Gregori2010-01-21 05:00:35
QUOTE (Sidd @ Jan 20 2010, 10:58 PM) <{POST_SNAPBACK}>
ahh now, no place for insults, I simply refuted a point being made
It was a tongue in cheek insult!
Rael2010-01-21 05:01:56
If only I had a machine that could channel vitriolic forum posts into fuel....
Anyways this is a separate idea and maybe deserves a separate thread.
Anyways this is a separate idea and maybe deserves a separate thread.
Lehki2010-01-21 05:02:59
QUOTE (Sidd @ Jan 20 2010, 11:36 PM) <{POST_SNAPBACK}>
To be honest, Lehki is pretty close as well, Lehki doesn't die nearly as often as Urazial, and can just hop to alts etc, so Serenwilde doesn't really run into to the same problem, Alianna doesn't play, so really those are the two people that this would effect.
I could just as easily make the argument that the only people supporting it are people with nothing to lose by implementing it
(granted people will be like well, Lendren and Iasmos supported it, but again Lehki doesn't die all that often, none of Serenwildes other VA's are even close to being at 0 essence except Alianna who doesn't play)
but, my opinion, I think 1000 is too big, 500 is reasonable.
I could just as easily make the argument that the only people supporting it are people with nothing to lose by implementing it
(granted people will be like well, Lendren and Iasmos supported it, but again Lehki doesn't die all that often, none of Serenwildes other VA's are even close to being at 0 essence except Alianna who doesn't play)
but, my opinion, I think 1000 is too big, 500 is reasonable.
I'm only so low because I don't really have any incentive to build it up much higher. Got enough to reincarnate a couple of times for emergencies but don't really see any need to actively save up much more.
If something like this was implemented then would probably just be Urazial and I would get dragged out on a few days of aetherhunting to build a buffer and then everybody would promptly forget about this.
But I actually do think it's a pretty cool idea, should go for some version of it.
Eventru2010-01-21 05:05:13
Keep the tone clean everyone. Thanks.
Urazial2010-01-21 05:14:06
QUOTE (Gregori @ Jan 20 2010, 11:59 PM) <{POST_SNAPBACK}>
And yet, when they were fully active they still didn't do what you do on a consistent basis. In fact, you are the only VA to do what you do. Not to say that you will always be the only one, but hey we might as well curtail it now before we all have a Urazial in our orgs.
And yet, they aren't fully active now so it's a moot point. Whether they stop playing the game or moved on to alts, they are in fact harming the orgs that invested the power in them.
But hey, there are other avenues for solving what you believe to be behavioral problems. Rather than insulting Urazial and enemying him for simply -saying- he would attack Gaudis after he asked a perfectly legitimate question, you could've, you know, used some of that Mayorial tact. Similarly, if certain Gaudis weren't running around attacking noncoms, well... you can see where this is going, no doubt. It's a familiar circle but rather than deal with it in game and pull the leash on certain people a simpler solution for you is this.
Gregori2010-01-21 05:14:38
QUOTE (Lehki @ Jan 20 2010, 11:02 PM) <{POST_SNAPBACK}>
If something like this was implemented then would probably just be Urazial and I would get dragged out on a few days of aetherhunting to build a buffer and then everybody would promptly forget about this.
This is again acceptable. VA's should be keeping their essence up. If a VA isn't going to bother then the Org made a bad choice. If an Org has to constantly Benevolence to keep up a VA's essence, then they probably made a bad choice. Again I think this will have a ripple effect in the future about who an Org raises. "are they worth the risk of us maintaining their essence pool on a regular basis and/or losing power due to their possible actions"
Gregori2010-01-21 05:19:51
QUOTE (Urazial @ Jan 20 2010, 11:14 PM) <{POST_SNAPBACK}>
And yet, they aren't fully active now so it's a moot point. Whether they stop playing the game or moved on to alts, they are in fact harming the orgs that invested the power in them.
But hey, there are other avenues for solving what you believe to be behavioral problems. Rather than insulting Urazial and enemying him for simply -saying- he would attack Gaudis after he asked a perfectly legitimate question, you could've, you know, used some of that Mayorial tact. Similarly, if certain Gaudis weren't running around attacking noncoms, well... you can see where this is going, no doubt. It's a familiar circle but rather than deal with it in game and pull the leash on certain people a simpler solution for you is this.
But hey, there are other avenues for solving what you believe to be behavioral problems. Rather than insulting Urazial and enemying him for simply -saying- he would attack Gaudis after he asked a perfectly legitimate question, you could've, you know, used some of that Mayorial tact. Similarly, if certain Gaudis weren't running around attacking noncoms, well... you can see where this is going, no doubt. It's a familiar circle but rather than deal with it in game and pull the leash on certain people a simpler solution for you is this.
