Atellus2010-01-20 23:10:54
What if I am never logged on at the same time as the person who keeps challenging me?
Not everyone plays in the same timezone and any kind of 1-1 system is going to have to deal with that.
Not everyone plays in the same timezone and any kind of 1-1 system is going to have to deal with that.
Estarra2010-01-20 23:18:21
QUOTE (Atellus @ Jan 20 2010, 03:10 PM) <{POST_SNAPBACK}>
What if I am never logged on at the same time as the person who keeps challenging me?
Not everyone plays in the same timezone and any kind of 1-1 system is going to have to deal with that.
Not everyone plays in the same timezone and any kind of 1-1 system is going to have to deal with that.
As I said before, I have not heard of any 1v1 system that would be very feasible IMO, and I am really not very enthusiastic about trying to find a way to force it.
Xenthos2010-01-20 23:19:26
QUOTE (Romero @ Jan 20 2010, 06:04 PM) <{POST_SNAPBACK}>
The system works in a simple manner.
Domoth Challenge Shuyin Death
Shuyin receives a message: ROMERO HAS CHALLENGED THE RULE OF YOUR DOMOTHEOS OF DEATH. YOU HAVE BLAH MINUTES TO RESPOND TO THIS CHALLENGE.
Shuyin must accept the challenge or he gains a single strike (Domoth could lose an artifact or a blessing or decay).
Shuyin and Romero fight. Winner takes Domoth or winner causes domoth to slip away. Domoth enters phase to be unattainable for blah days.
Shuyin refuses to fight 3 times, Domoth slips from his hands and becomes free. Free in the sense that it is a major advantage to the challenger group so that way we don't get people who just refuse to fight always and then steal it back.
Put cooldowns on challenges so you don't 'hassle' the holder. One domoth per person. No one can challenge if they already hold one. Make it so matching orgs can't challenge matching orgs. (Xenthos challenges Shuyin. You cannot challenge Shuyin as the domotheos is attuned to Glomdoring).
Give small bonus to seal holders (increased health, blah blah, something, though I don't see the point as eventually everyone will have a seal at this rate. Tangent: Take away seals from past winners, each year seals disappear and you have to rewin them, stop free cubixes for people).
Make four of them like this. Maybe if there was a semblance of broad 1 on 1 fighting, the admins could actually *gasp* measure what skills are overpowered and such from seeing demigod on demigod fights.
This will not limit who can participate. Anyone who is not of said holding org can feel ballsy enough to challenge the holder. Make justice and harmony debate wars or something. The purpose of this proposal is to give strong players who pride themselves in their skill (not in the size of their zerg) the ability to do massive things for their organization. That is what a domoth should be. We have villages, wild nodes, ascendant events for massive group collective effort. Just make one aspect about this game rest on the shoulders of your skill (or your pockets).
Domoth Challenge Shuyin Death
Shuyin receives a message: ROMERO HAS CHALLENGED THE RULE OF YOUR DOMOTHEOS OF DEATH. YOU HAVE BLAH MINUTES TO RESPOND TO THIS CHALLENGE.
Shuyin must accept the challenge or he gains a single strike (Domoth could lose an artifact or a blessing or decay).
Shuyin and Romero fight. Winner takes Domoth or winner causes domoth to slip away. Domoth enters phase to be unattainable for blah days.
Shuyin refuses to fight 3 times, Domoth slips from his hands and becomes free. Free in the sense that it is a major advantage to the challenger group so that way we don't get people who just refuse to fight always and then steal it back.
Put cooldowns on challenges so you don't 'hassle' the holder. One domoth per person. No one can challenge if they already hold one. Make it so matching orgs can't challenge matching orgs. (Xenthos challenges Shuyin. You cannot challenge Shuyin as the domotheos is attuned to Glomdoring).
Give small bonus to seal holders (increased health, blah blah, something, though I don't see the point as eventually everyone will have a seal at this rate. Tangent: Take away seals from past winners, each year seals disappear and you have to rewin them, stop free cubixes for people).
