Lendren2010-05-10 17:43:33
Illusory script has the advantage of going away on its own fairly quickly, though.
Aoife2010-05-10 17:49:56
QUOTE (Lendren @ May 10 2010, 01:43 PM) <{POST_SNAPBACK}>
Illusory script has the advantage of going away on its own fairly quickly, though.
People just do it constantly, is all
Xavius2010-05-10 18:45:40
CODE
Frost              The frost sigil.
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.  This sigil has no effect when attached to another sigil.
Ingredients: steel 4 silver 4
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.  This sigil has no effect when attached to another sigil.
Ingredients: steel 4 silver 4
Sylphas2010-05-10 19:01:04
QUOTE (Xavius @ May 10 2010, 02:45 PM) <{POST_SNAPBACK}>
Frost The frost sigil.
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.This sigil has no effect when attached to another sigil. If you STICK TONGUE TO SIGIL you will be unable to speak until you SIP FIRE.
Ingredients: steel 4 silver 4
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.
Ingredients: steel 4 silver 4
Lendren2010-05-10 20:32:47
QUOTE (Xavius @ May 10 2010, 02:45 PM) <{POST_SNAPBACK}>
CODE
Frost              The frost sigil.
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.  This sigil has no effect when attached to another sigil.
Ingredients: steel 4 silver 4
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away.  This sigil has no effect when attached to another sigil.
Ingredients: steel 4 silver 4
Not really different from the mushroom sigil in the way we need. This doesn't do anything to differentiate between "defensive" uses of flame sigils, like putting down monoliths in home territory, and "offensive" ones, like putting down childish things at your enemy's home territory. All this does is skew from it being too easy to make messes one way, to making it too easy to make messes the other way. Making it depend on territory wasn't incidental to my proposal, it was the core of the proposal, it doesn't work without that.
Mirami2010-05-10 22:08:10
So, add Lendren's suggestion to the Frost Sigil idea. Something like this?
Would 30s be fine for neutral territory? (This would let people 'clean' places like roads, faethorn, etc, but not make it abusable there)
A big to the idea, though, if it can be tinkered to satisfaction. (Keep revising it!)
QUOTE
Frost The frost sigil.
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away. This sigil has no effect when attached to another sigil. If used anywhere besides your own territory (Organization territory, villages loyal to your organization, connected Ethereal Forests, or connected Elemental and Cosmic planes), it will take significantly longer to take effect, during which time you cannot perform any other action without disrupting the sigil. It cannot be used at all in enemy territory.
Syntax: ENCHANT SIGIL FROST
Enchantment Cost: 1 percent of power reserves.
To Use: ATTACH FROST TO
At a mystic pentagram you can create frost sigils at a small cost of power reserves. The frost sigil will destroy a flame sigil attached to the item, then melt away. This sigil has no effect when attached to another sigil. If used anywhere besides your own territory (Organization territory, villages loyal to your organization, connected Ethereal Forests, or connected Elemental and Cosmic planes), it will take significantly longer to take effect, during which time you cannot perform any other action without disrupting the sigil. It cannot be used at all in enemy territory.
Would 30s be fine for neutral territory? (This would let people 'clean' places like roads, faethorn, etc, but not make it abusable there)
A big to the idea, though, if it can be tinkered to satisfaction. (Keep revising it!)
Xavius2010-05-10 22:27:04
QUOTE (Lendren @ May 10 2010, 03:32 PM) <{POST_SNAPBACK}>
Not really different from the mushroom sigil in the way we need. This doesn't do anything to differentiate between "defensive" uses of flame sigils, like putting down monoliths in home territory, and "offensive" ones, like putting down childish things at your enemy's home territory. All this does is skew from it being too easy to make messes one way, to making it too easy to make messes the other way. Making it depend on territory wasn't incidental to my proposal, it was the core of the proposal, it doesn't work without that.
The "no sigil" clause is the differentiation. It even goes a step beyond org borders to the more pragmatic defense of things like dropping monoliths to mess with group movement on neutral territory while not preventing you from retrieving your flamed robes from Celestia.
Eldanien2010-05-11 23:45:37
Another aetherspace idea: GRID JOIN acts as having locked into a lesser module for purposes of xp gain, overridden if you've actually locked into a main module.
Change the slivven aeon roomwide attack to a roomwide charybdon + one other random masked poison from the entire list (excepting perhaps power leech). Or add this attack to existing slivven attacks.
This lets us have slivven hunters GRID JOINed for a share at aetherhunt xp, with the added (smallish) bonus of slivven xp. Wouldn't come up to the same xp as a main module, but would be a decent way to participate.
The charybdon change would help to bolster the afk deterrence, which would otherwise be partially reduced by having dedicated slivven hunters.
If this happened, I'd also like to see slivven start out weaker, and more powerful in the end... widen the distance from fresh slivven to long-lived slivven.