No, actually, none of the inactive VA's are harming their org. They are not causing problems, they are not losing power for their org, they are not doing anything to discredit their org, because they are not around. The closest you can say is "they cost their org 1 million power", most of which was repaid through domoth holding and other power returns later on.
You can try as hard as you want to claim your innocent and that we are all just singling you out, but hey 100+ players can't all be wrong... can they?
Also you killed Akui on Water long before we retaliated. Nice try at playing the victim though.
Atellus2010-01-21 05:29:58
QUOTE (Gregori @ Jan 20 2010, 09:19 PM) <{POST_SNAPBACK}>
The closest you can say is "they cost their org 1 million power", most of which was repaid through domoth holding and other power returns later on.
Has the math on this changed? 1 million power takes a long time to pay back from just domoth's. I don't think Celest's VA's were active long enough to even come close to paying it back but I am open to being corrected on this.
If the concern is to increase the disincentives for attacking why not just raise the reform time? Seems a lot easier to do and it would act as a real deterrent rather than offloading onto the org or other VA's.
Gregori2010-01-21 05:33:42
QUOTE (Atellus @ Jan 20 2010, 11:29 PM) <{POST_SNAPBACK}>
If the concern is to increase the disincentives for attacking why not just raise the reform time? Seems a lot easier to do and it would act as a real deterrent rather than offloading onto the org or other VA's.
Why shouldn't the org be responsible for the person they raised?
Adding to the reform time doesn't do anything.
Let's assume it is me who is reforming, all it means is that instead of making coffee and taking a pee while I reform, I can also make a snack as well, then jump headlong into kick and run raiding again. It has no real disincentive. Making your org responsible for you though has a tangible disincentive. It makes them say "umm, stop making us have to carry your load"
Urazial2010-01-21 05:34:39
QUOTE (Gregori @ Jan 21 2010, 12:19 AM) <{POST_SNAPBACK}>
No, actually, none of the inactive VA's are harming their org. They are not causing problems, they are not losing power for their org, they are not doing anything to discredit their org, because they are not around. The closest you can say is "they cost their org 1 million power", most of which was repaid through domoth holding and other power returns later on.
You can try as hard as you want to claim your innocent and that we are all just singling you out, but hey 100+ players can't all be wrong... can they?
Also you killed Akui on Water long before we retaliated. Nice try at playing the victim though.
You can try as hard as you want to claim your innocent and that we are all just singling you out, but hey 100+ players can't all be wrong... can they?
Also you killed Akui on Water long before we retaliated. Nice try at playing the victim though.
Psh. No one's being the victim here but you, as you're the one who derailed the thread to begin with. But please point to me where I claimed innocence or complained about singling out if you like. I look forward to it, in fact! And given the large number of inactive VA's, I should say your 100+ players can and have been wrong (well, unless they were really hoping their VA's would disappear/hop onto alts then I guess they got what the wanted).
Ah, and Akui was killed after Gaudis decided to attack Gloms on Mag territory, by the by.
Unknown2010-01-21 05:36:34
QUOTE (Atellus @ Jan 21 2010, 05:29 AM) <{POST_SNAPBACK}>
Has the math on this changed? 1 million power takes a long time to pay back from just domoth's. I don't think Celest's VA's were active long enough to even come close to paying it back but I am open to being corrected on this.
If the concern is to increase the disincentives for attacking why not just raise the reform time? Seems a lot easier to do and it would act as a real deterrent rather than offloading onto the org or other VA's.
If the concern is to increase the disincentives for attacking why not just raise the reform time? Seems a lot easier to do and it would act as a real deterrent rather than offloading onto the org or other VA's.
To me the real issue is, if a VA is willing to bottom themselves out, they have no penalty for death.
Unless it's an unfairly large amount of time, extra time really isn't a penalty. It's a "oh, I'll go get a bowl of cereal" thing.
We should either have penalties for everyone, or nobody.
Gregori2010-01-21 05:43:29
QUOTE (Urazial @ Jan 20 2010, 11:34 PM) <{POST_SNAPBACK}>
Ah, and Akui was killed after Gaudis decided to attack Gloms on Mag territory, by the by.
wait wait... your defense is.. let me see if I have this right... Gloms were attacked in mag territory where they are enemies and gaudi has an unofficial treaty with mag... so you killed an unrelated person in unrelated territory...
Urazial, you haven't changed since you started playing. You have graduated from kick and running in villages to kick and running on outer planes, that is all. Everyone knows this. Hell, we don't even bother checking to see who is "raiding" anymore because we know it is you, and unless the aspects/lords/noncom you are trying to kill this time calls out a second time for help we don't even bother going to defend, because you have already run away.
Eventru2010-01-21 05:50:03
Quit hijacking, guys. Please, back on topic?
