Shaddus2010-02-13 04:51:49
QUOTE (Rhaell @ Feb 12 2010, 10:46 PM) <{POST_SNAPBACK}>
I've always wanted to see Bite actually do damage equal to a kick or a punch. Being bitten should actually hurt, especially as a lot of the races are equipped with fangs, and more than that it should be treated as an attack for purposes of RP interactions, even if it only does a little damage.
Further to that, In the same vein as bearhug deals damage for Tae'dae, i'd like to see a damage-inflicting bite be more damaging when done by level 50+ loboshigaru, aslaran, tae'dae, furrikin, dracnari, igasho and maybe viscanti. Alternative to damage, they could have a chance to do a minor affliction. Point in case, the aslaran females of the camp can break your limbs with a single bite.
Practically, this adds a little more variability in roleplay and consequences of your actions, especially for players of more "feral" characters, and especially if it can be directed towards ents. Nothing more vicious than tearing apart a critter with your bare fangs!
Further to that, In the same vein as bearhug deals damage for Tae'dae, i'd like to see a damage-inflicting bite be more damaging when done by level 50+ loboshigaru, aslaran, tae'dae, furrikin, dracnari, igasho and maybe viscanti. Alternative to damage, they could have a chance to do a minor affliction. Point in case, the aslaran females of the camp can break your limbs with a single bite.
Practically, this adds a little more variability in roleplay and consequences of your actions, especially for players of more "feral" characters, and especially if it can be directed towards ents. Nothing more vicious than tearing apart a critter with your bare fangs!
Furrikin bite should give rabies.
Unknown2010-02-13 04:54:03
I'll agree to this if biting puts people on a special suspect, and then avenger list. Calling special avenger summons a dog catcher to put the poor rabid beast out of its misery.
Rhaell2010-02-13 05:05:24
Unknown2010-02-13 05:09:48
Now that you've put that in writing, it sounds pretty appealing, no?
EDIT: Pretty harsh that you neuter before killing, though.
EDIT: Pretty harsh that you neuter before killing, though.
Lendren2010-02-13 13:32:01
QUOTE (casilu @ Feb 12 2010, 02:32 PM) <{POST_SNAPBACK}>
50% power reserves and a nerf in usefulness then for you all, plz.
Go ahead and nerf Prized, I dare you. Maybe make it so it can only be used on sconces or something.
I'd definitely like to see consistency about which of the tradeskill boosts can be kept when you switch tradeskills. Personally I think it should be none, but I'd be okay with it being all, too.
Aerotan2010-02-13 15:49:06
So how would that work for poisons?
Unknown2010-02-13 16:15:47
You get to stay immune, of course!
And, for Herbs, you keep the faster herb balance and extra puffs.
And, for Herbs, you keep the faster herb balance and extra puffs.
Zalandrus2010-02-13 21:52:55
QUOTE (Lendren @ Feb 13 2010, 08:32 AM) <{POST_SNAPBACK}>
Go ahead and nerf Prized, I dare you. Maybe make it so it can only be used on sconces or something.
I'd definitely like to see consistency about which of the tradeskill boosts can be kept when you switch tradeskills. Personally I think it should be none, but I'd be okay with it being all, too.
I'd definitely like to see consistency about which of the tradeskill boosts can be kept when you switch tradeskills. Personally I think it should be none, but I'd be okay with it being all, too.
Now now, it's ok, we know there's no love for trans Artisans.
Though my prized chest is still alive and happy, all these 'centuries' later...
Casilu2010-02-13 22:13:07
QUOTE (Lendren @ Feb 13 2010, 05:32 AM) <{POST_SNAPBACK}>
Go ahead and nerf Prized, I dare you. Maybe make it so it can only be used on sconces or something.
It still serves the same function as before, so you can teleport to it. But it only works on watches or instruments and they have to be held by you.
Lendren2010-02-14 03:34:52
QUOTE (casilu @ Feb 13 2010, 05:13 PM) <{POST_SNAPBACK}>
It still serves the same function as before, so you can teleport to it. But it only works on watches or instruments and they have to be held by you.
Casilu wins!
(Actually, if we could prize a watch or instrument, that would be more useful because it's far more valuable to be able to make one of those permanent, particularly the latter. With a stasis gem able to make a whole room's worth of furniture permanent for 50cr, but with 150cr the cheapest way to make an instrument permanent, prized instruments would actually be almost a good use. And you still can't put artifact runes on watches, even though they're enchantable and wearable, because jewelers don't make them, which I hope is an oversight but the bug report about it got dropped as "cannot replicate" which makes no sense other than to say "go away and leave us alone" so I assume this'll never get looked at.)
Zalandrus2010-02-14 04:44:38
Take away the requirement that the watch has to be held by you at all times, and you have yourself a very very nice trans skill.
Mirami2010-02-14 05:44:03
Increase the 'base' number of clanslots from 10 to 12.
In five years, the number of clans has greatly increased, but the number of clanslots remains the same, and most tradespeople find themselves rapidly running out of clanslots.
Alternate (although probably less-desired solution): make cartels not take clanslots (An added bonus for the 500k gold investment).
In five years, the number of clans has greatly increased, but the number of clanslots remains the same, and most tradespeople find themselves rapidly running out of clanslots.
Alternate (although probably less-desired solution): make cartels not take clanslots (An added bonus for the 500k gold investment).
Lendren2010-02-14 16:02:28
QUOTE (Zalandrus Meyedsun @ Feb 13 2010, 11:44 PM) <{POST_SNAPBACK}>
Take away the requirement that the watch has to be held by you at all times, and you have yourself a very very nice trans skill.
Sort of. It's like a second milestone... except it's one that other people can walk off with. (Though it'd be fun if I could then teleport into their inventory.)
Unknown2010-02-14 16:19:53
QUOTE (Lendren @ Feb 14 2010, 11:02 AM) <{POST_SNAPBACK}>
Sort of. It's like a second milestone... except it's one that other people can walk off with. (Though it'd be fun if I could then teleport into their inventory.)
INV
a Lendren Starfall.
Drop Lendren
You drop Lendren Starfall and are rewarded with a free artisan-pipe.
Zalandrus2010-02-14 16:31:57
QUOTE (Lendren @ Feb 14 2010, 11:02 AM) <{POST_SNAPBACK}>
Sort of. It's like a second milestone... except it's one that other people can walk off with. (Though it'd be fun if I could then teleport into their inventory.)
Hey, or a first milestone for some of us...I'd take it.
Rhaell2010-02-14 18:45:44
Lehki2010-02-14 18:50:12
QUOTE (Rhaell @ Feb 14 2010, 01:45 PM) <{POST_SNAPBACK}>
^This. I actually would prefer the alternative, allowing cartels to not count towards clan slot totals.
And devalue the clan slot artie?
Kiradawea2010-02-14 22:30:26
QUOTE (Shaddus Mes'ard @ Feb 13 2010, 05:51 AM) <{POST_SNAPBACK}>
Furrikin bite should give rabies.
*bite Shaddus*
Sylphas2010-02-15 00:18:34
QUOTE (Lehki @ Feb 14 2010, 01:50 PM) <{POST_SNAPBACK}>
And devalue the clan slot artie?
Lower the number of clan slots to x. Offer y cartel slots. Sell cartel slot arties same as you clan slots. Tweak the numbers until it works.
Unknown2010-02-15 01:58:52
Clan slots are cheap, and only the (semi-)rich should be in a dozen cartels.