Demigod/Ascendant Overview

by Estarra

Back to Common Grounds.

Saran2010-03-25 12:46:47
QUOTE (Xenthos @ Mar 25 2010, 11:21 PM) <{POST_SNAPBACK}>
Hey, he raised up some other options. This one is more balanced than some of the things he mentioned, and is far less of a punishment / more of a compromise which would be far easier for the players being affected to stomach. There is a reason for bringing it up, after all! Especially if Fearaura is modified, there really isn't much of any combat imbalance to be imposed by this.

Also: Cursing Prime orgs with mobs "just to be an annoyance" is extremely "meh". No thanks!

A lot of Sojiro's ideas look great though.


Aww but they don't do anything they're just... there. Either way it's an example of what I meant about rituals for ascendants to perform.
Siam2010-03-25 12:47:50
QUOTE (Sojiro @ Mar 25 2010, 04:11 PM) <{POST_SNAPBACK}>
Shop ideas (taken from Xiel):
-custom teleport
-custom enter/exit
-custom ascend
-ability to give a room emote when you're in the same room with the demi
-ability to bestow karma blessings for essence
-change damage type of zap
-second tradeskill

More stuff for the shop (my ideas):
-temporary artifacts purchasable with essence (??), might be too much, but it can cost a lot.
-mini-creche, a one-room spot in the havens accessible only by the demi via ascend. You can buy various 'effects' you can imbue into the creche, things like endurance/will/etc. regain, insanity reduction, some protection from scry, etc.

-ability to shove custom text dreams into the heads of sleeping people.
-the chance to erase your family status/bloodline with essence. A demigod has severed his ties with mortalhood, yadda yadda, some rationale can be made.
-a demigod 'bell' artifact you can buy that you can drop in a room. If someone rings that bell, you get an alert regardless of where you are.
-aura of intimidation - no more running into cows
-thunderclap - a demigod can clap his hands for fireworks. The bright kind.
-I kind of want to ask for a demigod to have the ability to cast illusions, but in order to make it unusable for combat, the demigod will need full hp/mana/ego/power to do them + long balance and equilibrium time.
-blowhard - demigods can shout and be heard from anywhere
-personal custom demigod emote, one only, may include a custom pose.
-ability to grant a 'token' of sorts. In my mind, it functions like a favour (without giving any actual mechanical advantages), you give it to someone when you like them or it can be a signature of sorts. It's just a coin with the demigod's mark on it. Gotta collect them all.
-custom qq/login message.
-ability to know how much balance/eq you took when doing an action, server-side. I'd rather the whole game get this though, but since I'm thinking about it, why not.
-ability to purchase knowledge of mortal languages like aslari, elfen, etc.
-the ability to completely customize your description. No more "He is an ordinary human demigod and"...I hate that first 'and' in descriptions.
-ability to change your colour on qw. No more monotonous gold.
-special foods/booze for demigods.
-ability to worsen/improve your tolerance for alcohol.

I'll edit as I think of more stuff.


Personal space?!
Ambrosia?!

IF these things get implemented, people will really want to strive to get demigod. /inspired
Unknown2010-03-25 12:52:08
I reckon, if the creche thing is implemented, it should only be for Ascendants.
Xenthos2010-03-25 12:53:59
QUOTE (Saran @ Mar 25 2010, 08:46 AM) <{POST_SNAPBACK}>
Aww but they don't do anything they're just... there. Either way it's an example of what I meant about rituals for ascendants to perform.

I think you'd be better off going the other way, summoning mobs that can patrol / defend / whatever. The "not doing anything, they're just... there" part isn't exactly true since you had them changing / affecting the area (and their just being there is doing something). I am pretty sure that the absolute last thing we want is, say, me repeatedly spamming these mobs on Serenwilde for days on end with my stockpile of essence. tongue.gif

Any idea suggested, you have to consider the impact if someone feels like "griefing" with it.
Saran2010-03-25 13:17:07
QUOTE (Xenthos @ Mar 25 2010, 11:53 PM) <{POST_SNAPBACK}>
I think you'd be better off going the other way, summoning mobs that can patrol / defend / whatever. The "not doing anything, they're just... there" part isn't exactly true since you had them changing / affecting the area (and their just being there is doing something). I am pretty sure that the absolute last thing we want is, say, me repeatedly spamming these mobs on Serenwilde for days on end with my stockpile of essence. tongue.gif

Any idea suggested, you have to consider the impact if someone feels like "griefing" with it.


Why would I care what you do to Serenwilde? Personally I would probably be laughing if you did.

