Simple ideas

by Mirami

Back to Ideas.

Aerotan2010-06-29 03:44:19
Blur seems more in keeping with the flavour of things. Because, really, how do you hide glowing crystals?
Ileein2010-06-29 18:02:58
CRYSTALLOG SUMMARY please. *weep*
Unknown2010-06-29 18:09:50
QUOTE (Ileein @ Jun 29 2010, 02:02 PM) <{POST_SNAPBACK}>
CRYSTALLOG SUMMARY please. *weep*

And just as useful, the ability to harvest more than 1 crystal at a time.
Kiradawea2010-06-29 18:41:16
Sorry. I got a little overboard with my harvesting didn't I?
Esano2010-06-30 05:22:12
If you give me the various lines I should be able to whip up a Mushclient script for you.
Saran2010-06-30 05:45:04
QUOTE (Renthur @ Jun 30 2010, 04:09 AM) <{POST_SNAPBACK}>
And just as useful, the ability to harvest more than 1 crystal at a time.


YES.
Ileein2010-06-30 11:48:12
QUOTE (Esano @ Jun 30 2010, 01:22 AM) <{POST_SNAPBACK}>
If you give me the various lines I should be able to whip up a Mushclient script for you.


There's:
2010/06/30 06:55:26 - Syriin created 3 {onyx/opal/emerald/amethyst/bloostone/sapphire/garnet/jade/turquoise/ruby/diamond/beryl} crystal.

2010/06/30 02:51:03 - Arel harvested -1 {see above} crystal.

2010/06/30 11:47:08 - Ileein granted Ileein permission to harvest Continuum Master Crystals.

2010/06/30 11:47:06 - Ileein revoked Ileein's permission to harvest Continuum Master Crystals.

I think the lines for fleshlog are similar.

EDIT: Problem, though. The logs are REALLY REALLY LONG. On pagelength 250 I get:
Type MORE to continue reading. (4% shown)

and a bunch of lag, too. Le sigh.
Kiradawea2010-06-30 12:48:12
Wait. Do you get one line for every three facets? So if I put in ten onyx, you get ten lines and not one line of 30 onyx?

Anyway, it's probably easy to adapt the powerlogs to work for crystallist. And with the setup we have, it shouldn't be urgent anyway, since we're gonna keep the crystals at 1000 blank.

Now if only it was Beryl that was at over nine thousand...
Ssaliss2010-06-30 15:16:45
QUOTE (Kiradawea @ Jun 30 2010, 02:48 PM) <{POST_SNAPBACK}>
Now if only it was Beryl that was at over nine thousand...

*resists the urge*
Harkux2010-06-30 16:25:19
FLESHLOG SUMMARY.

Please please please please please please pleaseeeeeeeeeeeee?
Nienla2010-06-30 18:15:40
Sooo..

When we survey in an area, can we get a percentage of how much of that area we've explored?

For example:

You are standing in Glomdoring Forest.
Your environment conforms to that of wyrden woods.
You are within the continent of the Basin of Life.
You are standing upon the Prime Material Plane.
You discern that you have explored approximately 96% of this area.
Rakor2010-06-30 19:02:09
QUOTE (Nienla @ Jun 30 2010, 02:15 PM) <{POST_SNAPBACK}>
Sooo..

When we survey in an area, can we get a percentage of how much of that area we've explored?

For example:

You are standing in Glomdoring Forest.
Your environment conforms to that of wyrden woods.
You are within the continent of the Basin of Life.
You are standing upon the Prime Material Plane.
You discern that you have explored approximately 96% of this area.

Yeah, this would be awesome.
Ssaliss2010-06-30 20:21:06
Agreed, it would. Works like this in Imperian (I think it was?) and I just love it.

Ooh, and an overall EXPLORED command would be neat too that would list the areas you've explored and how explored they are biggrin.gif
Talan2010-06-30 20:42:56
Doesn't that kind of defeat the purpose of exploring, if you can just have it list out exactly where you've missed?
Ixion2010-06-30 21:25:39
QUOTE (Talan @ Jun 30 2010, 04:42 PM) <{POST_SNAPBACK}>
Doesn't that kind of defeat the purpose of exploring, if you can just have it list out exactly where you've missed?


While it'd be nice to know what we missed, yes, yes it does entirely defeat the purpose.

People are spoiled enough on MAP and caffrey's maps.
Lawliet2010-07-01 03:04:57
Maybe, but it'd be good if you could at least check if you've actually got all the rooms in an area like you think you have.
Unknown2010-07-01 03:13:13
Can we get a skill that will ignore influence?

It creates a lot of unwanted spam quite often. Or at least implement this at the nexii.
Everiine2010-07-01 03:25:29
You can always gag the lines.
Casilu2010-07-01 03:31:10
QUOTE (Sahmiam Mes'ard @ Jun 30 2010, 08:13 PM) <{POST_SNAPBACK}>
Can we get a skill that will ignore influence?

It creates a lot of unwanted spam quite often. Or at least implement this at the nexii.


OBLIVIOUSNESS ON.
Unknown2010-07-01 05:06:06
QUOTE (casilu @ Jun 30 2010, 11:31 PM) <{POST_SNAPBACK}>
OBLIVIOUSNESS ON.


Obliviousness cuts everything out though. I don't -want- that.