel as if Celest's channel is particularly bad, when I've been on my alt I've seen people literally use it as a second market channel and that's all. Imagine you have no chat clans to be in and the learning curve is huge and no one's talking to you...

Maybe I worry about new players too much, it's not really my problem but I think that they have issues which most of us probably don't appreciate as we conquered them a long time ago.
Eventru2012-08-22 14:33:03
Jello:

Ya, I feel this way largely because of new players. I remember when I was new (like, over a decade ago) and people would talk on CT all the time and it continued that way for several years. Today though I feel as if Celest's channel is particularly bad, when I've been on my alt I've seen people literally use it as a second market channel and that's all. Imagine you have no chat clans to be in and the learning curve is huge and no one's talking to you...

Maybe I worry about new players too much, it's not really my problem but I think that they have issues which most of us probably don't appreciate as we conquered them a long time ago.


I don't think Celest is particularly poor - admittedly, I don't pay them very much attention (shhh, I'm sure they think I'm the loving, watchful, adoring patron they know and love) but normally I don't see anything too far afield. Arguably, I don't see a problem with them using it as "a second market" - specifically, they're hawking their goods to fellow city mates. There's been a number of occasions in recent memory when interesting discourse has occurred (and I end up paying attention and sometimes even interject) but by and large, the interaction occurs on a guild level. Unfortunately that can be good and bad - the Aquamancers, for example, handle this very well. Sadly, the Celestine's are not so well-equipped, in terms of man power, and so fall behind.

Still, Celest has a pretty strong tendency to involve people at every level. I'm usually the first person to crawl down their throats if something leads to a hostile atmosphere, and they have been quite good at avoiding that. Aside from upper level social dynamics, they tend to handle newer players quite well.
Enyalida2012-08-22 15:12:57
The 'no one is talking to you problem' is usually best handled on an individual level anyways. Talking at someone over city channel won't necessarily make them feel more welcome. If they are unsure of themselves or what's going on, it may do the opposite, if it starts to feel like you're "asking them to come up to the front of the class".
Neos2012-08-22 15:36:05
Eventru:

I don't think Celest is particularly poor - admittedly, I don't pay them very much attention (shhh, I'm sure they think I'm the loving, watchful, adoring patron they know and love) but normally I don't see anything too far afield.

Too busy watching me hope for some fighting to start so I can see the deathsights.
Eventru2012-08-22 15:42:06
AquaNeos:


Too busy watching me hope for some fighting to start so I can see the deathsights.


I'm too busy sitting perched and clutching my pearls, waiting for the opportunity to make sarcastic quips about you leaving the Starlit Eternity.
Unknown2012-08-22 22:12:12
I think it would be cool if we could use karma like reserves in Imperian, where you use up some of your karma to restore your health/mana/ego. Like, burn 10% karma to heal 20% of the stat of your choice or something.
Enyalida2012-08-22 22:50:38
Whoa, that would be cool, but probably way overpowered. Personally, I think it'd be a cool project to rework karma/curses all together, so perhaps more uses for karma could be included as a part of something like that!