Simple ideas

by Mirami

Back to Ideas.

Diamondais2010-09-16 23:26:29
QUOTE (Pectus Dawneye @ Sep 16 2010, 11:55 PM) <{POST_SNAPBACK}>
No.. No. You know as well as I do that we you would abuse that.

A skill in Geomancy that allows you to eat dirt in the same manner that you can forage with squirrel totem ohyeah.gif

In exchange, Aquamancers want to be able to sip water, Pyromancers want to become fireeaters, and Aeromancers want to.. uh.. be boring. quickexit.gif
Casilu2010-09-16 23:41:14
QUOTE (diamondais @ Sep 16 2010, 04:26 PM) <{POST_SNAPBACK}>
In exchange, Aquamancers want to be able to sip water, Pyromancers want to become fireeaters, and Aeromancers want to.. uh.. be boring. quickexit.gif


Aeromancers passively recover from hunger via breathing.
Sakr2010-09-17 02:59:08
Give professors the ability to control novices for a few min

or

have skills affect your description in some way. If you are trans resilience, you show it in your description. If you are trans influencing, you give off a scent... please?
Everiine2010-09-17 03:13:01
QUOTE (Falcon @ Sep 16 2010, 10:59 PM) <{POST_SNAPBACK}>
Give professors the ability to control novices for a few min

No, no, no, Dear God, no.

QUOTE
have skills affect your description in some way. If you are trans resilience, you show it in your description. If you are trans influencing, you give off a scent... please?

I'd be up for this, sort of like how divine favours show up, but not for things like resilience. Only the really special things should show up.
Casilu2010-09-17 03:14:28
QUOTE (Everiine @ Sep 16 2010, 08:13 PM) <{POST_SNAPBACK}>
I'd be up for this, sort of like how divine favours show up, but not for things like resilience. Only the really special things should show up.



Guild skills? tongue.gif
Unknown2010-09-17 05:02:13
QUOTE (Falcon @ Sep 16 2010, 10:59 PM) <{POST_SNAPBACK}>
Give professors the ability to control novices for a few min

I second the "oh god no" response to this suggestion.

QUOTE (Falcon @ Sep 16 2010, 10:59 PM) <{POST_SNAPBACK}>
have skills affect your description in some way. If you are trans resilience, you show it in your description. If you are trans influencing, you give off a scent... please?

Eh. While a cute idea, I'd imagine this would get incredibly spammy for someone who was transcendent in a lot of skills. Also, not everyone wants to have a bunch of extra lines in their description, especially since they might contradict with a person's vision for their character. That puts a potential con on transcending a skill, which should never have negative consequences (ignoring lesson cost wink.gif), no matter how trivial!
Llesvelt2010-09-17 05:58:55
QUOTE (Phoebus @ Sep 17 2010, 06:02 AM) <{POST_SNAPBACK}>
Eh. While a cute idea, I'd imagine this would get incredibly spammy for someone who was transcendent in a lot of skills. Also, not everyone wants to have a bunch of extra lines in their description, especially since they might contradict with a person's vision for their character. That puts a potential con on transcending a skill, which should never have negative consequences (ignoring lesson cost wink.gif), no matter how trivial!


Make it optional?

Not that I am a great proponent of it myself, but I reckon that would fix that one problem.
Shaddus2010-09-17 06:34:58
QUOTE (Falcon @ Sep 16 2010, 09:59 PM) <{POST_SNAPBACK}>
Give professors the ability to control novices for a few min

Yeah, you've never met Revan, have you.
Casilu2010-09-17 06:37:31
QUOTE (Shaddus Mes'ard @ Sep 16 2010, 11:34 PM) <{POST_SNAPBACK}>
Yeah, you've never met Revan, have you.


I think I'd be worse.

"Here, hold this crotamine."
Unknown2010-09-17 07:19:44
QUOTE (Shaddus Mes'ard @ Sep 16 2010, 11:34 PM) <{POST_SNAPBACK}>
Yeah, you've never met Revan Doman, have you.


Fixed!

Fizzy drinks. Make it so cooks can make fizzy drinks! I WANT MY POP! sad.gif
Xiel2010-09-17 08:37:21
I've yet to use cloudessence for my carbonated drinks, but I'll get around to it.

Carbonated tea is kinda funky though...but we do have a beer pattern...>.>

I also have no problem wanting a basic 'cocktail' or 'juice' drink pattern, please.
Siam2010-09-17 15:59:20
Please, please, please allow ministers to write in the city/commune logs.

Please.