Maybe boosts to different incomes to the org, defenses against terror/rage covens in a single location.
Xenthos2010-03-25 13:24:16
QUOTE (Saran @ Mar 25 2010, 09:17 AM) <{POST_SNAPBACK}>
Why would I care what you do to Serenwilde? Personally I would probably be laughing if you did.

Maybe boosts to different incomes to the org, defenses against terror/rage covens in a single location.

More because that's the "most likely" example of an org I'd sic them on. I'm sure there would be a heck of a lot of frustration if, every time they undid it, I just redid it. For a RL week. tongue.gif
Saran2010-03-25 13:34:38
QUOTE (Xenthos @ Mar 26 2010, 12:24 AM) <{POST_SNAPBACK}>
More because that's the "most likely" example of an org I'd sic them on. I'm sure there would be a heck of a lot of frustration if, every time they undid it, I just redid it. For a RL week. tongue.gif


Lol, if you did it too often the spirits would get pissy and "take you away"
Lendren2010-03-25 14:09:33
QUOTE (Saran @ Mar 25 2010, 09:17 AM) <{POST_SNAPBACK}>
Why would I care what you do to Serenwilde? Personally I would probably be laughing if you did.

If Lusternia's history has taught anything, it's that if there's a way to make people miserable, everyone will get their turn being on the wrong end of it.
Lehki2010-03-25 15:05:54
Somebody mentioned awhile back having duels involved with god wars, which I think would open up use of the system a bit. Perhaps work that in with cults, something like every cult member present can empower the cult leader to some minor degree, two cult leaders can duel, and the winner and the cult all get the Truefavour rewards, maybe steal some essence from the losing cult too.

I don't really like the "sumon domoth mobs into prime org to be annoying" but the idea of being able to summon domoth mobs sounds neat in general, even if just for show. Maybe only ascendants who hold a crown could do it. I'd say let them infer some minor buff, but think there's already some buff associated with holding the domoth?
Xenthos2010-03-25 15:11:04
QUOTE (Lehki @ Mar 25 2010, 11:05 AM) <{POST_SNAPBACK}>
Somebody mentioned awhile back having duels involved with god wars, which I think would open up use of the system a bit. Perhaps work that in with cults, something like every cult member present can empower the cult leader to some minor degree, two cult leaders can duel, and the winner and the cult all get the Truefavour rewards, maybe steal some essence from the losing cult too.

I don't really like the "sumon domoth mobs into prime org to be annoying" but the idea of being able to summon domoth mobs sounds neat in general, even if just for show. Maybe only ascendants who hold a crown could do it. I'd say let them infer some minor buff, but think there's already some buff associated with holding the domoth?

The skill that is tied to that Domoth gets some minor bonus. It's really tough to tell what some of these bonuses are, though. We asked a while ago for them to get listed in a help file, like other domoth blessings. Harmony & Death we have figured out, for example. Chaos and Life, not so much.
Lehki2010-03-25 15:32:24
On more thought, since it sounds like we may actually be taking cults from ascendance maybe summoning a domoth mob could be new ability in ascendance that works like Necromancy RaiseDead? Instead of a corpse, you need to hold a domoth crown.

Also it would be cool if Ascendance Consumption was actually worthwhile to ever use. Don't have it myself, but told it's something like 1 essence gained for every 100 drained, and can only drain small amounts at a time. Perhaps it could be buffed to be an actual worthwhile to use damage attack that only works against demi-gods/ascendants, and keep the essence stealing + insanity? =o
Xenthos2010-03-25 15:59:51
QUOTE (Lehki @ Mar 25 2010, 11:32 AM) <{POST_SNAPBACK}>
Also it would be cool if Ascendance Consumption was actually worthwhile to ever use. Don't have it myself, but told it's something like 1 essence gained for every 100 drained, and can only drain small amounts at a time. Perhaps it could be buffed to be an actual worthwhile to use damage attack that only works against demi-gods/ascendants, and keep the essence stealing + insanity? =o

I have actually managed to get 1 kill with Consumption. I learned it was psychic damage!

Condition: Find AFK target autorunning around the mountains collecting scholars. Block target. Make target bleed lots. Hope that consumption gets the kill before they bleed out. (In my case, I was just harvesting a few piddly bits of essence and then discovered that consumption did damage. I was not aware of this previously!)

All that pretty much goes to say: Consumption could use review, heh.
Eventru2010-03-25 21:55:47
QUOTE (Lehki @ Mar 25 2010, 11:32 AM) <{POST_SNAPBACK}>
On more thought, since it sounds like we may actually be taking cults from ascendance maybe summoning a domoth mob could be new ability in ascendance that works like Necromancy RaiseDead? Instead of a corpse, you need to hold a domoth crown.

