Unknown2010-02-20 07:56:47
QUOTE (Rodngar @ Feb 20 2010, 12:19 AM) <{POST_SNAPBACK}>
Cute combo that does work: Sanguine Bond + Beacon of Immortality. With the degree of utility B/W decks have.. well, it's entirely possible to make an efficient deck around the combo, but.. heh.
We like to keep things type 2.
I'm considered the scrub of the group, and when I told them the basic idea and like most of the cards I thought about, my friends were amused at the idea. I still don't know which way it will go. I was thinking of having two creatures (Wall of Reverence, Tidehollow Sculler) and ways to survive for 5 turns until Sanguine could be in play, but there's also going winnie and with the Celestial Mantle for life gaining like nobody's business.
Still, idea is in the backburner
Unknown2010-02-20 17:22:04
Naturalize makes me want to hit something.
Unknown2010-02-20 18:25:31
QUOTE (Kialkarkea @ Feb 20 2010, 11:22 AM) <{POST_SNAPBACK}>
Naturalize makes me want to hit something.
Cancel?
Simimi2010-02-20 18:34:50
Can we field questions here too? How does one take control of an opponents land? I have several cards I want to build around (from Ravnica block and such) that allow me to return lands I control to their owner... How do I control said lands? I am under the assumption that if I tap their land during my turn I still do not control if, for the purpose of bouncing it off the board. Correct?
Xavius2010-02-20 19:14:23
There are options, but none that synergize well with intentionally bouncing lands back to people's hands. Are you looking for ways to use these? Even in that situation, if you could take an opponent's land, it would be better for you to keep theirs and return your own.
As far as tapping/untapping, things untap only during their controller's untap phase. You stealing something does not untap it. You returning it does not untap it. If it's played from their hand, it's played untapped with no memory of what happened to it earlier.
Unknown2010-02-20 19:40:14
QUOTE (Corinthian @ Feb 20 2010, 01:25 PM) <{POST_SNAPBACK}>
Cancel?
Not always an option I'm afraid
Also, if you have a creature that can't be blocked by less then two creatures, but you equip it with Vorak Battlehorns, does it become unblockable?
Sylphas2010-02-20 19:41:02
You can always play the obnoxious casual "steal everything" deck, Annex, Dream Leash, Commandeer, Confiscate, Eternal Dominion, etc. Needs a lot mana ramping, though, and solid defense, but it can be fun. For you, not them.
Ikkan2010-02-20 21:05:34
You can't 'permanently' steal someone's lands. They're still considered to be 'owned' by their owner, so if you bounce them, they'll go back to their hand, not yours. If you just want to just take a bunch of land, try Herald of Leshrac, should be pretty cheap since it was from Coldsnap AND no one used it.
Alternatively, you can hose someone with something along the lines of the old magnivore opening...t1 eye to nowhere, t2 boomerang, t3 stone rain, t4 magnivore. If you're on the play, boomerang on your second drop to their 1 land can be kinda like a timewalk, especially if its a tap land. There was a plains that lets you search for a plains if it's destroyed, pretty good with say crack the earth or smallpox.
Alternatively, you can hose someone with something along the lines of the old magnivore opening...t1 eye to nowhere, t2 boomerang, t3 stone rain, t4 magnivore. If you're on the play, boomerang on your second drop to their 1 land can be kinda like a timewalk, especially if its a tap land. There was a plains that lets you search for a plains if it's destroyed, pretty good with say crack the earth or smallpox.
Simimi2010-02-20 22:13:32
Yes I was Xavius, thank you all so much for your help! I don't think it is going to work regardless. I got beat-down by a friend using a Megrum(sp?) discard deck and I wanted to see if I could do it too (mostly with ravnica block stuff like Orzhovs and Dimir) but I do not think it is going to work with the cards I have available. Back to ze drawing board!
Unknown2010-02-20 23:27:02
QUOTE (Simimi @ Feb 20 2010, 04:13 PM) <{POST_SNAPBACK}>
Yes I was Xavius, thank you all so much for your help! I don't think it is going to work regardless. I got beat-down by a friend using a Megrum(sp?) discard deck and I wanted to see if I could do it too (mostly with ravnica block stuff like Orzhovs and Dimir) but I do not think it is going to work with the cards I have available. Back to ze drawing board!
A blue black Dimir deck can be a scary mill/discard beast.
