Rael2010-02-03 01:25:54
I think you should have a right to your own property. The fact that this person was of 'high stature' means that they might have lost more valuables, but it's still pretty devastating to lose 10k gold if that's all you have.
I'm 100% against theft and afflictions like vestophobia. If theft is ok, then password cracking should be acceptable as well and... just no.
I'm 100% against theft and afflictions like vestophobia. If theft is ok, then password cracking should be acceptable as well and... just no.
Unknown2010-02-03 01:27:23
QUOTE (Rael @ Feb 2 2010, 06:25 PM) <{POST_SNAPBACK}>
I'm 100% against theft and afflictions like vestophobia. If theft is ok, then password cracking should be acceptable as well and... just no.
lolwut
Unknown2010-02-03 01:31:24
There's only very little risk because they can hide in so many places that mechanically people have no way of getting to. Like manses. Set permissions to only allow yourself, and you're golden as long as you can manage to get to the aetherplex since it's peaced now. Lusternia will never support theft because they've made way too many choices mechanically to allow it to be viable. I've seen many other muds design a game with player theft taken into account, and more often than not the player base polices itself through political and retribution attacks.
Also, there's nothing anonymous about theft in Lusternia. Lusternia has next to nothing to actually and truly conceal a player. So when we're talking about player theft (i.e. not shop theft, which is moot now) Lusternia is actually a GREAT place to be able to know who the one who stole from you is, and to seek to get them back. And I'm not talking about the internet. I'm talking about Lusternia. Whether the internet should be more or less anonymous is really off point. In Lusternia, player on player theft is not anonymous in the least.
Also, there's nothing anonymous about theft in Lusternia. Lusternia has next to nothing to actually and truly conceal a player. So when we're talking about player theft (i.e. not shop theft, which is moot now) Lusternia is actually a GREAT place to be able to know who the one who stole from you is, and to seek to get them back. And I'm not talking about the internet. I'm talking about Lusternia. Whether the internet should be more or less anonymous is really off point. In Lusternia, player on player theft is not anonymous in the least.
Unknown2010-02-03 01:32:32
QUOTE (Azoth Nae'blis @ Feb 3 2010, 01:27 AM) <{POST_SNAPBACK}>
lolwut
I second this.
I've no idea how you compare stealing IG items and currency using valid gameplay mechanics to hacking the server itself.
Rael2010-02-03 01:36:08
QUOTE (Azoth Nae'blis @ Feb 2 2010, 06:27 PM) <{POST_SNAPBACK}>
lolwut
I don't know understand how theft works in Lusternia, but because it seems to be easily preventable one argument seems to be 'it's your fault, you could have prevented it.'
In a similar vein, I could try to guess the password of various characters and if I succeeded it doesn't makes much sense to say 'lolwut, it's your fault your password was weak and easily cracked'
Xenthos2010-02-03 01:36:53
QUOTE (AllergictoSabres @ Feb 2 2010, 08:32 PM) <{POST_SNAPBACK}>
I second this.
I've no idea how you compare stealing IG items and currency using valid gameplay mechanics to hacking the server itself.
I've no idea how you compare stealing IG items and currency using valid gameplay mechanics to hacking the server itself.
Keep in mind that some of these IG items can cost up to 150 credits each (trans tradeskill items).
And, for whatever reason, these can't be made non-decay / resetting.
Daereth2010-02-03 01:42:32
Do we seriously need another one of these? Haven't we beaten the theft horse enough? Especially when there were just anti-theft changes.
Honestly, you afk at the nexus? Everyone does it. But if we're talking about the rules here, this person should already be slapped for going afk. This person should then be flogged repeatedly for going afk for more than an hour in a public place. If you're gonna go get your groove on at DJ Baha's club downtown, log off or move to a private manse for gods sake.
That being said, theft is the tool of satan. Everytime you steal from someone you make an angel cry.. think of the poor cherubs! There is no reason for theft and it usually only happens to people who do the above. Pout, cry yourself to sleep and then don't do it again. Or use your god like powers to make everyone develop a conscience.
Honestly, you afk at the nexus? Everyone does it. But if we're talking about the rules here, this person should already be slapped for going afk. This person should then be flogged repeatedly for going afk for more than an hour in a public place. If you're gonna go get your groove on at DJ Baha's club downtown, log off or move to a private manse for gods sake.
That being said, theft is the tool of satan. Everytime you steal from someone you make an angel cry.. think of the poor cherubs! There is no reason for theft and it usually only happens to people who do the above. Pout, cry yourself to sleep and then don't do it again. Or use your god like powers to make everyone develop a conscience.
