Mortal Design Reviewers

by Estarra

Back to Common Grounds.

Estarra2010-01-25 01:15:32
We've just implemented a mortal review program on a trial basis. So far, we're pretty happy with it. Let us know what you think!
Casilu2010-01-25 01:17:24
QUOTE (Estarra @ Jan 24 2010, 05:15 PM) <{POST_SNAPBACK}>
We've just implemented a mortal review program on a trial basis. So far, we're pretty happy with it. Let us know what you think!


I think this was relevant:

QUOTE (Shaddus Mes'ard @ Jan 24 2010, 03:28 PM) <{POST_SNAPBACK}>
RAWR

I submitted a design, and it's rejected. "its should be it's ". I fix it and submit it. It's back in an hour. "It's should be its".


RAAAAGE.

Xenthos2010-01-25 01:19:22
QUOTE (Estarra @ Jan 24 2010, 08:15 PM) <{POST_SNAPBACK}>
We've just implemented a mortal review program on a trial basis. So far, we're pretty happy with it. Let us know what you think!

I've been hearing things about "requiring a hyphen in a sentence when it is only optional," and various grammar declarations that "something is wrong" when it isn't (and changing it to what is being suggested would make it wrong).

I think it would be a good idea to have a syntax to "dispute" a return if people are nitpicking little details like these, so you can resubmit your item with reasoning for why it's right the way it is.
Mirami2010-01-25 01:22:08
I'd suggest that if you can use shorter words, do so (the Mortal reviewers). I had to ask the Octave what some of the comments on my designs meant... sad.gif

EDIT: As I understand it, was rejected for having an extra line at the end, which also seems a bit over-the-top.
Unknown2010-01-25 01:24:24
It will probably take the mortal reviewers a bit to find the balance of "mad with power nitpicky" and "'sall good!".

I'm glad for the system overall, but personally hope they find their equilibrium quickly.
Razenth2010-01-25 01:27:42
A design got rejected because "it would flow better without the semicolon". Specifics pending.
Doman2010-01-25 01:37:52
me gets the feelings people who reject on things like that will be booted quick
Rika2010-01-25 01:40:19
Question: Do the mortal design reviewers get to see who is submitting the designs?
Talan2010-01-25 01:41:05
Yes... I feel like the reviewers need to limit themselves to typos and other blatant errors. Fine points of syntax should be passed to the admin. Reviewers should not be making any suggestions that would change the designs... they are meant to be proofreaders, not editors. There is a distinct difference.
Unknown2010-01-25 01:42:05
QUOTE (Doman @ Jan 25 2010, 02:37 AM) <{POST_SNAPBACK}>
me gets the feelings people who reject on things like that will be booted quick



One would hope, if they don't change their ways! shocked.gif

I got the impression it was "design review", not "design editorialize".

I'm sure the kinks will get worked out. Or an angry mob will crawl through the internets and choke a reviewer or three. Somehow.
Aoife2010-01-25 01:43:19
I like the idea very much, and all but one of my designs has now been approved (after a bit of back-and-forth on the rest). I have to agree with other comments, though - it's probably going to take some time to find balance. I've had a couple of odd rejections, most notably being told that dyeing (as in, the process of adding color to fabric) should be spelled dying.
Kharaen2010-01-25 01:44:17
The designs I've had approved and looked at were not mine :<

But they were looked at and approved quickly. Please do MY designs now biggrin.gif
Eventru2010-01-25 01:44:25
Realize it's a new system, and it has kinks. Also note that it generally takes multiple people to manage a rejection.

I think a talk's been had, hopefully to clarify that poorly written designs isn't their problem - if a trademaster wishes to submit a block of drivel, it's their slot and their choice.

I'm sure they're just overeager, many of them finally achieving what they've always wanted.
Rodngar2010-01-25 01:46:35
It's a hard job, I'm sure - my only input is that I hope that you can implement a system to dispute certain returns/rejections. The reason for this is because I question some of these returns posted in this thread.
Unknown2010-01-25 01:49:14
QUOTE (Rodngar @ Jan 25 2010, 02:46 AM) <{POST_SNAPBACK}>
It's a hard job, I'm sure - my only input is that I hope that you can implement a system to dispute certain returns/rejections. The reason for this is because I question some of these returns posted in this thread.


My only concern with this is, the whole idea here is to speed things up, and going back and forth could just end up with a stubbornness contest.

If you really disagree that strongly, you can always go around them to the real charities. It will take longer, sure, but if you're certain it's fine, it will avoid the issue.
Eventru2010-01-25 01:52:51
If you wish to refute the reason for rejection, you can resubmit it with NOMORTALREVIEW - realize it will take quite a while, as the Charites are largely dedicated to overseeing the mortals now.

Though the way it is setup prevents you from getting in a submit/reject war with the same mortal reviewers - though if it is rejected several times, and you've refused to change what multiple reviewers have rejected it for, then it's even less likely to be seen (because it's sitting on mortalreview, and no mortal reviewer can touch it, until someone notifies the Charites).
Arimisia2010-01-25 02:26:01
I have a question about all this. In DESIGN COMMS (trade) it gives a list of how many commodities you must have in a design, most people for for the minimum number especially when using metals and the like. I seen a design get rejected telling the trademaster to add 150 more commodities than what the comm list required. I have never had this happen before, maybe suggest a different commodities if I missed something but never telling me I had to have more.
Xavius2010-01-25 02:28:56
QUOTE (Arimisia @ Jan 24 2010, 08:26 PM) <{POST_SNAPBACK}>
I have a question about all this. In DESIGN COMMS (trade) it gives a list of how many commodities you must have in a design, most people for for the minimum number especially when using metals and the like. I seen a design get rejected telling the trademaster to add 150 more commodities than what the comm list required. I have never had this happen before, maybe suggest a different commodities if I missed something but never telling me I had to have more.

I've seen that happen in two scenarios. One was a brooch that was designed of silly cheap comms. The other is non-wooden instruments.
Doman2010-01-25 02:30:07
There's a brooch made of salt, isn't there?
Kaalak2010-01-25 02:30:30
QUOTE (Arimisia @ Jan 24 2010, 06:26 PM) <{POST_SNAPBACK}>
I have a question about all this. In DESIGN COMMS (trade) it gives a list of how many commodities you must have in a design, most people for for the minimum number especially when using metals and the like. I seen a design get rejected telling the trademaster to add 150 more commodities than what the comm list required. I have never had this happen before, maybe suggest a different commodities if I missed something but never telling me I had to have more.


I have run into some of my designs rejected because more comms were required, even before mortal reviews so that is normal.

However I've never seen something missing 150 coms...is that a piece of furniture?