Simple ideas

by Mirami

Back to Ideas.

Lilian2010-09-26 20:45:20
Might be interesting that if you were an Iron Elite member, you could switch artifacts over from the characters registered with the same email. Would like to maybe try a new character, and let them borrow the arty pipes from my main.
Ardmore2010-09-26 23:26:25
QUOTE (Lilian Ama'Rua @ Sep 26 2010, 04:45 PM) <{POST_SNAPBACK}>
Might be interesting that if you were an Iron Elite member, you could switch artifacts over from the characters registered with the same email. Would like to maybe try a new character, and let them borrow the arty pipes from my main.

No thanks.
Xenthos2010-09-26 23:49:59
An alt with Medallion of Life, pyramids, pipes, health runes, RoA, infinite health vial, etc.

That would be fun.

Edit: That said, it would be painfully obvious which alt was mine. biggrin.gif
Xiel2010-09-27 00:11:56
QUOTE (Pectus Dawneye @ Sep 25 2010, 05:06 PM) <{POST_SNAPBACK}>
Annd perhaps the ability to turn items on the ground off dry.gif You know, for those of us who have thousands upon thousands of things in our stockrooms, and everytime we go in there we hang and end up back in the main room of the shop when we log back in!


This, please. I always lag when I pop into my stockroom. I think that instead of dropping on the floor, if you price something in a bin, it should just go into that bin instead. And when you wanna take something out, you'd just do 'GET blah FROM BIN number'. That way, you'd have, at most, the things that weren't set in bins on the floor and the bins themselves in QL.

Plz?!
Xenthos2010-09-27 01:21:23
QUOTE (Xiel @ Sep 26 2010, 08:11 PM) <{POST_SNAPBACK}>
This, please. I always lag when I pop into my stockroom. I think that instead of dropping on the floor, if you price something in a bin, it should just go into that bin instead. And when you wanna take something out, you'd just do 'GET blah FROM BIN number'. That way, you'd have, at most, the things that weren't set in bins on the floor and the bins themselves in QL.

Plz?!

Try turning off triggers completely and going into your stockroom.

I used to have issues entering my stockrooms. I found a couple of rogue triggers that ate up an enormous amount of processing time when parsing long strings (there were 6, all in the same folder), fixed their regexp patterns to actually be reasonable, and I've had no issues since then.

So, usually when I hear this, I can't help but feel like there are rogue triggers fouling things up.
Razenth2010-09-27 04:29:05
OMG THANK YOU. THAT'S what's been causing my aetherspace lag whenever I try and glide through slipstream! Turn off triggers and now it's as smooth as greased lightning. wub.gif
Neos2010-09-27 17:23:19
Notification when you've lost a room in your demesne. And the ability to remove a room yourself. Not everyone has a demesne rune and sometimes they need to move it around, it's better to simply remove one room then have to start everything over.
Genos2010-09-27 17:39:55
QUOTE (AquaNeos @ Sep 27 2010, 01:23 PM) <{POST_SNAPBACK}>
Notification when you've lost a room in your demesne. And the ability to remove a room yourself. Not everyone has a demesne rune and sometimes they need to move it around, it's better to simply remove one room then have to start everything over.


Report 386 asked for a way for melders to remove one room instead of the entire meld but was rejected. You can still force your own meld to break one room but it costs 1 power per.
Neos2010-09-27 17:44:57
QUOTE (Genos @ Sep 27 2010, 01:39 PM) <{POST_SNAPBACK}>
Report 386 asked for a way for melders to remove one room instead of the entire meld but was rejected. You can still force your own meld to break one room but it costs 1 power per.


My faith has been shattered after reading over that report.
sad.gif Give it, everyone agrees it's needed. sad.gif
Unknown2010-09-27 19:08:35
I disagree. biggrin.gif
Neos2010-09-27 20:01:17
QUOTE (Zarquan @ Sep 27 2010, 03:08 PM) <{POST_SNAPBACK}>
I disagree. biggrin.gif


Everyone who counts ninja.gif

Edit: Why do you disagree?
Unknown2010-09-29 01:56:31
The following skills are dormant and may or may not be activatable at this time:
* Alchemy - Master
* Brewmeister - Fabled

Make it so I can switch to those even though I'm not currently in a bard guild. I spent lessons on those! sad.gif
Svorai2010-09-29 03:18:23
QUOTE (AquaNeos @ Sep 28 2010, 06:01 AM) <{POST_SNAPBACK}>
Everyone who counts ninja.gif

Edit: Why do you disagree?

You can break one room off your demesne. I didn't realise you could until I accidentally did with FORCEFOREST. It's just like breaking another person's demesne. So, you can remove a room, move it somewhere else. Which is exactly what is being asked for...?

Knowing when you lose a room is a great idea, but not really necessary if you're spamming DEMESNE every so often. Just know how many rooms you have melded, know where it can break, so when the numbers start going down... you know where to go to fix that.

EDIT: I think 1p per is a reasonable price for stuffing things up or wanting the convenience of shifting the room. Even though we are the biggest power sinks in the game... convenience should come at a cost
Shaddus2010-09-29 04:05:05
QUOTE (Pectus Dawneye @ Sep 28 2010, 08:56 PM) <{POST_SNAPBACK}>
The following skills are dormant and may or may not be activatable at this time:
* Alchemy - Master
* Brewmeister - Fabled

Make it so I can switch to those even though I'm not currently in a bard guild. I spent lessons on those! sad.gif

uh, no?

cause then you get alchemist celestines and forger nekotai, and herbalist nihilists.
Unknown2010-09-29 04:12:15
Curses.. Logic has foiled me.
Everiine2010-09-29 04:13:00
Yeah, guild-related skills are meant to be for those in a guild... elsewise we'd have that thing in Achaea everyone despises.
Ileein2010-09-29 12:29:06
Solution: enslave your friends and make them play Lusternia so the population increases and Estarra releases the Opera Company (or whatever it will be called) early!
Unknown2010-09-29 12:53:47
Svorai stole my answer. (Thanks for saving me the time!)
Neos2010-09-29 15:38:31
QUOTE (Svorai @ Sep 28 2010, 11:18 PM) <{POST_SNAPBACK}>
You can break one room off your demesne. I didn't realise you could until I accidentally did with FORCEFOREST. It's just like breaking another person's demesne. So, you can remove a room, move it somewhere else. Which is exactly what is being asked for...?

1. I want the ability without a power cost.

QUOTE
Knowing when you lose a room is a great idea, but not really necessary if you're spamming DEMESNE every so often. Just know how many rooms you have melded, know where it can break, so when the numbers start going down... you know where to go to fix that.

2. Yes anyone could do that, but it's spammy and what if you just happen to lag for some time just as they break and have broken a number of rooms. (I've had some long lag at times.) Or even if they have multiple breakers. And not everyone can remember the exact names of each room in a meld.
Unknown2010-09-29 15:43:48
Consider it all part of the cost of fighting with a meld.