Gregori2010-02-11 03:03:10
I like it I just wish they would have used positive reinforcement(buff those in the same org as order) instead of negative reinforcement(nerf those not in the same org as order). Both ways accomplish the same thing, but the former feels less like punishment.
Xenthos2010-02-11 03:04:04
QUOTE (Gregori @ Feb 10 2010, 10:03 PM) <{POST_SNAPBACK}>
I like it I just wish they would have used positive reinforcement(buff those in the same org as order) instead of negative reinforcement(nerf those not in the same org as order). Both ways accomplish the same thing, but the former feels less like punishment.
Didn't they do a bit of both?
Estarra2010-02-11 03:04:19
QUOTE (Gregori @ Feb 10 2010, 07:03 PM) <{POST_SNAPBACK}>
I like it I just wish they would have used positive reinforcement(buff those in the same org as order) instead of negative reinforcement(nerf those not in the same org as order). Both ways accomplish the same thing, but the former feels less like punishment.
Feel free to add ideas for more positive reinforcement!
Sthai2010-02-11 03:05:09
This doesn't surprise me, given what I've been told to do ICly by Sthai's patron, but it does make me kind of unhappy. The tension between Divine service and organization is what drove a lot of really good RP in the past: see, Celina in Glomdoring, Elostian's people in just about everybody's org, intrigue and spies, etc. This feels a bit like a copout. While I understand the need to drive conflict, it seems like a cheap mechanical solution to something that should be driven by Order RP itself.
Gregori2010-02-11 03:08:08
QUOTE (Xenthos @ Feb 10 2010, 09:04 PM) <{POST_SNAPBACK}>
Didn't they do a bit of both?
Not so much, no. The less essence on death for affinity members is really about it that I can see, unless the karma for powers has been extended beyond the original powers to include more of them. The monthly essence generation for order members was already there, but I suppose that could have been increased as well.
@Estarra - If I can think of some I will be sure to offer them. Maybe others have some ideas though. Like I said I do like the idea and it personally doesn't affect me as both my characters are classed as Affinity members.
Esano2010-02-11 03:12:51
QUOTE (Zarquan @ Feb 11 2010, 02:01 PM) <{POST_SNAPBACK}>
Sounds like a good thing to me, adds more dynamics to a bit of Order-based RP.
How does this add more dynamics? More mechanics, maybe. It's encouraging you to restrict yourself to orders in your organization, reducing dynamism by reducing situations such as others have mentioned, such as spies and even just semi-neutral orders.
Atellus2010-02-11 03:18:04
Can a divine be part of the pantheon of multiple cities?
Doman2010-02-11 03:21:04
Nope
Gregori2010-02-11 03:22:38
Just ballparking...
What if an affinity member of an Order got 'power' that was keyed to the Divine.
i.e
Kalikai's Affinity members were granted level 1 alcohol resistance and the more drunk they are the more DMP they have
Eventru's Order (note I am basing this off the history, not current cause I am not sure what he would be more like currently) being one of the healers his Affinity order members could use succor instead of diagnose
What if an affinity member of an Order got 'power' that was keyed to the Divine.
i.e
Kalikai's Affinity members were granted level 1 alcohol resistance and the more drunk they are the more DMP they have
Eventru's Order (note I am basing this off the history, not current cause I am not sure what he would be more like currently) being one of the healers his Affinity order members could use succor instead of diagnose
Unknown2010-02-11 03:47:31
QUOTE (Nymerya @ Feb 10 2010, 09:58 PM) <{POST_SNAPBACK}>
The idea would be to encourage more adherence to basic ideas within your org, one would think. I can see the argument that org roleplay might be strengthened and promoted by the idea, especially for the newer orgs which is no doubt why it was introduced.
While the system isn't perfect, and some people are going to lose out from it, I think it will also mean that the choice to play a less traditonal character, such as a Raezonite spy in another org would have to be more carefully thought out. I don't think it's all that bad.
