Domoth Proposal

by Vathael

Back to Ideas.

Gregori2010-01-21 00:51:17
QUOTE (Shamarah @ Jan 20 2010, 06:50 PM) <{POST_SNAPBACK}>
That's actually kind of a good idea, would stop people from being retards with no penalties attached.



Thank you.
Unknown2010-01-21 00:58:24
Well it'll give me more use for benevolence I guess.
Gregori2010-01-21 01:11:22
QUOTE (Sojiro @ Jan 20 2010, 06:58 PM) <{POST_SNAPBACK}>
Well it'll give me more use for benevolence I guess.



Which is fine too. Benevolence doesn't really see much use anyways. If you support the actions of your org mates then sure you can pay for their deaths.
Krellan2010-01-21 01:11:53
QUOTE (Estarra @ Jan 20 2010, 06:09 PM) <{POST_SNAPBACK}>
Let me reiterate what I would consider:

Orgs can't control opposing domoths (i.e., demis and ascendants wouldn't be able to pick up the domoth item if their org controls the opposite domoth).

In the final stage, you cannot enter a domoth area if you are a member of an org of an opposing domoth.

The time domoths go into play would have a random factor to make timing domoth challenges more difficult.

That's it! You'd have to really come up with a brilliant idea (preferably also simple) to convince me that more than the above would be needed.


You'd have to take into consideration the absolving system. So long as one organization let's their ascendants maintain half of the domoths, any other organization who managed to capture the opposing domoths (which would be free since the same organization would not be able to hold an opposing domoth) would get immediately absolved 5-6 hours later whenver the domoth became undormant. This problem is made worse if the times domoths go into play become random in any way as then someone who manages to control an opposing domoth would not be able to upgrade it as soon as possible to prevent the absolving from happening.

But the main point is, I don't think the ideas that you are considering are worth considering. There will be absolving every day multiple times a day. It would be like implementing a daily forced raiding system and not like the weekly village revolts. The end result with just the above changes would be tedious and I think that the current system would be better than implementing the ideas that you are considering above.

That's not to say that the current system could not use changes, these are just my thoughts on the ideas that you were considering
Romero2010-01-21 01:38:01
QUOTE (Shamarah @ Jan 20 2010, 07:50 PM) <{POST_SNAPBACK}>
That's actually kind of a good idea, would stop people from being retards with no penalties attached.


Thirded. There is no reason for an ascendant to sit at 0 essence and not face some penalty that all the rest of us have to face. 10k power is a minor cost for death considering how easy it is to keep even minimal essence to not sit at 0. 250k is not hard to keep. Even 5k or 1k would be acceptable.
Xenthos2010-01-21 01:46:31
QUOTE (Romero @ Jan 20 2010, 08:38 PM) <{POST_SNAPBACK}>
Thirded. There is no reason for an ascendant to sit at 0 essence and not face some penalty that all the rest of us have to face. 10k power is a minor cost for death considering how easy it is to keep even minimal essence to not sit at 0. 250k is not hard to keep. Even 5k or 1k would be acceptable.

Uh huh. This is why the idea is a joke, really-- 10k is nowhere near minor for a single death. That's the initial gain for doing the full Xion Initiative. ohmy.gif

I could see somewhere between 100 - 500 or so (so, if immolated, that's another 100 on top of it)-- it's enough that people are going to get annoyed with you, and is actually a reasonable amount. But yeah, power loss in the thousands for a single death after already spending 1,000,000 power is rather absurd. Especially tacking it on this late in the game. happy.gif
Unknown2010-01-21 01:49:51
Yeah, 10,000 power would be friggin retarded. What are you guys smoking? Make it 500 power. That's enough for Glom to bop Urazial on the head for being a dumbass.
Xenthos2010-01-21 01:54:30
QUOTE (Azoth Nae'blis @ Jan 20 2010, 08:49 PM) <{POST_SNAPBACK}>
Yeah, 10,000 power would be friggin retarded. What are you guys smoking? Make it 500 power. That's enough for Glom to bop Urazial on the head for being a dumbass.

Whatever the amount is he's not likely to hit it (though the lower the amount, the less likely we are to siphon him extra essence, I suppose).

Serenwilde / Lehki, on the other hand, would be having some pretty major issues what with all the deaths Lehki eats.

That, and it's more just the general sense of the thing, heh. It's an insane proposal as-is.
Urazial2010-01-21 01:55:00
QUOTE (Romero @ Jan 20 2010, 08:38 PM) <{POST_SNAPBACK}>
Thirded. There is no reason for an ascendant to sit at 0 essence and not face some penalty that all the rest of us have to face. 10k power is a minor cost for death considering how easy it is to keep even minimal essence to not sit at 0. 250k is not hard to keep. Even 5k or 1k would be acceptable.

