Simple ideas

by Mirami

Back to Ideas.

Aicuthi2010-08-17 08:55:15
I wish there were more events revolving around order conflict and gods, instead of just org vs org. I don't think enough of the game revolves around god realm raiding.
Shaddus2010-08-17 08:58:25
QUOTE (Aicuthi @ Aug 17 2010, 03:55 AM) <{POST_SNAPBACK}>
I wish there were more events revolving around order conflict and gods, instead of just org vs org. I don't think enough of the game revolves around god realm raiding.

That's because when order wars were put in, Fain dominated entirely too much, and the other gods swore off orderwars.
Aicuthi2010-08-17 09:03:24
QUOTE (Shaddus Mes'ard @ Aug 17 2010, 09:58 AM) <{POST_SNAPBACK}>
That's because when order wars were put in, Fain dominated entirely too much, and the other gods swore off orderwars.


To this I say, "So what?" Isn't that the exact same thing that happens with org conflict? One side dominates the other for however long until the tides of the game shift?
Shaddus2010-08-17 09:11:54
Yeah, but the thing is.. Fain is on top, stays on top, and won't ever come down. /forumrp
Aicuthi2010-08-17 09:24:30
Well, I think a lot of potential fun can be had from order wars. It gives Lusternia another gameplay facet - making people think twice about where their allegiances truly lie(considering some gods let you join despite org affinity, and some may even be enemies of said org).
Shaddus2010-08-17 09:25:12
QUOTE (Aicuthi @ Aug 17 2010, 04:24 AM) <{POST_SNAPBACK}>
Well, I think a lot of potential fun can be had from order wars. It gives Lusternia another gameplay facet - making people think twice about where their allegiances truly lie(considering some gods let you join despite org affinity, and some may even be enemies of said org).

It usually just turns into yet another battle.
Everiine2010-08-17 12:20:01
QUOTE (Aicuthi @ Aug 17 2010, 05:24 AM) <{POST_SNAPBACK}>
Well, I think a lot of potential fun can be had from order wars. It gives Lusternia another gameplay facet - making people think twice about where their allegiances truly lie(considering some gods let you join despite org affinity, and some may even be enemies of said org).

Divine Orders = organizations. Seriously. You will get yelled at if you are an organization defender and the godrealm of a Divine is attacked and you don't run to defend it, even if you are not a member of that Order. It's just expected that everyone in the org will fight for the Divine Orders connected to it because, in their minds, they are one and the same.
Jack2010-08-17 16:28:18
With the addition of Affinity, that's pretty much mechanically enforced. They are, for all intents and purposes, one and the same.
Sakr2010-08-17 18:23:15
I want more descriptions for gold. If I were to drop 1 million gold on the ground, it would be the same description for 2000 gold...
Sylphas2010-08-18 04:47:48
QUOTE (Jack @ Aug 17 2010, 12:28 PM) <{POST_SNAPBACK}>
With the addition of Affinity, that's pretty much mechanically enforced. They are, for all intents and purposes, one and the same.


This. Orders are different flavors of the various orgs, nothing more, nothing less.
Lorina2010-08-18 04:49:37
DISENCHANT SIGIL FLAME ON
Please and thank you. At least some method to cleaning up the place. Even if you have to put it in a retarded place. Like Bookbinding. Just some way to remove those >:(
Unknown2010-08-18 04:55:10
QUOTE (Lorina @ Aug 18 2010, 12:49 AM) <{POST_SNAPBACK}>
DISENCHANT SIGIL FLAME ON
Please and thank you. At least some method to cleaning up the place. Even if you have to put it in a retarded place. Like Bookbinding. Just some way to remove those >:(


THIS.
Aerotan2010-08-18 06:22:37
QUOTE (Ssaliss @ Aug 12 2010, 10:03 PM) <{POST_SNAPBACK}>
I don't think it's being stored in IC days, to be honest. My guess would be seconds or minutes, since some things (mobs, quest items) don't repop on whole days. I'd be surprised if kegs were treated any different than other items. Not saying it can't be close to 250 IC days, of course, but...

