Doman2010-02-11 01:46:42
I don't understand. Why do it?
I really don't like it, but an explanation might clear it up a bit.
I really don't like it, but an explanation might clear it up a bit.
Kiradawea2010-02-11 01:47:45
Yeah I'm quick. But really, I have to ask the neccessity for this. It'll make essence fines harder to pay off, and what about orders like the order of Isune, which is pretty much one Celestian and lots of people elsewhere?
Arte2010-02-11 01:50:14
So, if you're in a God's city but not in their order, will you still be counted as having 'affinity' when you offer, or will you be penalized too?
Unknown2010-02-11 01:50:15
Yeah, I don't get the point outside of limiting who can be in a order which doesn't make too much sense or needed.
Xenthos2010-02-11 01:51:06
Speculation: Incentive for people in the new cities to break ties with their old cities, at least to some extent, and make ties with their new city.
Arte2010-02-11 01:54:07
QUOTE (Xenthos @ Feb 10 2010, 06:51 PM) <{POST_SNAPBACK}>
Speculation: Incentive for people in the new cities to break ties with their old cities, at least to some extent, and make ties with their new city.
As far as I know, most of Hallifax either belongs to Elostian's order or is without an order entirely. There's one Eventru follower... maybe two? Not so sure about Gaudiguch.
Xenthos2010-02-11 01:55:47
QUOTE (Arte @ Feb 10 2010, 08:54 PM) <{POST_SNAPBACK}>
As far as I know, most of Hallifax either belongs to Elostian's order or is without an order entirely. There's one Eventru follower... maybe two? Not so sure about Gaudiguch.
Fain's order has a fair bit of population in Gaudiguch. Elostian's order has also (traditionally) had a lot of people from different organizations.
Vira's only has 3 or so non-Gloms though.
Unknown2010-02-11 02:00:07
QUOTE (Xenthos @ Feb 10 2010, 08:51 PM) <{POST_SNAPBACK}>
Speculation: Incentive for people in the new cities to break ties with their old cities, at least to some extent, and make ties with their new city.
I hope not. That could of been done through events, RP, order politics. A new and silly mechanic for that points to the admins losing it.
Shaddus2010-02-11 02:00:12
QUOTE (Xenthos @ Feb 10 2010, 07:51 PM) <{POST_SNAPBACK}>
Speculation: Incentive for people in the new cities to break ties with their old cities, at least to some extent, and make ties with their new city.
This.
I'm all for affinity.
Anisu2010-02-11 02:04:21
QUOTE (Xenthos @ Feb 11 2010, 02:51 AM) <{POST_SNAPBACK}>
Speculation: Incentive for people in the new cities to break ties with their old cities, at least to some extent, and make ties with their new city.
While I can understand trying to get people to break ties with the divine that is most radical with org ideals (like Eventru, Lisaera, Viravain, Fain) I do not see why people who are for example in Hallifax and following Isune or Maylea should be punished for it (especially as there are no alternatives inside the new cities).
Also I think RP pressure to for example root out the Eventru followers in Hallifax would have been more interresting then trying to get mechanics to do it for us.
Xenthos2010-02-11 02:07:58
QUOTE (Anisu @ Feb 10 2010, 09:04 PM) <{POST_SNAPBACK}>
While I can understand trying to get people to break ties with the divine that is most radical with org ideals (like Eventru, Lisaera, Viravain, Fain) I do not see why people who are for example in Hallifax and following Isune or Maylea should be punished for it (especially as their are no alternatives inside the new cities).
Also I think RP pressure to for example root out the Eventru followers in Hallifax would have been more interresting then trying to get mechanics to do it for us.
Also I think RP pressure to for example root out the Eventru followers in Hallifax would have been more interresting then trying to get mechanics to do it for us.
The mechanics don't seem to stop it, they just make it less worthwhile to be a following when not in the org. Requiring more upkeep and work if you want to keep it.
Nymerya2010-02-11 02:09:53
I have no real issue with the idea, except that it does really suck for Orders who have traditionally drawn from more than one org; Elostian and Raezon at least will likely suffer for the changes.
Ssaliss2010-02-11 02:11:23
QUOTE (Anisu @ Feb 11 2010, 03:04 AM) <{POST_SNAPBACK}>
While I can understand trying to get people to break ties with the divine that is most radical with org ideals (like Eventru, Lisaera, Viravain, Fain) I do not see why people who are for example in Hallifax and following Isune or Maylea should be punished for it (especially as there are no alternatives inside the new cities).
Also I think RP pressure to for example root out the Eventru followers in Hallifax would have been more interresting then trying to get mechanics to do it for us.
Also I think RP pressure to for example root out the Eventru followers in Hallifax would have been more interresting then trying to get mechanics to do it for us.
One "solution" would be to make this only apply to Divines that are in city/commune pantheons. For those Divines that do not belong to a city/commune, the old ways would apply.
Or do all Divines belong to Cities/Communes?
Anisu2010-02-11 02:13:50
QUOTE (Xenthos @ Feb 11 2010, 03:07 AM) <{POST_SNAPBACK}>
The mechanics don't seem to stop it, they just make it less worthwhile to be a following when not in the org. Requiring more upkeep and work if you want to keep it.
You are right in them not stopping it, however now your divine will passively lose essence if you for example can not log on for a month or 3. And for those small orders like Isune's that drain might become to much and force them to kick those people.
Arte2010-02-11 02:14:12
They all do, except for Roark, but he doesn't have an order or really do much of anything in-character. Having it only apply to a city's primary patron, and not their entire pantheon, would have been a better decision.
Unknown2010-02-11 02:14:43
QUOTE (Ssaliss @ Feb 10 2010, 09:11 PM) <{POST_SNAPBACK}>
One "solution" would be to make this only apply to Divines that are in city/commune pantheons. For those Divines that do not belong to a city/commune, the old ways would apply.
Or do all Divines belong to Cities/Communes?
Or do all Divines belong to Cities/Communes?
I'm pretty sure all of the divine belong to a city or commune.
Edit: And for those who like the addition, what does it actually add to the game? I can't come up with any reason that this was really needed or something really interesting that it adds.
Arix2010-02-11 02:19:14
Yay being punished for not following Kalikai
Anisu2010-02-11 02:24:37
I suppose I might like the idea better if an ascendant member of a divine order who lives in a 'foreign' city can start a cult in said city and all citymates in the cult would be exempt from the penalties (no benefits though).
Nymerya2010-02-11 02:58:51
The idea would be to encourage more adherence to basic ideas within your org, one would think. I can see the argument that org roleplay might be strengthened and promoted by the idea, especially for the newer orgs which is no doubt why it was introduced.
While the system isn't perfect, and some people are going to lose out from it, I think it will also mean that the choice to play a less traditonal character, such as a Raezonite spy in another org would have to be more carefully thought out. I don't think it's all that bad.
While the system isn't perfect, and some people are going to lose out from it, I think it will also mean that the choice to play a less traditonal character, such as a Raezonite spy in another org would have to be more carefully thought out. I don't think it's all that bad.
Unknown2010-02-11 03:01:35
Sounds like a good thing to me, adds more dynamics to a bit of Order-based RP.