Change the slivven aeon roomwide attack to a roomwide charybdon + one other random masked poison from the entire list (excepting perhaps power leech). Or add this attack to existing slivven attacks.
This lets us have slivven hunters GRID JOINed for a share at aetherhunt xp, with the added (smallish) bonus of slivven xp. Wouldn't come up to the same xp as a main module, but would be a decent way to participate.
The charybdon change would help to bolster the afk deterrence, which would otherwise be partially reduced by having dedicated slivven hunters.
If this happened, I'd also like to see slivven start out weaker, and more powerful in the end... widen the distance from fresh slivven to long-lived slivven.
Xenthos2010-05-11 23:48:26
QUOTE (Eldanien @ May 11 2010, 07:45 PM) <{POST_SNAPBACK}>
The charybdon change help to bolster the afk deterrence, which would otherwise be partially reduced by having dedicated slivven hunters.
On message of AoE Charybdon, trigger the following:
FIRSTAID
Eldanien2010-05-11 23:54:51
Bah, forgot all about that.
Aerotan2010-05-13 10:59:31
Allow citizens of a controlling org to READLOG . Restrict it to Ambassador's Aides if you need to, but it's dreadfully annoying to have someone kill villagers, and you can't tell who it was because they were already enemies.
morrigan2010-05-13 11:57:22
Put a realistic page wrap on physical writing mediums. As it stands now, you can fit an epic novel onto a single page of a pamphlet. The page will expand nearly indefinitely to fit it.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
Noola2010-05-13 13:06:52
QUOTE (theMorrigan @ May 13 2010, 06:57 AM) <{POST_SNAPBACK}>
Put a realistic page wrap on physical writing mediums. As it stands now, you can fit an epic novel onto a single page of a pamphlet. The page will expand nearly indefinitely to fit it.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
I like this! There should be a set in stone line count for pages.
Mirami2010-05-13 13:49:56
QUOTE (Aerotan @ May 13 2010, 03:59 AM) <{POST_SNAPBACK}>
Allow citizens of a controlling org to READLOG . Restrict it to Ambassador's Aides if you need to, but it's dreadfully annoying to have someone kill villagers, and you can't tell who it was because they were already enemies.
Yes please!
Sylphas2010-05-13 14:20:10
QUOTE (theMorrigan @ May 13 2010, 07:57 AM) <{POST_SNAPBACK}>
Put a realistic page wrap on physical writing mediums. As it stands now, you can fit an epic novel onto a single page of a pamphlet. The page will expand nearly indefinitely to fit it.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
With a page wrap the excess words would automatically spill over onto longer pages. It would require appropriately sized texts for writings of certain length. In doing so it would make 8 skills in the Bookbinding trade worth existing again (all of the book creation skills larger than pamphlets).
It would also mean that authors of works longer than 10K+ words (usually more than 20 pages) of Book length and actually make the Royalties system applicable. In the same stroke it would mean that even if for cultural submissions alone, bookbinders would have at least some form of legitimate application of their trade, other than as wanna-be enchanters.
Besides, it just doesn't make sense that a page would expand like that. Length wrapping pages is more realistic, makes greater economic sense for both bookbinders and in-game authors, and make a lot of the effort already put into it worthwhile.
I've actually seen less scroll/pamphlet abuse than I thought I would when Bookbinding came out. A lot of people will still seperate things with pages, although not quite to the extent I'd like. Personally, I try to start a new page any time the text goes past one default pagelength. Most of my stuff ends up in Tomes.
morrigan2010-05-13 15:07:40
-extracted and thrown into a different topic-
Iktomi2010-05-14 23:37:33
QUOTE (Genos @ Jan 31 2010, 04:45 AM) <{POST_SNAPBACK}>
I don't understand why you can't wear a shirt or trousers underneath robes. PLEASE change this.
Maybe change robes to an "outerwear" kind of deal?
Zallafar2010-05-14 23:51:20
QUOTE (Iktomi @ May 14 2010, 04:37 PM) <{POST_SNAPBACK}>
Maybe change robes to an "outerwear" kind of deal?
The you couldn't wear a coat, tabard, apron, or vest over robes; they would conflict. But you may be fine with that!
Iktomi2010-05-15 03:17:32
QUOTE (Zallafar @ May 14 2010, 07:51 PM) <{POST_SNAPBACK}>
The you couldn't wear a coat, tabard, apron, or vest over robes; they would conflict. But you may be fine with that!
I personally would be okay with that, none of those things seem like things that would be worn over a set of robes anyways...
Sylphas2010-05-15 03:18:47
QUOTE (Iktomi @ May 14 2010, 11:17 PM) <{POST_SNAPBACK}>
I personally would be okay with that, none of those things seem like things that would be worn over a set of robes anyways...
Losing a coat means you lose a proofing unless you're wearing Splendours. Don't give even more people reason to be a Tailor ONLY for the trans skill, please.