MOST items decay on the 1st or 13th of a given month. Kegs are one of these items, as are cubes. My personal guess is that kegtaps function like that, detracting half a "month" on each of those date changes. Whether that's actually stored as half-months, or as days with 12 and 13 days being taken on each of the turnovers is something that the coders would have to tackle, but Zarquan's explanation has merit.

I think quest items/mobs function differently because they're fundamentally different. Killing a mobile probably creates a Corpse object with a timer of about an hour (or however long the mob's repop is) and once that object disappears, the mobile is allowed to resolve itself and repops. Quest items probably have a similar timer, and them decaying is really just them resetting to wherever the hell they were to begin with. (A good place to test this one is village quests, especially Stewartsville, as any time you're no longer holding the weapon, it is inevitable wherever you originally found it, even if the hiding place was the book, brick, or pinapple, which have longer timers to allow you to find the keys for them. If the weapon is in one of these, it'll just reset to inside the object again. Likewise, light/dark essence used to reset faster than leeches/starsuckers/grubs/gargoyles/ghasts, so you'd occasionally be able to hold on to the corpses and offer them/recheck them to harvest two sets of essence with one round of kills.)

Also, idea:

DESIGN LISTCOMMS should be public.
Rika2010-08-18 06:30:08
The whole idea of order wars is pretty stupid imo. Both orders have to declare to start one and no one starts these things if they know they are going to be beaten.
Ssaliss2010-08-18 06:33:02
QUOTE (Aerotan @ Aug 18 2010, 08:22 AM) <{POST_SNAPBACK}>
MOST items decay on the 1st or 13th of a given month. Kegs are one of these items, as are cubes. My personal guess is that kegtaps function like that, detracting half a "month" on each of those date changes. Whether that's actually stored as half-months, or as days with 12 and 13 days being taken on each of the turnovers is something that the coders would have to tackle, but Zarquan's explanation has merit.

I think quest items/mobs function differently because they're fundamentally different. Killing a mobile probably creates a Corpse object with a timer of about an hour (or however long the mob's repop is) and once that object disappears, the mobile is allowed to resolve itself and repops. Quest items probably have a similar timer, and them decaying is really just them resetting to wherever the hell they were to begin with. (A good place to test this one is village quests, especially Stewartsville, as any time you're no longer holding the weapon, it is inevitable wherever you originally found it, even if the hiding place was the book, brick, or pinapple, which have longer timers to allow you to find the keys for them. If the weapon is in one of these, it'll just reset to inside the object again. Likewise, light/dark essence used to reset faster than leeches/starsuckers/grubs/gargoyles/ghasts, so you'd occasionally be able to hold on to the corpses and offer them/recheck them to harvest two sets of essence with one round of kills.)

Also, idea:

DESIGN LISTCOMMS should be public.

I'm thinking you missed one of the key parts here... Kegtapping is used to allow runed kegs to not return to your inventory. Artifacts don't repop on whole days, but rather behave like quest items and essence, repopping to you instead of the mob/item/what-have-you. Decay has absolutely nothing to do with kegtap/cubetap.
Aerotan2010-08-18 06:34:32
Ah....Ignore me, then
Unknown2010-08-18 13:09:52
I asked Roark a long time ago, when KEGTAP first became available, why the reset time wasn't longer, and he explained about the limit of the variable, so there you go.
Kante2010-08-18 14:30:12
I'm bumping this idea again:

Give ambassadors access to diplomacy as well as brand enemy/ally.

In addition, give them a special form of diplomacy that lists if the person in question is an enemy of any guild in the city/commune they're trying to get unenemied to, as well as Divine Orders of their Pantheon, and their respective planes.

So, for instance, DIPLOMACY MAGNAGORA TYNGHALL would show that he is enemied to Magnagora, the Ninjakari, the Nihilists, Nil, and Raezon.
Ileein2010-08-18 16:08:20
Yes please. Not really a simple idea, though, if you include the extra.
Thendis2010-08-18 17:10:07
More pixies/initiates/org equivalent. The player base is expanding, from what I last heard, and with the changes to ascendants I doubt this will be a big scary thing. Last time I was in Gaudi, novices were waiting for the initiates to respawn. And Seren has group pixie hunts to track get nuts. Part of this is not only novices do these little quests, but I don't see any reason why others should stop.