I beg you.

pray.gif
Lendren2010-09-17 16:03:26
QUOTE (thisismydisplayname @ Sep 17 2010, 11:59 AM) <{POST_SNAPBACK}>
Please, please, please allow ministers to write in the city/commune logs.

thumup.gif
Sakr2010-09-17 16:38:49
In Aetolia in the house of voltaire, I have these abilities

Monitor Mythical 70% Monitor the activities of your blood progeny.
Will Mythical 85% Command your blood progeny to do your bidding.

It's more of an RP sort of thing, since these are our blood we don't set them to intentionally harm themselves. Instead it can be done to save them from doing some very stupid things at times, and lets us see where they are and to make sure that they are safe. That's the point of the control and monitoring. As long as it's RP'd well, I'm still for it, despite the opposition shown on top.
Everiine2010-09-17 19:16:21
QUOTE (Falcon @ Sep 17 2010, 12:38 PM) <{POST_SNAPBACK}>
In Aetolia in the house of voltaire, I have these abilities

Monitor Mythical 70% Monitor the activities of your blood progeny.
Will Mythical 85% Command your blood progeny to do your bidding.

It's more of an RP sort of thing, since these are our blood we don't set them to intentionally harm themselves. Instead it can be done to save them from doing some very stupid things at times, and lets us see where they are and to make sure that they are safe. That's the point of the control and monitoring. As long as it's RP'd well, I'm still for it, despite the opposition shown on top.

But that won't happen. Plenty of people would use the ability sparingly and with caution, but all it would take is one person to go nuts for a few minutes and the damage would be irreparable. "We don't set them to intentionally harm themselves" is fine, but someone will. You are asking for something for RP purposes, but what you are asking for is complete mechanical control over another character. Other ways to control a character are limited and shakeable, but this is not. Aetolia and Lusternia are constructed very differently, and I can't see this working at all.
Xenthos2010-09-17 19:21:34
QUOTE (Everiine @ Sep 17 2010, 03:16 PM) <{POST_SNAPBACK}>
But that won't happen. Plenty of people would use the ability sparingly and with caution, but all it would take is one person to go nuts for a few minutes and the damage would be irreparable. "We don't set them to intentionally harm themselves" is fine, but someone will. You are asking for something for RP purposes, but what you are asking for is complete mechanical control over another character. Other ways to control a character are limited and shakeable, but this is not. Aetolia and Lusternia are constructed very differently, and I can't see this working at all.

Well, technically, this is shakeable; you can reject your mentor at any point and then (theoretically) the command would no longer work.

Still, that doesn't make it a great idea.
Lendren2010-09-17 19:44:45
Could always be opt-out, or even opt-in.
Everiine2010-09-17 20:04:08
QUOTE (Xenthos @ Sep 17 2010, 03:21 PM) <{POST_SNAPBACK}>
Well, technically, this is shakeable; you can reject your mentor at any point and then (theoretically) the command would no longer work.

Still, that doesn't make it a great idea.

The idea says nothing about mentors-- it is asking for professors being able to control students. There is no rejection option available. You are in the collegium until you graduate.

Even opt in/out, I don't know if I'd be in favour of it. Newbie mistakes cost almost nothing, so I don't see a need for this idea, but -definitely- not if it is just professors controlling students.
Unknown2010-09-17 20:23:38
If a student can't follow simple, explicit instructions, I personally don't think he or she should be graduating. And, if they don't want to read a couple of helpful files, they're playing the wrong kind of game.
Lawliet2010-09-17 21:40:58
Another thing is there's a huge difference between mentor-protege and sire-child relationships, with sire-child relationships you basically sign up to be that persons censor.gif for the rest of the game, even if you get to a higher rank, and you practically lead your city/house/guild, you're still under them, and you may form a very close bond because of this.

In Lusternia it's a lot less than that, whilst you might become good friends there will be a point where you become equals, or surpass them, and both of you with recognise it, you might also drift apart after a while.

The sire-child relationship is cool, yes, but it's there with a solid RP base, giving that to mentors? Well it's a lot easier to become a mentor than a sire, and the child can, at any point before being properly inducted, decide to opt out (I think), so you get to know each other and trust each other more, with mentors it's one command and they can screw you up, yes you can reject mentors, but there's a lot less trust required to become one.

All in all, giving those sorts of abilities to mentors would be a bad idea with no RP base. If, for whatever stupid reason, the admins decide to put it in, they should only ONLY work whilst the protege is either under level 21 or not passed the collegium/novicehood in their guild.