Doman2010-01-31 07:58:03
That doesn't change the fact that our quest is overly complicated to the point that no one wants to do it, even if we did have predictions.
Ileein2010-01-31 08:11:54
The man speaks truth. I hate the quest, even though I do it from time to time out of sheer obligation.
Saran2010-01-31 08:17:36
QUOTE (Doman @ Jan 31 2010, 06:58 PM) <{POST_SNAPBACK}>
That doesn't change the fact that our quest is overly complicated to the point that no one wants to do it, even if we did have predictions.
I have not seen any suggestion to reduce the complication, predictability is what is being requested here. If I know that I need x spheres then I just go Shufi mix what I need, go through the labs, then go down and dump everything into the generator.
Also the only way to use up every joule in the grid would be three sable and one alabaster giving eight per hour because black is only ever used in one sphere.
Saran2010-01-31 08:34:03
Also worked out the sphere requirement for all twelve spheres, if four coloured sphere requirements are changed to black it balances out but that would leave it higher
Daereth2010-01-31 17:36:34
This quest seriously needs to die in a fire trying to save children, but it fails so much that it trips and causes the poor innocent children to die as well.
The fact that you can do it three times when you get like 20 sphere orbs? Comon. Those 3 times are at least 15 minutes if you know what you're doing. Use all the orbs, I don't even care if it has a pattern, but you are wasting power. If I have to spend 10 minutes killing joules then 15 turning this crap in? I want all the power I can get, not 6 power in total because the generator has to do alabaster 5 times in a row.
The fact that you can do it three times when you get like 20 sphere orbs? Comon. Those 3 times are at least 15 minutes if you know what you're doing. Use all the orbs, I don't even care if it has a pattern, but you are wasting power. If I have to spend 10 minutes killing joules then 15 turning this crap in? I want all the power I can get, not 6 power in total because the generator has to do alabaster 5 times in a row.
Aoife2010-01-31 20:20:43
You should probably get used to it, since it suits Hallifax so well - everything there is at least twice as complicated as it needs to be.
That being said, being able to see upcoming spheres would save a modicum of time.
That being said, being able to see upcoming spheres would save a modicum of time.
Doman2010-01-31 22:35:27
It needs fixed, before it becomes an epic problem
Kiradawea2010-01-31 23:36:03
*stamp of fixage*
Extra power doesn't help. It's important that all orgs have an approximately equal output of completing the power-quests due to the polar conflict quests. Having it take twice as long to get a supplicant as a spike will not do. It should be the same for Gaudiguch and Hallifax.
Extra power doesn't help. It's important that all orgs have an approximately equal output of completing the power-quests due to the polar conflict quests. Having it take twice as long to get a supplicant as a spike will not do. It should be the same for Gaudiguch and Hallifax.
Doman2010-02-01 00:20:44
so, on behalf of hallifax...please admins? PLEASE?
Saran2010-02-01 01:09:58
QUOTE (Kiradawea @ Feb 1 2010, 10:36 AM) <{POST_SNAPBACK}>
*stamp of fixage*
Extra power doesn't help. It's important that all orgs have an approximately equal output of completing the power-quests due to the polar conflict quests. Having it take twice as long to get a supplicant as a spike will not do. It should be the same for Gaudiguch and Hallifax.
Extra power doesn't help. It's important that all orgs have an approximately equal output of completing the power-quests due to the polar conflict quests. Having it take twice as long to get a supplicant as a spike will not do. It should be the same for Gaudiguch and Hallifax.
I believe the actual reasoning for the double power is because, unlike the rest of the orgs, hallifax cannot generate power from the mobs inside their nexus world. So while say... serenwilde could go, grab all the pixies and then hunt out the heart for power, everything in the grid is used elsewhere. So the double power is supposed to balance that out and leave it roughly equal.
EDIT: *starts writing code to work out how many different combinations of ten spheres can be done in an hour*
Rika2010-02-01 01:26:47
Except it takes much longer to get motes, which also gives power on a daily basis.
Esano2010-02-01 01:51:09
QUOTE (Saran @ Feb 1 2010, 12:09 PM) <{POST_SNAPBACK}>
I believe the actual reasoning for the double power is because, unlike the rest of the orgs, hallifax cannot generate power from the mobs inside their nexus world. So while say... serenwilde could go, grab all the pixies and then hunt out the heart for power, everything in the grid is used elsewhere. So the double power is supposed to balance that out and leave it roughly equal.
EDIT: *starts writing code to work out how many different combinations of ten spheres can be done in an hour*
EDIT: *starts writing code to work out how many different combinations of ten spheres can be done in an hour*
I doubt that's the reason, as the amount of power you'd gain from hunting out Nosfydra (and presumably other nexus worlds) is tiny - maybe five to ten or so. Plus, this was added later. More likely, it's due to the difficulty.
EDIT: Clearing Nosfydra gives 8p. Not much, and I doubt it'd be perceived as an important enough imbalance to give you an extra 2p per mote.
Anisu2010-02-01 02:11:20
QUOTE (Esano @ Feb 1 2010, 02:51 AM) <{POST_SNAPBACK}>
I doubt that's the reason, as the amount of power you'd gain from hunting out Nosfydra (and presumably other nexus worlds) is tiny - maybe five to ten or so. Plus, this was added later. More likely, it's due to the difficulty.