Rodngar2010-02-21 01:30:33
Dimir was built with Limited in mind, where Milling is actually kind of viable.. but they went a little overboard. U/B was a very common draft setup in Rav drafts - but so was R/W, B/W, and mono green.
Rodngar2010-03-01 11:23:13
Shiri2010-03-01 13:49:37
I wonder if annihilator is going to be put on any actually good cards.
I forget how the new wordings work now. When it says "cast", does it mean "when you play X from your hand" as in you have to pay 10 for it?
...sideboard card in oath against brain freeze? (Notice the graveyard clause is the Gaea's Blessing one, not the Darksteel Colossus one) Probably not, easier to chain of vapour than progenitus so you may as well just use blessing, but eh.
I forget how the new wordings work now. When it says "cast", does it mean "when you play X from your hand" as in you have to pay 10 for it?
...sideboard card in oath against brain freeze? (Notice the graveyard clause is the Gaea's Blessing one, not the Darksteel Colossus one) Probably not, easier to chain of vapour than progenitus so you may as well just use blessing, but eh.
Sylphas2010-03-01 17:00:43
Looks like there's zero chance we'll see the Urzatron come back in 2011. However, that won't stop me kicking ass in casual extended.
Rodngar2010-03-01 17:19:29
Actually, casting this means you draw the cards even if it's countered.
Urza's Incubator, Eye of Ugin, and Urzatron. Mmm.
Urza's Incubator, Eye of Ugin, and Urzatron. Mmm.
Shiri2010-03-01 17:22:57
Yeah, I knew it wasn't a CIP thing, so at the very least it doesn't have "is worthless if anything happens to it" working against it but it's still a 10-mana dude that dies to everything and I think history has shown that these guys just aren't that impressive without some ridiculous gimmick, and no an ability that requires it to survive a whole turn and isn't even that gamebreaking at the point it comes out is not that gimmick. Being a double-costed tidings is not that great either.
Rodngar2010-03-01 17:28:58
It's a 12/12 for 10 that nets you cards, and has a neat mechanic that is very strong. I suspect he will suck outside of Limited unless Urzatron sees print again - however, I believe on paper he looks amazing. There has to be a way to break him, though. I suspect we'll see ways to break Eldrazi within the set, at the very least. Eye of Ugin makes casting them a little less restrictive, and with decks that can cast Ultimatums successfully on Turn 3 or Turn 4 (a 7 mana spell) without much effort or much in the way of gimmicky 1 in 1,000,000 hands.. I don't think we'll see 10 mana cost cards like this all THAT difficult to play.
What is intriguing to me is that he's number 6/248. By conventional standards, that would mean there are only 5 colored cards in this set. 1 Eldrazi per color?
What is intriguing to me is that he's number 6/248. By conventional standards, that would mean there are only 5 colored cards in this set. 1 Eldrazi per color?
Shiri2010-03-01 17:35:16
I thought about that, and I think we can conclude that there are going to be a bunch of colourless cards in the set, but apart from Ghostfire I don't think there have ever been non-land non-artifact grey cards before, so I don't think we can reach any major conclusions like a large quantity of colourless mana costs in the set. You also have to take the K-name into account - K is a good ways into the alphabet but it's already 6 cards in, so it might just be that they're putting those first. There might still be colourless cards that have regular mana costs and are sorted in with the regular mana costs though (not that that would make for a particularly interesting theme outside of like, Shadowmoor or something, but we'll see.)
Unknown2010-03-01 18:38:32
Most importantly, because of the "cast" wording - even if it gets countered, you still get to draw 4 >_>
Xavius2010-03-01 18:59:59
Too expensive. That's all there is to it. Eight to ten land is between a third and a half of the land in most decks. Do you want to wait until turn 13-24 to be able to cast that, only to be forced to discard it while you're waiting? It has the "graveyard from anywhere" clause, so you can't use any of the shiny black combos to push it out earlier. Short of a deck reliant on Elvish Pipers, I wouldn't even attempt to play it.
Once it is out, about the best that can be said for it is that it won't get bounced back to your hand. There're enough exile effects in the standard block right now that there's no guarantee that you'll even get it back in your deck. You could throw Whispersilk or Invulnerability at it, but how many cards can you reasonably invest to cast and protect a legendary creature?
Once it is out, about the best that can be said for it is that it won't get bounced back to your hand. There're enough exile effects in the standard block right now that there's no guarantee that you'll even get it back in your deck. You could throw Whispersilk or Invulnerability at it, but how many cards can you reasonably invest to cast and protect a legendary creature?