While the system isn't perfect, and some people are going to lose out from it, I think it will also mean that the choice to play a less traditonal character, such as a Raezonite spy in another org would have to be more carefully thought out. I don't think it's all that bad.
It just seems to put a bit of a crush on those sorts of things. Something like a Raezonite spy is tough enough already to keep undercover, workable, and useful. Now it also adds a negative impact on the order to keep that one person around. It also puts a bit of a crunch on orders that are traditionally patchworks from lots of orgs. It just limits diversity in one of the few things that for a while had some freedom and didn't have to be 100% linked to one of the cities or communes.
If you're going to add a mechanic to Lusternia it should either solve a existing problem or add something worthwhile to the game. I've never heard anyone complaining about this and it seems like people are having a tough time figuring out what this adds to the game. If the admins wanted to work on having orders be comprised of mostly members of the org that the god is alligned to they could of done it through RP and made some interesting conflict for the game instead of shoving in a new mechanic.
Shamarah2010-02-11 03:50:01
QUOTE (Gregori @ Feb 10 2010, 10:22 PM) <{POST_SNAPBACK}>
Just ballparking...
What if an affinity member of an Order got 'power' that was keyed to the Divine.
i.e
Kalikai's Affinity members were granted level 1 alcohol resistance and the more drunk they are the more DMP they have
Eventru's Order (note I am basing this off the history, not current cause I am not sure what he would be more like currently) being one of the healers his Affinity order members could use succor instead of diagnose
What if an affinity member of an Order got 'power' that was keyed to the Divine.
i.e
Kalikai's Affinity members were granted level 1 alcohol resistance and the more drunk they are the more DMP they have
Eventru's Order (note I am basing this off the history, not current cause I am not sure what he would be more like currently) being one of the healers his Affinity order members could use succor instead of diagnose
I don't think having to balance orders against one another is a very good idea.
Arix2010-02-11 03:55:17
I'd like to know what the admins thought this would add to the game
Xenthos2010-02-11 03:56:17
I'd like a little crow-pet that sits on my shoulder and caws. And cackles.
Sylphas2010-02-11 04:03:28
Using succor is a combat bonus, but things like that could easily not be. Level 1 alchohol resistance isn't going to really aid you (get rid of the dmp), maybe Mayflowers randomly get a flower in their inventory once a day or something. There are plenty of little things that would do nothing but aid RP and not interfere with balance.
I definitely think the essence drain either should be removed, or only tick if you've logged in recently. It sucks to no end to go dormant and get booted from your order, and if you're not in affinity, you'd just leech essence the whole time with this system and there'd be no choice, really. If you really need to have negatives, offering for less, costing more on a death, and spending more on shrine powers should be plenty still.
(P.S. How do you use karma for order powers?)
I definitely think the essence drain either should be removed, or only tick if you've logged in recently. It sucks to no end to go dormant and get booted from your order, and if you're not in affinity, you'd just leech essence the whole time with this system and there'd be no choice, really. If you really need to have negatives, offering for less, costing more on a death, and spending more on shrine powers should be plenty still.
(P.S. How do you use karma for order powers?)
Razenth2010-02-11 04:05:23
For personals only.
BESEECH FOR
BESEECH
Anisu2010-02-11 04:21:07
QUOTE (Xenthos @ Feb 11 2010, 04:56 AM) <{POST_SNAPBACK}>
I'd like a little crow-pet that sits on my shoulder and caws. And cackles.
Train Xavius
Daereth2010-02-11 04:26:36
I hate this change, undo it. It's like forcing someone to be in a certain order, this is inconvenient. One order in particular is going to get hit pretty hard.
Mirami2010-02-11 04:47:26
QUOTE (Gregori @ Feb 10 2010, 07:03 PM) <{POST_SNAPBACK}>
I like it I just wish they would have used positive reinforcement(buff those in the same org as order) instead of negative reinforcement(nerf those not in the same org as order). Both ways accomplish the same thing, but the former feels less like punishment.
