Unknown2010-01-20 04:19:34
QUOTE (Xenthos @ Jan 19 2010, 10:12 PM) <{POST_SNAPBACK}>
Especially if you take advantage of the flux mechanic (which nobody really seems to even try to for some reason? :/ )
I think very few people who have actually claimed as a demigod want to do it again. And not just again, but often enough to maintain the damn things. Need ascendants. Which goes back to square one with the system.
Xenthos2010-01-20 04:20:00
QUOTE (Rainydays @ Jan 19 2010, 11:16 PM) <{POST_SNAPBACK}>
This flies in the face of all practical evidence. In a few months, we'll be coming up on a real life year of one org basically sitting on the vast majority of the domoths. One org that, in part because of this, can raise more VAs, and will probably take TA this year (giving them 3 active TAs).
This is flawed on a practical, fundamental level. Instead of a source of conflict, it is just "super org accrues near unconestable large passive power gains and free buffs". Which compounds the brazenly poor macro org balance that exists at the moment.
This is flawed on a practical, fundamental level. Instead of a source of conflict, it is just "super org accrues near unconestable large passive power gains and free buffs". Which compounds the brazenly poor macro org balance that exists at the moment.
You realize that Serenwilde controlled all the domoths for longer, right? That's what happens when there's not much interest in contesting them. When we have been contested, Domoths can and have changed hands (and there was even a 3-week period when Mag took almost all the Domoths from Glom. They'd still have some most likely if their Ascendant / Demis hadn't gotten tired of the upkeep)
Vathael2010-01-20 04:22:07
No, this idea is for a lot of people that think 1v1 Domoths would be more amusing than choke/pinleg Domoths. This idea was suggested to be put on forums by Charune who also said he was toying with the idea as well. No, there is no circumvention idea in here, I apologize you try to make the worst possible out of this instead of take it as it is. If the game was not intended to have 1v1 fights again what is the point of arena duels?
Xenthos2010-01-20 04:22:19
QUOTE (Vendetta Morendo @ Jan 19 2010, 11:19 PM) <{POST_SNAPBACK}>
I think very few people who have actually claimed as a demigod want to do it again. And not just again, but often enough to maintain the damn things. Need ascendants. Which goes back to square one with the system.
You need Ascendants, or you need to pass it back and forth around a couple of Demis to spread the pain. True.
The power gain is still rather significant, but still. A whole heck of a lot better than when it was 1000p for every Crown. Every RL day. 9000 power a day from holding all the Domoths.
4500 is still high, though.
Unknown2010-01-20 04:24:07
QUOTE (Xenthos @ Jan 20 2010, 05:20 AM) <{POST_SNAPBACK}>
You realize that Serenwilde controlled all the domoths for longer, right?
Which doesn't make it any better...
QUOTE
That's what happens when there's not much interest in contesting them. When we have been contested, Domoths can and have changed hands (and there was even a 3-week period when Mag took almost all the Domoths from Glom. They'd still have some most likely if their Ascendant / Demis hadn't gotten tired of the upkeep)
The lion's share of practical evidence since the ascendance of Glom, up to and including some of Vath's inspiration for starting this thread, suggets otherwise. Without any org of significant size to challenge, it's just not going to happen.
Edit: I come on the forums to see what happened with Celest drama and get sucked into a thread. See! Forums bad.
Xenthos2010-01-20 04:26:59
QUOTE (Vathael @ Jan 19 2010, 11:22 PM) <{POST_SNAPBACK}>
No, this idea is for a lot of people that think 1v1 Domoths would be more amusing than choke/pinleg Domoths. This idea was suggested to be put on forums by Charune who also said he was toying with the idea as well. No, there is no circumvention idea in here, I apologize you try to make the worst possible out of this instead of take it as it is. If the game was not intended to have 1v1 fights again what is the point of arena duels?
I'd like to see the "a lot" named please, because from where I'm sitting I've yet to hear anyone actually think that it's going to be more "amusing". It's going to be lame whored tactics (just like every fight with a reward), in a situation where certain people get a massive situational advantage, in an aspect of the game that is not and has not been for a very long time balanced for 1v1 (and what do arena spars have to do with anything? You don't use up any enchants, potions, power, herbs, or anything in an arena duel. You don't get power for it, you don't get org-wide rewards. You get to play around, but that doesn't mean it's balanced for 1v1...)
Unknown2010-01-20 04:29:03
But there are orgs of significant size to challenge the domoth hold right now though. As Xenthos said, the fact that they haven't/can't is partly their fault.