Also it would be cool if Ascendance Consumption was actually worthwhile to ever use. Don't have it myself, but told it's something like 1 essence gained for every 100 drained, and can only drain small amounts at a time. Perhaps it could be buffed to be an actual worthwhile to use damage attack that only works against demi-gods/ascendants, and keep the essence stealing + insanity? =o


I do not believe we're giving free pets/manse dwellers to demigods/ascendants/cults, sorry. It's been proposed in the past and generally shot down. If it operated like Necro raisedead, it lacks one of the crucial points of RD - which is, the wraith/whatever will attack the person it was raised from.
Lehki2010-03-25 22:13:38
QUOTE (Eventru @ Mar 25 2010, 05:55 PM) <{POST_SNAPBACK}>
I do not believe we're giving free pets/manse dwellers to demigods/ascendants/cults, sorry. It's been proposed in the past and generally shot down. If it operated like Necro raisedead, it lacks one of the crucial points of RD - which is, the wraith/whatever will attack the person it was raised from.

Oh, I thought it attacked personal enemies. That's what the AB on Xiel's site sounds like. <,<
Xiel2010-03-25 22:22:13
QUOTE (Sojiro @ Mar 25 2010, 01:11 AM) <{POST_SNAPBACK}>
Shop ideas (taken from Xiel):
-custom teleport
-custom enter/exit
-custom ascend
-ability to give a room emote when you're in the same room with the demi
-ability to bestow karma blessings for essence
-change damage type of zap
-second tradeskill

More stuff for the shop (my ideas):
-temporary artifacts purchasable with essence (??), might be too much, but it can cost a lot.
-mini-creche, a one-room spot in the havens accessible only by the demi via ascend. You can buy various 'effects' you can imbue into the creche, things like endurance/will/etc. regain, insanity reduction, some protection from scry, etc.
-ability to shove custom text dreams into the heads of sleeping people.
-the chance to erase your family status/bloodline with essence. A demigod has severed his ties with mortalhood, yadda yadda, some rationale can be made.
-a demigod 'bell' artifact you can buy that you can drop in a room. If someone rings that bell, you get an alert regardless of where you are.
-aura of intimidation - no more running into cows
-thunderclap - a demigod can clap his hands for fireworks. The bright kind.
-I kind of want to ask for a demigod to have the ability to cast illusions, but in order to make it unusable for combat, the demigod will need full hp/mana/ego/power to do them + long balance and equilibrium time.
-blowhard - demigods can shout and be heard from anywhere
-personal custom demigod emote, one only, may include a custom pose.
-ability to grant a 'token' of sorts. In my mind, it functions like a favour (without giving any actual mechanical advantages), you give it to someone when you like them or it can be a signature of sorts. It's just a coin with the demigod's mark on it. Gotta collect them all.
-custom qq/login message.
-ability to know how much balance/eq you took when doing an action, server-side. I'd rather the whole game get this though, but since I'm thinking about it, why not.
-ability to purchase knowledge of mortal languages like aslari, elfen, etc.
-the ability to completely customize your description. No more "He is an ordinary human demigod and"...I hate that first 'and' in descriptions.
-ability to change your colour on qw. No more monotonous gold.
-special foods/booze for demigods.
-ability to worsen/improve your tolerance for alcohol.

I'll edit as I think of more stuff.



These, please. I wouldn't mind learning new languages - pity we don't exactly have a langauge barrier to make learning languages actually important, but it'd be dandy flavour. And in regards to that token thing - how about instead of a mechanical 'token', it'd just be a flavour aura that'd last for x hours for x essence so that I can imbue something personal (I dunno, a flower or a dead baby maybe) rather than a 'token' when I wanna give something e-special to people? But then again that might include more coding if I just want to add a little line on the probed of an item saying things like: It glows with the blessing of Viynain. (or something else customizable.)

/random
Siam2010-03-25 22:29:31
QUOTE (Lehki @ Mar 26 2010, 06:13 AM) <{POST_SNAPBACK}>
Oh, I thought it attacked personal enemies. That's what the AB on Xiel's site sounds like. <,<


I think they attack personal enemies. Thoros used to send wights to EtherSeren's nexus and those things yell something along the lines of 'enemies of Thoros must die'
Talan2010-03-25 22:30:21
Please be careful with how you mix Avatars and Cults into this discussion.