Mirami2010-02-03 01:47:54
Also take into account that some of us don't have selfishness (it's fairly high up in discipline, after all).
Unknown2010-02-03 01:50:55
QUOTE (Rael @ Feb 3 2010, 02:36 AM) <{POST_SNAPBACK}>
I don't know understand how theft works in Lusternia, but because it seems to be easily preventable one argument seems to be 'it's your fault, you could have prevented it.'
In a similar vein, I could try to guess the password of various characters and if I succeeded it doesn't makes much sense to say 'lolwut, it's your fault your password was weak and easily cracked'
In a similar vein, I could try to guess the password of various characters and if I succeeded it doesn't makes much sense to say 'lolwut, it's your fault your password was weak and easily cracked'
It's not the same because in one scenario, you've everyone on a level playing field, and in the other you don't. What I mean by this is that in the game, everyone has to adhere to the same set of rules mechanically. Even with artifacts and skills, each character is bound to certain world rules they can't break. For instance, ordering someone to heartstop. No mortal player can do this regardless of skills or artifacts. It's impossible. Hacking someone's account is an OOC thing. There's nothing the other person can do to prevent this. (Even strong passwords can be cracked if the person is smart enough and motivated enough.) No password is 100% safe. Anything can be cracked. And the person being hacked doesn't know this is happening, nor can he stop it from happening eventually. It's not in the game world. Both people aren't bound by the same rules.
In game, we all have access to the same mechanics to prevent theft. Sigils, selfishness (with some learning, of course.), not being afk, triggers to rewear things/put things away. There's already A LOT mechanically preventing mass theft off a person. I don't think it's unreasonable to demand a bit of vigilance on the part of people who actually have a lot of possessions. People in real life don't walk around with a million dollars in a clear plastic bag with no guards nor weapon on them. Conversely, someone with 10 dollars and beat up shoes probably doesn't have to worry about being robbed.
If this was started because someone was AFK and was robbed, then I really have zero sympathy. They did everything wrong. AFK. Not in a manse that only they could access or a shop storeroom with sigils. No triggers. Honestly, when people do things like that, they're basically declaring that the things they own aren't valuable to them. It's like me leaving the door to my apartment open when I leave for work. Being robbed should be expected in that case.
Anisu2010-02-03 02:00:15
QUOTE (AllergictoSabres @ Feb 3 2010, 02:50 AM) <{POST_SNAPBACK}>
It's not the same because in one scenario, you've everyone on a level playing field, and in the other you don't. What I mean by this is that in the game, everyone has to adhere to the same set of rules mechanically. Even with artifacts and skills, each character is bound to certain world rules they can't break. For instance, ordering someone to heartstop. No mortal player can do this regardless of skills or artifacts. It's impossible. Hacking someone's account is an OOC thing. There's nothing the other person can do to prevent this. (Even strong passwords can be cracked if the person is smart enough and motivated enough.) No password is 100% safe. Anything can be cracked. And the person being hacked doesn't know this is happening, nor can he stop it from happening eventually. It's not in the game world. Both people aren't bound by the same rules.
In game, we all have access to the same mechanics to prevent theft. Sigils, selfishness (with some learning, of course.), not being afk, triggers to rewear things/put things away. There's already A LOT mechanically preventing mass theft off a person. I don't think it's unreasonable to demand a bit of vigilance on the part of people who actually have a lot of possessions. People in real life don't walk around with a million dollars in a clear plastic bag with no guards nor weapon on them. Conversely, someone with 10 dollars and beat up shoes probably doesn't have to worry about being robbed.
If this was started because someone was AFK and was robbed, then I really have zero sympathy. They did everything wrong. AFK. Not in a manse that only they could access or a shop storeroom with sigils. No triggers. Honestly, when people do things like that, they're basically declaring that the things they own aren't valuable to them. It's like me leaving the door to my apartment open when I leave for work. Being robbed should be expected in that case.
In game, we all have access to the same mechanics to prevent theft. Sigils, selfishness (with some learning, of course.), not being afk, triggers to rewear things/put things away. There's already A LOT mechanically preventing mass theft off a person. I don't think it's unreasonable to demand a bit of vigilance on the part of people who actually have a lot of possessions. People in real life don't walk around with a million dollars in a clear plastic bag with no guards nor weapon on them. Conversely, someone with 10 dollars and beat up shoes probably doesn't have to worry about being robbed.