Casilu2010-01-21 05:57:50
QUOTE (Eventru @ Jan 20 2010, 09:50 PM) <{POST_SNAPBACK}>
Quit hijacking, guys. Please, back on topic?
You may as well lock the thread, we're not coming back from this derail.
Veyrzhul2010-01-21 08:18:56
How about extending the 'forced 1 on 1' idea to a 'forced even teams' one?
This is really just an ad hoc idea, but it could work like this:
One person is holding the domoth, one person challenges that person, they fight.
Either party can have one (and only one) additional person ascend into the domoth realms (but not enter the domoth), thus providing some kind of bonus (regeneration, damage, bal/eq recovery, whatever; maybe something related to the domoth) to the challenger or the holder, respectively (maybe that benefit should increase slightly over time).
As soon as -both- sides have an additional person up in the domoth realms, both of them can enter the contested domoth, making it a 2v2.
At this point, both sides can send one additional person up into the domoth realms again.
Etc.
This would ensure that there is always an even number of people inside of the domoth fighting.
Neither party could enforce an increase of the number of people inside fighting (since additional people can only enter if both have the additional person up in the domoth realms and one side could just refrain from sending someone up), but the bonus to the fighters should be encouraging it at least.
Of course, if one side has an additional person up there while the other has not, said person would be left to do nothing but wait (maybe some mobs could appear for them to fight or such?).
Just an idea for now.
This is really just an ad hoc idea, but it could work like this:
One person is holding the domoth, one person challenges that person, they fight.
Either party can have one (and only one) additional person ascend into the domoth realms (but not enter the domoth), thus providing some kind of bonus (regeneration, damage, bal/eq recovery, whatever; maybe something related to the domoth) to the challenger or the holder, respectively (maybe that benefit should increase slightly over time).
As soon as -both- sides have an additional person up in the domoth realms, both of them can enter the contested domoth, making it a 2v2.
At this point, both sides can send one additional person up into the domoth realms again.
Etc.
This would ensure that there is always an even number of people inside of the domoth fighting.
Neither party could enforce an increase of the number of people inside fighting (since additional people can only enter if both have the additional person up in the domoth realms and one side could just refrain from sending someone up), but the bonus to the fighters should be encouraging it at least.
Of course, if one side has an additional person up there while the other has not, said person would be left to do nothing but wait (maybe some mobs could appear for them to fight or such?).
Just an idea for now.
Rika2010-01-21 08:29:06
QUOTE (Veyrzhul @ Jan 21 2010, 09:18 PM) <{POST_SNAPBACK}>
Blah
So, if one person from one org challenges the person holding the Domoth, they will basically go into a 1v1 fight. Another person can come defend but can't actually do anything because no one from the challenging org is going to ascend if it makes the odds go against their favour. All this idea does is to completely give the advantage to the challenger, as they can decide what odds they will be fighting against. Also, there are six orgs and not two orgs in Lusternia, so this won't work.
Veyrzhul2010-01-21 09:01:38
If one org sends someone up and the other doesn't (it doesn't matter which of the two is the challenger and who the holder) they have a 1v1 with the odds slighty shifted in favour of whoever does have someone up there. So if the challenger (for instance) wants to be smart about it and intentionally keep it at a 1v1, they're still off worse than with Vathael's original idea, since the holder has passive support.
And this is supposed to work for people of the same org as the challenger/holder, respectively; anything else would make it overly complicated.
And this is supposed to work for people of the same org as the challenger/holder, respectively; anything else would make it overly complicated.
Rika2010-01-21 09:08:09
QUOTE (Veyrzhul @ Jan 21 2010, 10:01 PM) <{POST_SNAPBACK}>
If one org sends someone up and the other doesn't (it doesn't matter which of the two is the challenger and who the holder) they have a 1v1 with the odds slighty shifted in favour of whoever does have someone up there. So if the challenger (for instance) wants to be smart about it and intentionally keep it at a 1v1, they're still off worse than with Vathael's original idea, since the holder has passive support.
And this is supposed to work for people of the same org as the challenger/holder, respectively; anything else would make it overly complicated.
And this is supposed to work for people of the same org as the challenger/holder, respectively; anything else would make it overly complicated.
What passive support? I don't know of any skills that would provide passive support to someone who isn't even in the same area.
Casilu2010-01-21 09:09:54
QUOTE (rika @ Jan 21 2010, 01:08 AM) <{POST_SNAPBACK}>
What passive support? I don't know of any skills that would provide passive support to someone who isn't even in the same area.
He is saying that being up there but unable to fight would give some type of passive support.
Xiel2010-01-21 09:19:15
-shadowdance pompom-
Also, I agree with the bit about the same org not holding the opposing domoth. No thanks on the forced 1v1 though.
Also, I agree with the bit about the same org not holding the opposing domoth. No thanks on the forced 1v1 though.