Zallafar2010-02-04 06:00:37
My mentor is Lekius and he has always answered questions whenever I asked. Always. He was exactly what I wanted in a mentor.
Mirami2010-02-04 06:02:56
Why remove the credit bonuses? Very, very few proteges ever buy credits, and the number is so little that it hardly matters. If you're taking proteges, it's not for the credits, because (as many have mentioned already) very, very few buy credits, and you only get a 15% cut of that. Basically, every tenth protege or so (that you actually deal with for a long period of time) buys credits, and then usually no more than 100. That's... $6, for your time.
Unknown2010-02-04 06:07:02
And yet people still see proteges as a form of very slow credit income. I wonder why?
Atellus2010-02-04 06:08:38
QUOTE (Romertien @ Feb 3 2010, 10:02 PM) <{POST_SNAPBACK}>
Why remove the credit bonuses? Very, very few proteges ever buy credits, and the number is so little that it hardly matters. If you're taking proteges, it's not for the credits, because (as many have mentioned already) very, very few buy credits, and you only get a 15% cut of that. Basically, every tenth protege or so (that you actually deal with for a long period of time) buys credits, and then usually no more than 100. That's... $6, for your time.
I agree that the bonus should be kept. Personally I would like to see the bonus happen for the first credit purchase no matter how long has passed, but I can understand why there is a time limit. I have no idea what the data is like but I bet it is very rare for a true new player to buy credits within the timeline.
Mirami2010-02-04 06:08:44
QUOTE (Kyriel @ Feb 3 2010, 10:07 PM) <{POST_SNAPBACK}>
And yet people still see proteges as a form of very slow credit income. I wonder why?
Who are these 'people'? Most mentors don't really see proteges as a credit-income- If you want to make money, bashing or influencing is much, much faster than protege-teaching.
Rika2010-02-04 06:13:42
QUOTE (Romertien @ Feb 4 2010, 07:08 PM) <{POST_SNAPBACK}>
protege-teaching.
That's the problem. There are some people who just ask to mentor and then ignore them completely.
Rael2010-02-04 06:15:52
Removing the bonus would minimise unscrupulous mentors but changing mentors would help as well. Of course then you'll have unscrupulous players who mentor themselves so that's why I suggest both.
Anisu2010-02-04 06:26:20
QUOTE (Romertien @ Feb 4 2010, 07:02 AM) <{POST_SNAPBACK}>
Why remove the credit bonuses? Very, very few proteges ever buy credits, and the number is so little that it hardly matters. If you're taking proteges, it's not for the credits, because (as many have mentioned already) very, very few buy credits, and you only get a 15% cut of that. Basically, every tenth protege or so (that you actually deal with for a long period of time) buys credits, and then usually no more than 100. That's... $6, for your time.
Only some people do not put time in it. Of course you can always reject your mentor and if you have a good reason to they can ban him from ever mentoring again. Unfortunatly newbies tend to give up and not do that.
Also my 3 first purchases were 2000 credits, so the person that refused to mentor me because i was faeling is probably punching himself in the face.
Pitty it was to late to have the celestian who actually made me stay mentor me.
Arix2010-02-04 06:44:01
When I first got a protege, I didn't read the mentors file all the way through, assuming that my job was to help my protege as much as I could when he needed it and that the file would just tell me things I already knew. Then one day I logged in and it said I'd gained credits from a protege purchase. Shocked the hell out of me
Arte2010-02-04 07:09:54
I've had a handful of proteges, and they've all bombarded me with questions at a pace that I can barely keep up with. I like to think I was a help to them. I certainly never got any credits out of it!
Xavius2010-02-04 07:26:36
QUOTE (Anisu @ Feb 3 2010, 11:34 PM) <{POST_SNAPBACK}>
Also please make a public announcement that like with elections guilds can not place restrictions on who your mentors are. please.
I agree with this...
...and nothing else in this thread. Mentors are fine. Using them for novice advancement is one thing, since you'll get out of novicehood eventually anyways. Any other requirements, incentives, or disincentives for mentors or protegees are bad ideas.