If this was started because someone was AFK and was robbed, then I really have zero sympathy. They did everything wrong. AFK. Not in a manse that only they could access or a shop storeroom with sigils. No triggers. Honestly, when people do things like that, they're basically declaring that the things they own aren't valuable to them. It's like me leaving the door to my apartment open when I leave for work. Being robbed should be expected in that case.
Since you brought real life in this topic, in real life if I kill someone I can pillage their corpse and take back my possessions, in real life they will to my knowledge not be restored to life with just a little less experience. In real life the risk of theft is very severe, especially when doing it from well armed people or influencial people.
So please do not bring real life in to a gaming world, because real life is a lot stronger in breaking down your argument then supporting it.
And while defences are widely available, the ability to steal is not, which is another point that would have to be adressed if stealing is to be accepteable. Also a lot of people do not have the money to buy the skills needed for optimal theft control.
Unknown2010-02-03 02:05:04
QUOTE (Anisu @ Feb 3 2010, 02:00 AM) <{POST_SNAPBACK}>
Since you brought real life in this topic, in real life if I kill someone I can pillage their corpse and take back my possessions, in real life they will to my knowledge not be restored to life with just a little less experience. In real life the risk of theft is very severe, especially when doing it from well armed people or influencial people.
So please do not bring real life in to a gaming world, because real life is a lot stronger in breaking down your argument then supporting it.
And while defences are widly availble, the ability to steal is not, which is another point that would have to be adressed if stealing is to be accepteable. Also a lot of people do not have the money to buy the skills needed for optimal theft control.
So please do not bring real life in to a gaming world, because real life is a lot stronger in breaking down your argument then supporting it.
And while defences are widly availble, the ability to steal is not, which is another point that would have to be adressed if stealing is to be accepteable. Also a lot of people do not have the money to buy the skills needed for optimal theft control.
I brought real life in because Rael was implying that hacking someone's account was on par with theft in game. I happen to make a very big distinction between real life and in game, which is why I don't cry and pout in real life when things are taken from me in game - especially so if it was my own damn fault for letting someone get to them.
As I said, Lusternia will never support stealing because too much exists mechanically already to prevent it. I'm not trying to champion getting theft introduced as a more regularly seen mechanic in Lusternia. I'm saying that when it does happen, the person robbed clearly did many things wrong.
And the only skill that I can think of that people can get to prevent theft is selfishness. Which isn't horrible to get, nor is it supremely required to not get stolen from. It's just a, "makes things easier" skill.
Unknown2010-02-03 02:07:36
One thing that I've liked about Lusternia is that you don't need anti-theft triggers at all. In Achaea, they're like EVERYONE INSTALL ANTI-THEFT TRIGGERS NOW, here it's a lot more relaxed. Theft is not only so uncommon in Lusternia but heavily frowned upon (which is more effective than triggers, overall), as long as we keep that mindset I don't think theft is much of a problem.
Unknown2010-02-03 02:09:15
QUOTE (Xenthos @ Feb 2 2010, 08:36 PM) <{POST_SNAPBACK}>
Keep in mind that some of these IG items can cost up to 150 credits each (trans tradeskill items).
And, for whatever reason, these can't be made non-decay / resetting.
And, for whatever reason, these can't be made non-decay / resetting.
Bad argument. Trans trade items go with that skill. You give up the skill, you risk losing that item. It's pretty simple. You're paying for the skill you learn, not the item you gain.
Unknown2010-02-03 02:09:36
QUOTE (Xenthos @ Feb 2 2010, 06:36 PM) <{POST_SNAPBACK}>
Keep in mind that some of these IG items can cost up to 150 credits each (trans tradeskill items).
And, for whatever reason, these can't be made non-decay / resetting.
And, for whatever reason, these can't be made non-decay / resetting.
So, make another one?
Unknown2010-02-03 02:11:51
QUOTE (Solanis @ Feb 3 2010, 02:07 AM) <{POST_SNAPBACK}>
One thing that I've liked about Lusternia is that you don't need anti-theft triggers at all. In Achaea, they're like EVERYONE INSTALL ANTI-THEFT TRIGGERS NOW, here it's a lot more relaxed. Theft is not only so uncommon in Lusternia but heavily frowned upon (which is more effective than triggers, overall), as long as keep that mindset I don't think theft is much of a problem.
Yes. Theft is ridiculously uncommon in Lusternia, which itself is already a heavily bubble-wrapped world. And because so many mechanics exist against it and because the administration seems to like to get involved, you've all forgotten how to actually use politics in game to leverage yourself in to getting back what you want or getting the offender punished IG. Because it's so much easier to bitch OOC and get things resolved. Some of you literally expect Estarra to be like a mother who has child-proof her home so her little ones don't get boo-boos.