Make four of them like this. Maybe if there was a semblance of broad 1 on 1 fighting, the admins could actually *gasp* measure what skills are overpowered and such from seeing demigod on demigod fights.
This will not limit who can participate. Anyone who is not of said holding org can feel ballsy enough to challenge the holder. Make justice and harmony debate wars or something. The purpose of this proposal is to give strong players who pride themselves in their skill (not in the size of their zerg) the ability to do massive things for their organization. That is what a domoth should be. We have villages, wild nodes, ascendant events for massive group collective effort. Just make one aspect about this game rest on the shoulders of your skill (or your pockets).
Refuse Romero. Accept Rika. Defeat Rika. Yay.
Rika2010-01-20 23:23:02
QUOTE (Xenthos @ Jan 21 2010, 12:19 PM) <{POST_SNAPBACK}>
Refuse Romero. Accept Rika. Defeat Rika. Yay.
Xenthos2010-01-20 23:24:01
QUOTE (rika @ Jan 20 2010, 06:23 PM) <{POST_SNAPBACK}>
Bonus: You get to defeat Xiel regularly to keep your Domoth.
Romero2010-01-21 00:03:16
So if you aren't online, you can't be challenged. Also, if they are gaming that way to purposefully lose against an allied org, just make it so either 1. Allied orgs can't challenge or 2. You lose a massive chunk of essence for losing say flat 25% loss. That would really make it interesting.
Xenthos2010-01-21 00:05:44
QUOTE (Romero @ Jan 20 2010, 07:03 PM) <{POST_SNAPBACK}>
So if you aren't online, you can't be challenged. Also, if they are gaming that way to purposefully lose against an allied org, just make it so either 1. Allied orgs can't challenge or 2. You lose a massive chunk of essence for losing say flat 25% loss. That would really make it interesting.
QUOTE (Estarra @ Jan 20 2010, 06:18 PM) <{POST_SNAPBACK}>
As I said before, I have not heard of any 1v1 system that would be very feasible IMO, and I am really not very enthusiastic about trying to find a way to force it.
Because... yeah.
1) How do you code in allied orgs?
2) What about Ascendants with 0 essence anyways (Urazial, for example)?
Then you have to make things to deal with this, and then things to deal with those changes, and... you're very definitely forcing it, heh.
Estarra2010-01-21 00:09:19
Let me reiterate what I would consider:
Orgs can't control opposing domoths (i.e., demis and ascendants wouldn't be able to pick up the domoth item if their org controls the opposite domoth).
In the final stage, you cannot enter a domoth area if you are a member of an org of an opposing domoth.
The time domoths go into play would have a random factor to make timing domoth challenges more difficult.
That's it! You'd have to really come up with a brilliant idea (preferably also simple) to convince me that more than the above would be needed.
Orgs can't control opposing domoths (i.e., demis and ascendants wouldn't be able to pick up the domoth item if their org controls the opposite domoth).
In the final stage, you cannot enter a domoth area if you are a member of an org of an opposing domoth.
The time domoths go into play would have a random factor to make timing domoth challenges more difficult.
That's it! You'd have to really come up with a brilliant idea (preferably also simple) to convince me that more than the above would be needed.
Xenthos2010-01-21 00:25:02
QUOTE (Estarra @ Jan 20 2010, 07:09 PM) <{POST_SNAPBACK}>
Let me reiterate what I would consider:
Orgs can't control opposing domoths (i.e., demis and ascendants wouldn't be able to pick up the domoth item if their org controls the opposite domoth).
In the final stage, you cannot enter a domoth area if you are a member of an org of an opposing domoth.
The time domoths go into play would have a random factor to make timing domoth challenges more difficult.
That's it! You'd have to really come up with a brilliant idea (preferably also simple) to convince me that more than the above would be needed.
Orgs can't control opposing domoths (i.e., demis and ascendants wouldn't be able to pick up the domoth item if their org controls the opposite domoth).
In the final stage, you cannot enter a domoth area if you are a member of an org of an opposing domoth.
The time domoths go into play would have a random factor to make timing domoth challenges more difficult.