Shiri2010-02-04 07:31:33
Which guilds actually do require mentors to get past GR1? Mine is part of the growing list that doesn't to my knowledge, and it'd be ridiculously impractical anyway because of the age restrictions on mentoring.
Anisu2010-02-04 07:40:20
QUOTE (Shiri @ Feb 4 2010, 08:31 AM) <{POST_SNAPBACK}>
Which guilds actually do require mentors to get past GR1? Mine is part of the growing list that doesn't to my knowledge, and it'd be ridiculously impractical anyway because of the age restrictions on mentoring.
paladins require you to have a paladin one if you do take one.
Unknown2010-02-04 08:30:47
I've seen lots of guilds require mentors, but it's not necessary that you use the built-in mentor system - you don't technically have to be a mentor, or be eligible to be a protege, you just have a higher-ranking member informally helping you. And that's just peachy!
Saran2010-02-04 08:39:40
Is it ebonguard who title their lowbies "Ward of *"
I like the idea of having a senior guild member looking after younger ones, but there is no real reason for it to require mentorship. At the same time, having the mentor requirement for no other reason that to require newbies to have a mentor has obvious aims.
I like the idea of having a senior guild member looking after younger ones, but there is no real reason for it to require mentorship. At the same time, having the mentor requirement for no other reason that to require newbies to have a mentor has obvious aims.
Aerotan2010-02-04 09:28:16
QUOTE (Saran @ Feb 4 2010, 03:39 AM) <{POST_SNAPBACK}>
Is it ebonguard who title their lowbies "Ward of *"
I like the idea of having a senior guild member looking after younger ones, but there is no real reason for it to require mentorship. At the same time, having the mentor requirement for no other reason that to require newbies to have a mentor has obvious aims.
Pretty sure Paladins do that too. Or at least something very, VERY similar. Confuses me a lot when I QL at the Pool and see "Shric; Squire, Ward of Shric; SquireB, Ward of Kelly; Inagin; Kelly; Squire C, Ward of Inagin." I like the idea of having a senior guild member looking after younger ones, but there is no real reason for it to require mentorship. At the same time, having the mentor requirement for no other reason that to require newbies to have a mentor has obvious aims.
The fact that I use Ilyarin's Citymate plugin doesn't much help that, either =P
However, across all of my characters, I've had maybe three proteges and two formal mentors. Of those, one protege bought credits once. I don't mind that in the least, though, since I took them as proteges to help immerse them, not to line my own pack/purse.
Unknown2010-02-04 10:21:33
I am a huge, huge fan of mentors. I had a great experience with my mentor, mostly because they're really approachable/won't shrug you off when you nag them (at least with me). Moondancers don't require mentors either, though I've actually lightly considered making it mandatory because I really feel it opens up the novice's world. If you have one big friend, it really makes a huge, huge difference.
Saran2010-02-04 10:41:16
QUOTE (Solanis @ Feb 4 2010, 09:21 PM) <{POST_SNAPBACK}>
I am a huge, huge fan of mentors. I had a great experience with my mentor, mostly because they're really approachable/won't shrug you off when you nag them (at least with me). Moondancers don't require mentors either, though I've actually lightly considered making it mandatory because I really feel it opens up the novice's world. If you have one big friend, it really makes a huge, huge difference.
It's ok as long as it's not a requirement, I think I suggested the hartstone have something where secretaries and the like were tasked with the care of a novice or three, they'd do most of the work raising the novice up and a graduation type ritual would involve the sec.
Everiine2010-02-04 11:58:31
Serenguard still require you to have a mentor to get past GR1. In fact, finding a mentor is the hardest part of advancement (that's how easy it is).
Gregori2010-02-04 12:00:29
QUOTE (Everiine @ Feb 4 2010, 05:58 AM) <{POST_SNAPBACK}>
Serenguard still require you to have a mentor to get past GR1. In fact, finding a mentor is the hardest part of advancement (that's how easy it is).
They don't require you to have a mentor by the mechanics though. Akui was my mentor in the Serenguard and yet never 'mechanically'.