Xenthos2010-02-03 02:12:03
QUOTE (Zarquan @ Feb 2 2010, 09:09 PM) <{POST_SNAPBACK}>
Bad argument. Trans trade items go with that skill. You give up the skill, you risk losing that item. It's pretty simple. You're paying for the skill you learn, not the item you gain.
If you learn a skill specifically for the trans trade item, you're not paying for the skillset since you're not even planning to keep it. You are directly paying for the trans item itself, period.
Though I am saying 150cr instead of 300 because you can only lose up to half the lessons.
Anisu2010-02-03 02:12:48
QUOTE (AllergictoSabres @ Feb 3 2010, 03:05 AM) <{POST_SNAPBACK}>
I brought real life in because Rael was implying that hacking someone's account was on par with theft in game. I happen to make a very big distinction between real life and in game, which is why I don't cry and pout in real life when things are taken from me in game - especially so if it was my own damn fault for letting someone get to them.
As I said, Lusternia will never support stealing because too much exists mechanically already to prevent it. I'm not trying to champion getting theft introduced as a more regularly seen mechanic in Lusternia. I'm saying that when it does happen, the person robbed clearly did many things wrong.
And the only skill that I can think of that people can get to prevent theft is selfishness. Which isn't horrible to get, nor is it supremely required to not get stolen from. It's just a, "makes things easier" skill.
As I said, Lusternia will never support stealing because too much exists mechanically already to prevent it. I'm not trying to champion getting theft introduced as a more regularly seen mechanic in Lusternia. I'm saying that when it does happen, the person robbed clearly did many things wrong.
And the only skill that I can think of that people can get to prevent theft is selfishness. Which isn't horrible to get, nor is it supremely required to not get stolen from. It's just a, "makes things easier" skill.
there are many more, for example all the skills that help you get out of curelocks. And while maybe in this instance someone was AFKing (should just kill AFKers and let them lose experience when they are a soul with 0 mana). But there have been instances were the people who were targeted were simply to new to the game to defend themselves.
QUOTE (Xenthos @ Feb 3 2010, 03:12 AM) <{POST_SNAPBACK}>
If you learn a skill specifically for the trans trade item, you're not paying for the skillset since you're not even planning to keep it. You are directly paying for the trans item itself, period.
Though I am saying 150cr instead of 300 because you can only lose up to half the lessons.
Though I am saying 150cr instead of 300 because you can only lose up to half the lessons.
I have to disagree with that, but then I was always against being allowed to keep tradeskill perks after forgetting the skill.
Unknown2010-02-03 02:15:57
QUOTE (Anisu @ Feb 2 2010, 07:12 PM) <{POST_SNAPBACK}>
there are many more, for example all the skills that help you get out of curelocks. And while maybe in this instance someone was AFKing (should just kill AFKers and let them lose experience when they are a soul with 0 mana).
Happened to me once when I got killed at the Portal of Fate while AFK. Came back later and found I'd been dropped from level 92 to 89. The whole 'losing xp when you're out of mana' thing is utter bull**** and makes no sense. Why is it even there - to punish people who die to mana kills?
Xenthos2010-02-03 02:17:47
QUOTE (Anisu @ Feb 2 2010, 09:12 PM) <{POST_SNAPBACK}>
I have to disagree with that, but then I was always against being allowed to keep tradeskill perks after forgetting the skill.
That's a completely different argument, though. If you can keep it and you intentionally spend credits to get said item (with no intent of using the rest of the skillset, just to get the item and go back to what you had), you are paying for that item. You can't really claim it's anything else, heh.
Unknown2010-02-03 02:18:43
QUOTE (Anisu @ Feb 3 2010, 03:12 AM) <{POST_SNAPBACK}>
there are many more, for example all the skills that help you get out of curelocks. And while maybe in this instance someone was AFKing (should just kill AFKers and let them lose experience when they are a soul with 0 mana). But there have been instances were the people who were targeted were simply to new to the game to defend themselves.
Too new to the game to know how to defend themselves from theft, yet had enough worth stealing? I'd question how they amassed such wealth not knowing much about the game. But if they were truly new to the game, it might be more of an exception where admin involvement would be needed if the offender shows a pattern of exploiting new people's lack of knowledge.
The two cases that have brought these topics (Shop thefts and this personal theft) up have all involved (To my knowledge) older players that are familiar with the game world.