Unknown2010-01-20 04:31:15
Just another observation: what role or special feature would ascendants get in the new system? Or would it be none? Glancing over it, I don't see mention of anything.
Granted, I don't think there really needs to be, as the advantage is pretty huge at current. But it seems odd that they would get no bonus when they were central to efficiency when this all started. Cut losses there and just leave the skill you learn?
Granted, I don't think there really needs to be, as the advantage is pretty huge at current. But it seems odd that they would get no bonus when they were central to efficiency when this all started. Cut losses there and just leave the skill you learn?
Vathael2010-01-20 04:35:52
QUOTE (Vendetta Morendo @ Jan 19 2010, 10:31 PM) <{POST_SNAPBACK}>
Just another observation: what role or special feature would ascendants get in the new system? Or would it be none? Glancing over it, I don't see mention of anything.
Granted, I don't think there really needs to be, as the advantage is pretty huge at current. But it seems odd that they would get no bonus when they were central to efficiency when this all started. Cut losses there and just leave the skill you learn?
Granted, I don't think there really needs to be, as the advantage is pretty huge at current. But it seems odd that they would get no bonus when they were central to efficiency when this all started. Cut losses there and just leave the skill you learn?
I had toyed with the ideas of just leaving them with no essence loss, but certainly not boosting any times and such like it is now. That would defeat the purpose after all.
Unknown2010-01-20 04:37:44
QUOTE (Sojiro @ Jan 20 2010, 04:29 AM) <{POST_SNAPBACK}>
But there are orgs of significant size to challenge the domoth hold right now though. As Xenthos said, the fact that they haven't/can't is partly their fault.
Are there? Celest and Seren are nonexistant, Halli is starting off, Gaudi has... Vath and Munsia? neither of whom have ascendant advantages.
That leaves... one or two mags maybe, right?
Against... well, Glom has a good wad of ascendants, but to be fair, not all of them are fight-tastic, but definitely two very capable TAs, and at least one or two solid VAs, and then the assorted demis.
And, you know, choke-pinleg.
Estarra2010-01-20 04:40:00
I'm not a huge fan of trying to force 1v1 or limited combat in the domoth system. It seems like it could either be gameable or introducing a system that we'd end up having to update/tweak endlessly.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
Unknown2010-01-20 04:41:25
QUOTE (Rainydays @ Jan 19 2010, 08:37 PM) <{POST_SNAPBACK}>
Are there? Celest and Seren are nonexistant, Halli is starting off, Gaudi has... Vath and Munsia? neither of whom have ascendant advantages.
That leaves... one or two mags maybe, right?
Against... well, Glom has a good wad of ascendants, but to be fair, not all of them are fight-tastic, but definitely two very capable TAs, and at least one or two solid VAs, and then the assorted demis.
And, you know, choke-pinleg.
That leaves... one or two mags maybe, right?
Against... well, Glom has a good wad of ascendants, but to be fair, not all of them are fight-tastic, but definitely two very capable TAs, and at least one or two solid VAs, and then the assorted demis.
And, you know, choke-pinleg.
Seren/Mag/Gaudi can and have teamed Glom repeatedly in the past, there's nothing stopping them from trying it now. Ascendant advantages help, but I had thought you were complaining about how they can't get domoths. You don't need ascendants to get domoths.
As we speak, munsia, marie, ceren, malarious, narsrim, and esano are stomping on poor celest, sure doesn't look like 1-2 mags to me.
I assure you, Glom doesn't have just oodles and oodles of demis. And even if it did, the way domoths work (through teaming) means that surely Magnasereguch can cough up an equal amount.
And come on, choke-pinleg is just one of the many, many whorey moves in Lusternia!
Xenthos2010-01-20 04:43:20
QUOTE (Rainydays @ Jan 19 2010, 11:37 PM) <{POST_SNAPBACK}>
Are there? Celest and Seren are nonexistant, Halli is starting off, Gaudi has... Vath and Munsia? neither of whom have ascendant advantages.
That leaves... one or two mags maybe, right?
Against... well, Glom has a good wad of ascendants, but to be fair, not all of them are fight-tastic, but definitely two very capable TAs, and at least one or two solid VAs, and then the assorted demis.
And, you know, choke-pinleg.
That leaves... one or two mags maybe, right?
Against... well, Glom has a good wad of ascendants, but to be fair, not all of them are fight-tastic, but definitely two very capable TAs, and at least one or two solid VAs, and then the assorted demis.
And, you know, choke-pinleg.