EDIT: Clearing Nosfydra gives 8p. Not much, and I doubt it'd be perceived as an important enough imbalance to give you an extra 2p per mote.
EDIT: Clearing Nosfydra gives 8p. Not much, and I doubt it'd be perceived as an important enough imbalance to give you an extra 2p per mote.
if you have two alabastar spheres that is about the power you get for one round of it.
But like rika said giving more power is no answer. There are easier and more effective ways to gain power, infact in the time it takes for me to finish one round of spheres (2-3 in average) I can bring in 200 power by other means.
The problem will only get worse when we get guardians because they have to do the quest x amount of time for their symbol. People already get annoyed with Celest's easy sand-globe one were you get 5 globes a time. This will take twice as long and takes a lot more effort.
Perhaps it would be better if in stead of giving motes per sphere, it gives motes per level of sphere, so if you have 2 alabastars you get 6 motes because it is 3 spheres per alabastar sphere.
Razenth2010-02-01 02:14:01
Who says the new guardians will even use symbols? Celest quest gives 10 globes at once unless they changed it. And we only need to bring in 20 supps instead of an ungodly however many it was back in the day. So two whole spawns. Oh, and we only need to do it once now. I think. Someone go kill Elohora so I can check if my deepbond breaks.
Ayden2010-02-01 02:41:45
I honestly think that making the pattern predictable will solve this whole problem, that way we can add 10 spheres at a time rather than taking the entire hour to do. Also, there are only 12 types of spheres, it would be reasonable to adjust the number of joules so we use all of them. It will also prevent double columbine.
Anisu2010-02-01 02:47:39
QUOTE (Razenth @ Feb 1 2010, 03:14 AM) <{POST_SNAPBACK}>
Who says the new guardians will even use symbols? Celest quest gives 10 globes at once unless they changed it. And we only need to bring in 20 supps instead of an ungodly however many it was back in the day. So two whole spawns. Oh, and we only need to do it once now. I think. Someone go kill Elohora so I can check if my deepbond breaks.
oh yeah 10, it has been a long time, so it would take 5 times longer, great!
And the symbol is kind of the city guardian thing, so I doubt they will change it.
Razenth2010-02-01 02:52:15
Symbol of calculus
Symbol of algebra
Symbol of geometry
Symbol of mathematical logic
Symbol of number theory
Symbol of algebra
Symbol of geometry
Symbol of mathematical logic
Symbol of number theory
Esano2010-02-01 02:52:29
QUOTE (Anisu @ Feb 1 2010, 01:47 PM) <{POST_SNAPBACK}>
oh yeah 10, it has been a long time, so it would take 5 times longer, great!
And the symbol is kind of the city guardian thing, so I doubt they will change it.
And the symbol is kind of the city guardian thing, so I doubt they will change it.
The adding spikes/supplicants was needed to deepbond so that they could keep the half-formed awake so they wouldn't fall into an (useless) extended sleep as part of their (stunted) growth cycle. Don't think it'll really apply to Vortex/Continuum, although that doesn't mean they won't come up with something similar as justification.
Anisu2010-02-01 02:54:40
QUOTE (Esano @ Feb 1 2010, 03:52 AM) <{POST_SNAPBACK}>
The adding spikes/supplicants was needed to deepbond so that they could keep the half-formed awake so they wouldn't fall into an (useless) extended sleep as part of their (stunted) growth cycle. Don't think it'll really apply to Vortex/Continuum, although that doesn't mean they won't come up with something similar as justification.
No doubt the whatever we get as halformed or the likes are suffering from the same time disease Cririk and his gaudi counterpart had., And to prevent from time catching up with them we have to do the entire empower to get symbol thing.
Saran2010-02-01 03:11:23
QUOTE (Esano @ Feb 1 2010, 12:51 PM) <{POST_SNAPBACK}>
I doubt that's the reason, as the amount of power you'd gain from hunting out Nosfydra (and presumably other nexus worlds) is tiny - maybe five to ten or so. Plus, this was added later. More likely, it's due to the difficulty.
EDIT: Clearing Nosfydra gives 8p. Not much, and I doubt it'd be perceived as an important enough imbalance to give you an extra 2p per mote.
EDIT: Clearing Nosfydra gives 8p. Not much, and I doubt it'd be perceived as an important enough imbalance to give you an extra 2p per mote.
Maybe not then for some reason I thought it was more.
QUOTE (Ayden @ Feb 1 2010, 01:41 PM) <{POST_SNAPBACK}>
I honestly think that making the pattern predictable will solve this whole problem, that way we can add 10 spheres at a time rather than taking the entire hour to do. Also, there are only 12 types of spheres, it would be reasonable to adjust the number of joules so we use all of them. It will also prevent double columbine.
as I said, we need to use more black. If that was done and the quest created a pattern of ten unique spheres every hour then we would be garunteed ten spheres an hour.
To make all twelve right now you need 11 red, 12 blue, 11 yellow, 6 white and 2 black. The only issue would be that you would end up with a few extra joules at the end and with current spawning you would need to atleast hunt out the grid to ensure you have all the spheres because Columbine then Alabaster could happen but you would still be able to make all eight other spheres.