That's it! You'd have to really come up with a brilliant idea (preferably also simple) to convince me that more than the above would be needed.
Are you suggesting making stage 3 a FFA again then? It was changed to not be a FFA for a reason in the first place. Only the challenger can go in on stage 3 now (no partners at all, no help, no opposition, just challenger versus the Domoth. A number of challengers die at Crown level here)
Unknown2010-01-21 00:32:46
Maybe she meant first stage, otherwise, that part doesn't make sense at all.
Xenthos2010-01-21 00:33:25
QUOTE (Sojiro @ Jan 20 2010, 07:32 PM) <{POST_SNAPBACK}>
Maybe she meant first stage, otherwise, that part doesn't make sense at all.
That would make more sense, actually.
Romero2010-01-21 00:36:54
You still get zerged on phase 2.
Xenthos2010-01-21 00:39:30
QUOTE (Romero @ Jan 20 2010, 07:36 PM) <{POST_SNAPBACK}>
You still get zerged on phase 2.
But you would have a chance to stop it before it even gets to stage 2, which knocks it completely free. Otherwise you wait for stage 2 and do the large-group-battles.
Gregori2010-01-21 00:39:31
QUOTE (Xenthos @ Jan 20 2010, 06:05 PM) <{POST_SNAPBACK}>
2) What about Ascendants with 0 essence anyways (Urazial, for example)?
This brings up another matter entirely that I had planned to put in its own thread, but if people don't mind discussing it here then it vcan be too.
Vernal Ascendants at 0 essence should cost their org power when they die (10,000 at least to make it actually a malus). This affects two things. A much stricter criteria on raising an Ascendant and you don't have Ascendants like Urazial who cause trouble without any fear or worry of losing anything other than 20 minutes of time. It forces Ascendants to be much more firmly tied to their org in a manner that makes their org responsible for their actions.
Xenthos2010-01-21 00:40:45
QUOTE (Gregori @ Jan 20 2010, 07:39 PM) <{POST_SNAPBACK}>
This brings up another matter entirely that I had planned to put in its own thread, but if people don't mind discussing it here then it vcan be too.
Vernal Ascendants at 0 essence should cost their org power when they die (10,000 at least to make it actually a malus). This affects two things. A much stricter criteria on raising an Ascendant and you don't have Ascendants like Urazial who cause trouble without any fear or worry of losing anything other than 20 minutes of time. It forces Ascendants to be much more firmly tied to their org in a manner that makes their org responsible for their actions.
Vernal Ascendants at 0 essence should cost their org power when they die (10,000 at least to make it actually a malus). This affects two things. A much stricter criteria on raising an Ascendant and you don't have Ascendants like Urazial who cause trouble without any fear or worry of losing anything other than 20 minutes of time. It forces Ascendants to be much more firmly tied to their org in a manner that makes their org responsible for their actions.
I thought you were serious for a moment. Heh.
Gregori2010-01-21 00:44:49
I was.
Xenthos2010-01-21 00:46:53
QUOTE (Gregori @ Jan 20 2010, 07:44 PM) <{POST_SNAPBACK}>
I was.
Sorry, but it's quite obvious that's not intended to be serious. I can't believe I took it seriously for as long as I did (about 2s).
Gregori2010-01-21 00:48:54
QUOTE (Xenthos @ Jan 20 2010, 06:46 PM) <{POST_SNAPBACK}>
Sorry, but it's quite obvious that's not intended to be serious. I can't believe I took it seriously for as long as I did.
Right, if you want to be a retard then don't comment on it. I mean it's understandable you wouldn't want it. Your org would be coughing up 50k power a rl day.
Xenthos2010-01-21 00:49:43
QUOTE (Gregori @ Jan 20 2010, 07:48 PM) <{POST_SNAPBACK}>
Right, if you want to be a retard then don't comment on it. I mean it's understandable you wouldn't want it. Your org would be coughing up 50k power a rl day.
I believe I am commenting on it. And now you're trying far too hard on this joke.
Shamarah2010-01-21 00:50:17
That's actually kind of a good idea, would stop people from being retards with no penalties attached.