#90 Druid Lehki Talnara, of the Rabid Beasts (Ascendant)
#91 Urazial Inseira, Shaper of Rhythms (Ascendant)
#92 Kalas Alianna (Ascendant)

So if I'm at 0 essence, then Alianna is clearly at negative essence? Beyond that while I actually think a minor power loss for 0 essence Ascendants not without any merit- though even that is pushing it- VAs have already cost their org power. Might as well say an orgbix holder getting killed would cost the org power as by Gregori's rationale, it would give them something to tie them to their org and make them accountable for what cost the org nothing to begin with.
Gregori2010-01-21 01:56:22
100 - 500 power is the joke. You can sit on zero essence and put that little amount into your nexus with no trouble at all.

The reason for a hefty cost is because it forces an org to take more consideration into both raising the people they raise and supporting the actions of the people they raise.

AS Shuyin pointed out too if you want to avoid the cost and support the actions of the person your other ascendants can use benevolence.
Xenthos2010-01-21 01:59:26
QUOTE (Gregori @ Jan 20 2010, 08:56 PM) <{POST_SNAPBACK}>
100 - 500 power is the joke. You can sit on zero essence and put that little amount into your nexus with no trouble at all.

The reason for a hefty cost is because it forces an org to take more consideration into both raising the people they raise and supporting the actions of the people they raise.

AS Shuyin pointed out too if you want to avoid the cost and support the actions of the person your other ascendants can use benevolence.

Yeah, no, you can't. Especially if you're dying 5 times a day (so that's 500 - 2500 power. Using your very own death count numbers, in fact!)

Sorry, but there's no way anyone is putting that much power into their nexus every day with "no problem". And even being able to cost your org 2500 power in a day is pretty insane. I mean, turning in a Moon Avatar gives 100 power.

(Also, I referenced benevolence in my post and said that it would not even be a problem for Glom, but it would be for Seren)
Unknown2010-01-21 02:03:47
At that point, you don't even need to kill Avatars/DLs. You can just bum rush the ascendants for max power damage to the org. Which will make them even more tempting targets when they are first raised. Swell.

Sorry. 10000 power is beyond a joke.
Unknown2010-01-21 02:21:23
I love the idea. And, it's not that hard for these low essence Ascendants to, ya know, stop rushing into combat (initiated by their own actions more often than not) and start farming essence like everyone else. There definitely needs to be more of a penalty.
Gregori2010-01-21 02:25:47
Alright, lower it to 500 power a death, but make it affect any ascendant who's essence is low enough that they have to slowform.
Ixchilgal2010-01-21 02:29:45
Why not just make it cost the org 1 power for every 100 essence the VA would have gone into the negative by?

Thusly, if said VA would have ended up with -50k essence from a death, it costs the org 500 power. If they would've ended up with -250k, well, that's 2500 power down the drain.

Minor infractions result in minor penalties. Major ones hit you a bit harder. And again, none of this is at all relevant if you just have your VA bash for essence once in a while, instead of just being a constant tool.
Unknown2010-01-21 02:31:17
Ooo, I like that.
Xenthos2010-01-21 02:34:29
QUOTE (Ixchilgal @ Jan 20 2010, 09:29 PM) <{POST_SNAPBACK}>
Why not just make it cost the org 1 power for every 100 essence the VA would have gone into the negative by?

Thusly, if said VA would have ended up with -50k essence from a death, it costs the org 500 power. If they would've ended up with -250k, well, that's 2500 power down the drain.

Minor infractions result in minor penalties. Major ones hit you a bit harder. And again, none of this is at all relevant if you just have your VA bash for essence once in a while, instead of just being a constant tool.

Still more than a bit high, since the absolute minimum loss in enemy territory is 500,000. Which means 5000 power lost. Which is far overboard still, even for a death in enemy territory (you're equating 5000 power to 500,000 essence, and... yeah. There's no comparison there, heh.)
Lendren2010-01-21 02:36:28
Ixchilgal's twist on it works, I like it too.

I assume True Ascendants would not suffer this effect, though, since their power isn't linked to a nexus. So we'd still have a small pool of people with no limit on them, but at least that pool wouldn't be able to grow too quickly.
Ixchilgal2010-01-21 02:37:02
Notice how it's only the organization that would actually lose a -ton- of power that's objecting? I bet there's no connection at all.
suspicious.gif
Gregori2010-01-21 02:38:10
Which again can be dealt with by... having your VA's actually get essence or giving your VA's essence.

I mean this only becomes an issue for those orgs that raise VA's that throw themselves at others over and over not caring if they die because death doesn't matter. Hence, the proposal to make it matter.