aetherhunt module slivven hunter thing?

by Unknown

Back to Ideas.

Unknown2010-03-11 03:58:08
So I had the fun and very rewarding task of being the slivven hunter on an Aethership. I ran into 2 annoyances mainly. 1 I was doing more work then anyone else on the ship, probably combined. Two I wasn't getting much experience at all. Basically the people fighting slivven waste herbs potions etc. For pretty much no reward, and if you let them fester while you wait for your exp you very well may blow up.

My suggestion really is this, give at least 1 slot on the ship to a slivven hunter module or something, this would allow you to talk on shipt, wouldn't overrule your prompt and you'd be able to walk around and still be attached to the module. I think it is perfectly reasonable seeing as the hunter really is doing plenty of work and should get rewarded, instead of the lol .01% exp you get from fighting what is essentially just 1 step below a supermob..
Lehki2010-03-11 04:17:48
Nah, don't think it's really necessary. I mean I can manage to kill slivven on the chair without unlocking or evening stopping piloting. And if people can't actually kill a slivven on their own... well I disagree with people who say aetherhunting should be open to people off all levels. D:
Esano2010-03-11 04:56:42
I'd like to see a slivven hunter module myself, but slivven are definitely not one step below a supermob.
Lorina2010-03-11 05:10:51
That would be cool. Like what we did with nexus guardians or whatever those suits are called that no one uses.
Doman2010-03-11 05:11:06
Yeah, I can take them on nexus, they're not so bad
Shaddus2010-03-11 05:19:44
In before lock.