Peaced rooms

by Urazial

Back to Ideas.

Eventru2010-01-22 03:46:50
I'm frightful to say this, but.

People have been warned in the past for hiding in safe rooms. If they continue to do so, it is not without precedent to issue over repeat offenders.

That said, please maintain a pleasant tone.
Ssaliss2010-01-22 03:47:48
QUOTE (Azoth Nae'blis @ Jan 22 2010, 04:34 AM) <{POST_SNAPBACK}>
The very fact that people, like myself, are forced to leave the safe room in order to cause trouble, is reason enough to keep things as they are. My antics get me killed on a fairly regular basis - either by guards and statues, or by player defenders. More often than not I get away, but I'm hardly getting away with zero consequences. And that is to say nothing of the karma curses and avenger avatars. It seems to me like the system is doing its job.

Wait... what? Why would that be a reason to keep safe rooms? You cause trouble, you're in trouble in return. Easy enough. If you don't want the trouble, don't cause trouble.
Unknown2010-01-22 03:48:22
Darn, I was hoping you wouldn't remind them. Here they come... dry.gif
Shaddus2010-01-22 03:48:23
QUOTE (Eventru @ Jan 21 2010, 10:46 PM) <{POST_SNAPBACK}>
People have been warned in the past for hiding in safe rooms. If they continue to do so, it is not without precedent to issue over repeat offenders.

Really? chin.gif
Gregori2010-01-22 03:48:36
I personally think they should be treated as though they were to high to enter Newton. Sorry you got an open declaration, you are ejected from this room. Come back when you are not causing problems.
Xenthos2010-01-22 03:50:53
QUOTE (Eventru @ Jan 21 2010, 10:46 PM) <{POST_SNAPBACK}>
I'm frightful to say this, but.

People have been warned in the past for hiding in safe rooms. If they continue to do so, it is not without precedent to issue over repeat offenders.

That said, please maintain a pleasant tone.

This was not one of the issues I was aware of. Good to know.
Shaddus2010-01-22 03:51:36
QUOTE (Gregori @ Jan 21 2010, 10:48 PM) <{POST_SNAPBACK}>
I personally think they should be treated as though they were to high to enter Newton. Sorry you got an open declaration, you are ejected from this room. Come back when you are not causing problems.

^ This.
Shaddus2010-01-22 03:53:20
QUOTE (Shaddus Mes'ard @ Jan 21 2010, 10:51 PM) <{POST_SNAPBACK}>
^ This.



Or how about.. if you have over 10 people on your list who have you as suspect, you're open pk (considered pk careful off). Each person who instead has vengeance on you counts double.
Gregori2010-01-22 03:54:20
QUOTE (Shaddus Mes'ard @ Jan 21 2010, 09:53 PM) <{POST_SNAPBACK}>
Or how about.. if you have over 10 people on your list who have you as suspect, you're open pk (considered pk careful off). Each person who instead has vengeance on you counts double.



Which doesn't solve the issue with people who don't pk noobs, but still go out of their way to cause trouble and then hide in a peaced room.
Urazial2010-01-22 03:54:57
cloud9.gif
Unknown2010-01-22 03:57:18
QUOTE (Shaddus Mes'ard @ Jan 21 2010, 08:53 PM) <{POST_SNAPBACK}>
Or how about.. if you have over 10 people on your list who have you as suspect, you're open pk (considered pk careful off). Each person who instead has vengeance on you counts double.

Why not just make it so you can't pk anyone after you've got ten suspects? You already can't after fifteen unless you want to get vengeanced every single time.

Or maybe you have some other, even more ridiculous, suggestions? Suggestions which are based on not any desire to better the game in general but on a personal vendetta against myself.
Unknown2010-01-22 04:24:07
Congratulations to Glomdoring for being the first people to consider the possibility of melding the stairs outside of the aetherplex! rolleyes.gif Should have just teleported nexus, but I was feeling cocky. First-hit impales ftw as ever.
Aerotan2010-01-22 04:25:37
They are not. You just happened to be inside the chamber already when I did it.
Xenthos2010-01-22 04:25:56
QUOTE (Azoth Nae'blis @ Jan 21 2010, 11:24 PM) <{POST_SNAPBACK}>
Congratulations to Glomdoring for being the first people to consider the possibility of melding the stairs outside of the aetherplex! rolleyes.gif

I doubt we're the first, it's been my intention to just stand there blocking in to kill you for a couple days now. This was just the first time I had to put it into practice.

It's also really easy when you spend 5 minutes running around the Seas first to give people time to put up effects. tongue.gif
Zalandrus2010-01-22 04:32:01
QUOTE (Azoth Nae'blis @ Jan 21 2010, 10:57 PM) <{POST_SNAPBACK}>
Why not just make it so you can't pk anyone after you've got ten suspects? You already can't after fifteen unless you want to get vengeanced every single time.

Or maybe you have some other, even more ridiculous, suggestions? Suggestions which are based on not any desire to better the game in general but on a personal vendetta against myself.


This pattern of posts has happened in other threads...in fact, almost every single other recent thread on the forums. I think the point is that there are obviously mechanics in place for people to not randomly pk and harass innocent others (and no, being part of an enemy org does not automatically make one un-innocent). The fact that it's still mechanically possible to pk these people does not make such an action alright. Right now, what it sounds like is that there are a number of mechanics in place for possibly different reasons (Avenger, peaced rooms), but when used together, the result is something unenjoyable, unfair, and abusive.

And, while we're all playing the game to have a good time, I think there comes a point where your fun should be limited when you're causing another person to have drastically less fun. If you get a kick out of killing people who have in no way antagonized you, that's definitely an encroachment on the victim's enjoyment of Lusternia. Nibbling at orgs is a hazier matter (though really, it's just not smart in Lusty to get every single org pissed off at you)
Unknown2010-01-22 04:32:16
QUOTE (Xenthos @ Jan 21 2010, 09:25 PM) <{POST_SNAPBACK}>
I doubt we're the first, it's been my intention to just stand there blocking in to kill you for a couple days now. This was just the first time I had to put it into practice.

It's also really easy when you spend 5 minutes running around the Seas first to give people time to put up effects. tongue.gif

I made a point of waiting for the autodeclares from my defiling to expire before heading to safety. 'up;leap in' usually works just dandy but I failed to notice the briar walls.
Zallafar2010-01-22 04:53:35
QUOTE (Urazial @ Jan 21 2010, 07:11 PM) <{POST_SNAPBACK}>
I'd like to suggest that after declaring, the character cannot enter a peaced room until a certain amount of time after the declaration.

Seems like you'd have to disable qq as well.
Xenthos2010-01-22 04:56:20
QUOTE (Zallafar @ Jan 21 2010, 11:53 PM) <{POST_SNAPBACK}>
Seems like you'd have to disable qq as well.

QQing from combat is a definite no-no and is issueable.
Atellus2010-01-22 05:04:31
QUOTE (Xenthos @ Jan 21 2010, 08:56 PM) <{POST_SNAPBACK}>
QQing from combat is a definite no-no and is issueable.


I think the comment was with respect to how attacking/defiling and running to a peaced room is the same as attacking and once you are done quitting.

I think there are lots of ways to attempt to avoid consequences for your actions in this game. We do not need hard coded rules for all of them, it seems easy enough to just issue people who abuse the system to avoid their consequences.
Esano2010-01-22 05:46:58
I'd like to point out that there is a difference between kicking and running back to organizational territory and kicking and running back to a safe room as a rogue. The former, the raider is attached to an organization, which means there can be reprisal raids against that organization - they're actually quite frequent, if it gets to be a problem. The latter, you can't do anything.