By "one or two Mags," there is currently Munsia, Marie, Ruiku, Ceren, Malarious, Esano (both Vathael and Munsia still count as "Mag" as far as combatants go, really) raiding Celest. Throw Vathael into that, and / or Narsrim, and you've got a pretty hefty showing (including a large number of fighting Demis). Which would give us a run for our money most of the time.
@Estarra: The easiest thing to do is "If you control one you can't control its opposite" (so one org could theoretically hold up to 5 including Nature, another could hold 4). If it's absolutely required.
Estarra2010-01-20 04:44:11
QUOTE (Xenthos @ Jan 19 2010, 08:43 PM) <{POST_SNAPBACK}>
@Estarra: The easiest thing to do is "If you control one you can't control its opposite" (so one org could theoretically hold up to 5 including Nature, another could hold 4).
Yup, that's been discussed before!
Esano2010-01-20 04:44:56
QUOTE (Estarra @ Jan 20 2010, 03:40 PM) <{POST_SNAPBACK}>
I'm not a huge fan of trying to force 1v1 or limited combat in the domoth system. It seems like it could either be gameable or introducing a system that we'd end up having to update/tweak endlessly.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
I'd be fine with this, probably with
Xenthos2010-01-20 04:46:11
QUOTE (Estarra @ Jan 19 2010, 11:44 PM) <{POST_SNAPBACK}>
Yup, that's been discussed before!
You caught me while I was working on a quick-edit.
In terms of current politics this would probably leave Glom with 5, Hallifax with 4. With other orgs sniping some of Halli's as they don't have Ascendants (so more upkeep time). Would kind of force more organizational allying, but eh. It's a way that makes "sense". Probably the most sense, if it's decided to put in some kind of cap on how many can be held at once.
Pretty much no matter what is done it will be "gamed," as you say.
Vathael2010-01-20 04:46:36
QUOTE (Estarra @ Jan 19 2010, 10:40 PM) <{POST_SNAPBACK}>
I'm not a huge fan of trying to force 1v1 or limited combat in the domoth system. It seems like it could either be gameable or introducing a system that we'd end up having to update/tweak endlessly.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an org can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
As far as being gameable goes, Ceren and I went over as many instances as we could in regards to this proposal to avoid that. That is why you can only try once, the person claim does not gain points while another "challenger" is in the Domoth realms and no one could enter the domoth realms if there is already 2 people in there. So a zerg can't hold the main area down while their buddy claims, you can't repeatedly keep trying and failing to hold it up, you can't send your buddy or anyone from your organization in to have them hold it up, etc etc. It's not really gameable.
Unknown2010-01-20 04:46:39
QUOTE (Estarra @ Jan 20 2010, 04:40 AM) <{POST_SNAPBACK}>
I'm not a huge fan of trying to force 1v1 or limited combat in the domoth system. It seems like it could either be gameable or introducing a systems that we'd end up having to update/tweak endlessly.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
I may be more open to limiting how many domoths an organization can control. For example (hypothetical), if an can only control a maximum of 4 domoths, then they could still dominate the domoth system (so we aren't "punishing" orgs for being large, etc.), but still allow domoths to be spread around to other orgs.
Haven't really thought this through much! I'd also be open to radically randomizing when domoths go into play to make it harder to time.
Squish 'em. Down with the bourgeoisie.
But, in all seriousness, when the same "group" is, if I were a betting Akui, going to end up with a third TA this year, on top of more (active) VAs than anywhere else, and is still pulling in a large passive power gain from domoths... in my unsolicited opinion, we start to toe the line of "this isn't so great for macro org balancing".
Doman2010-01-20 04:47:12
Sounds good to me, the "You can't hold the opposing" one
Xenthos2010-01-20 04:48:59
QUOTE (Rainydays @ Jan 19 2010, 11:46 PM) <{POST_SNAPBACK}>
Squish 'em. Down with the bourgeoisie.
But, in all seriousness, when the same "group" is, if I were a betting Akui, going to end up with a third TA this year, on top of more (active) VAs than anywhere else, and is still pulling in a large passive power gain from domoths... in my unsolicited opinion, we start to toe the line of "this isn't so great for macro org balancing".
But, in all seriousness, when the same "group" is, if I were a betting Akui, going to end up with a third TA this year, on top of more (active) VAs than anywhere else, and is still pulling in a large passive power gain from domoths... in my unsolicited opinion, we start to toe the line of "this isn't so great for macro org balancing".
We need a Seal to get a TA.
And most likely our seal winner(s) will already be Demis / Ascendants, so... eh. Not as huge a difference there as you'd think.