Totally agree with this. Remove the maluses entirely- the less-essence-when-offering one seems really detrimental.
Bonuses are fine, and I like the idea of an RP-style item appearing, or benefit being given (city/commune-only Order emote?). Having only a bonus will create a 'malus' for those not in the Commune/City, because they won't have the benefits- but they don't need reductions. So, having said that, here is HELP AFFINITY. I've bolded what I think should stay.
QUOTE
Monthly Review
--------------
o Members with an affinity to their order generate essence monthly.
o Members not in affinity with their order cost essence monthly.
Note: The amount of essence depends on how much power a member wields within his or her order.
Shrine Powers (I'd rather see this go back to the original- everybody can use karma)
-------------
o Members with an affinity to their order may use karma for order powers.
o Members not in affinity with their order will find shrine powers more costly.
Offerings
---------
o Offerings given by members not in affinity with their order will not give
as much essence.
Death
-----
o Members with an affinity to their order cost less essence if they die.
o Members not in affinity with their order cost more essence if they die.
Note: The amount of essence also depends on how much power a member wields within his or her order.
--------------
o Members with an affinity to their order generate essence monthly.
o Members not in affinity with their order cost essence monthly.
Note: The amount of essence depends on how much power a member wields within his or her order.
Shrine Powers (I'd rather see this go back to the original- everybody can use karma)
-------------
o Members with an affinity to their order may use karma for order powers.
o Members not in affinity with their order will find shrine powers more costly.
Offerings
---------
o Offerings given by members not in affinity with their order will not give
as much essence.
Death
-----
o Members with an affinity to their order cost less essence if they die.
o Members not in affinity with their order cost more essence if they die.
Note: The amount of essence also depends on how much power a member wields within his or her order.
This would remove:
CODE
Monthly Review
--------------
o Members not in affinity with their order cost essence monthly.
Shrine Powers
-------------
o Members with an affinity to their order may use karma for order powers.
o Members not in affinity with their order will find shrine powers more costly.
Offerings
---------
o Offerings given by members not in affinity with their order will not give
  as much essence.
Death
-----
o Members not in affinity with their order cost more essence if they die.
--------------
o Members not in affinity with their order cost essence monthly.
Shrine Powers
-------------
o Members with an affinity to their order may use karma for order powers.
o Members not in affinity with their order will find shrine powers more costly.
Offerings
---------
o Offerings given by members not in affinity with their order will not give
  as much essence.
Death
-----
o Members not in affinity with their order cost more essence if they die.
So, some possible other 'benefits':
--Power Quests for their aligned orgs (Pixie/Supplicant-esque). Anybody could do this, but it would naturally benefit the aligned city/commune, and also generate essence.
--special teleport abilities (TELEPORT TEMPLE to teleport to your god's temple, Prime only, 30s time).
--Quests to spawn order-guards to defend org territories (different from invasion power/shrine)
Perhaps let Divine give Orderbixes? Acts like an Orgbix, but takes you to places important to the Divine in question? I wouldn't mind them having more restrictions (98% H/M/E, coming into the orderbix room off-balance, etc) than a normal Orgbix, either.
Sylphas2010-02-11 04:55:19
How does the generating more essence based on power within the Order work? I know Maylea has several paths, and they're equally ranked and (I assume) privileged, but the way it's set up some are technically higher than others numerically. Also, we have slots open at the top end. Wouldn't it give an incentive to, if nothing else, bump everyone up to fill those unused slots and leave the hierarchy as is?
Daereth2010-02-11 04:55:28
With all the minus stuff for not being in your orders city/commune you can't even make this better by adding an orderbix. This is order rape. Plain and simple.
Take off 90% of the disadvantages and add some good ones and I might consider being okay with this.
Take off 90% of the disadvantages and add some good ones and I might consider being okay with this.