What I've read so far seems like in addition to VA, this will be another instance where rp will be one-upped by pk-skill. You're dealing with such limited groups of people in any one order that it doesn't make sense to have multiple cults. Forcing people to sacrifice mechanical advantage for role-play or vice versa is just unfair. If you include anything nominally exceeding flavour in the scheme of cult abilities, and limit their use to cult-leader-only (be he avatar or ascendant), this is exactly what you're doing.

I had no idea that the cult abilities in ascendance were intended to be cult-owner only. I learned my first one, used it, and was pretty surprised that no one else had thought to try. I suppose it speaks to the amount of use cults are currently getting in general, really.

I would like to see it be more. Scale down orderwars to cult wars, and I think you'll see the code getting a lot more use. Putting the abilities to challenge and accept in more hands is a good thing. Further, make it cost essence to decline a challenge (forfeit) but also limit how frequently you can challenge. An unanswered challenge should automatically initiate after x amount of time.

The idea of giving cults to Avatars while keeping their functionality limited to the owner just doesn't sit right. I feel like it will be closing doors, rather than opening them...like it'll just be the ascendant with the cult anyway, only now he'll also be taking the prominent role in the order as well.
Eventru2010-03-25 22:49:39
Forcing a challenge is a terrible idea right now. As it stands, by being an active god who is actively adding to his realm, I've actually punished my order - Nocht, who has a very small realm, would take RL days to defeat in an orderwar, whereas mine would end in a matter of a single respawn of my godrealm.

Limiting cults to just the owner seems to me the only 'fair' way to do it - it's their cult.

Particularly, the way it seems to me the best way of doing it right now is, to strip cults out of Ascendance, make a new skillset (Veneration or something), fill it in with more cult stuff relative to cult conflict, some more rites, some godrealm stuff, etc, and then all members of the cult have access to the skillset - except, their proficiency in it is the same as the cult leader's, and the cult leader is the only person who can learn in it (probably spending lessons, like Ascendance is now). Then, only the cult leader has access to the major rites (stuff like portals, glory, intervention, prospicience), while other members might have access to lesser abilities that have less far-reaching effects.

And, the mere cost of cults alone should tell you they're not designed for multiple people to use a single cult's pool. You're getting what, 5-6 people using the same abilities that cost a ton of essence (more than 1/4th of my total essence, and I basically get a ton of offerings from Celest) for a single person. Sorry, this would be akin to raising one person an ascendant, and then suddenly all demigods are basically ascendants. I'm not buying it. And I most strongly advise not arguing the point, because I'm just going to get agitated - it's so blatantly imbalanced and a bug, the notion of 'Well, I thought it was intended that an infinite number of people can use something designed for a single person' is so ludicrous I'm just going to get upset. tongue.gif

Cults are, as has been said, cost-prohibitive. Yes, I doubt your average god will have more than 1 or 2. I think that's how it should be.
Talan2010-03-25 23:36:01
QUOTE (Eventru @ Mar 25 2010, 06:49 PM) <{POST_SNAPBACK}>
Forcing a challenge is a terrible idea right now. As it stands, by being an active god who is actively adding to his realm, I've actually punished my order - Nocht, who has a very small realm, would take RL days to defeat in an orderwar, whereas mine would end in a matter of a single respawn of my godrealm.

I hadn't thought of that, it's a fair point. A simple solution might be to equalize the realm mobs that spawn for the duration of the war. A more complex solution incorporates the idea of expanding realms for cults - make cult realms/spawns a standard size, and make these the only ones which effect the score.

QUOTE
Limiting cults to just the owner seems to me the only 'fair' way to do it - it's their cult.

Respectfully disagree. "My effort for the benefit of the whole," is a common mindset in several orgs.

QUOTE
Particularly, the way it seems to me the best way of doing it right now is, to strip cults out of Ascendance, make a new skillset (Veneration or something), fill it in with more cult stuff relative to cult conflict, some more rites, some godrealm stuff, etc, and then all members of the cult have access to the skillset - except, their proficiency in it is the same as the cult leader's, and the cult leader is the only person who can learn in it (probably spending lessons, like Ascendance is now). Then, only the cult leader has access to the major rites (stuff like portals, glory, intervention, prospicience), while other members might have access to lesser abilities that have less far-reaching effects.

I like the direction this is heading. Ascendance isn't lessons now, not sure if that was a typo or a suggestion. Either essence or lessons would be okay, though you probably do want the emphasis on essence as per... the entire rest of this thread biggrin.gif

QUOTE
And, the mere cost of cults alone should tell you they're not designed for multiple people to use a single cult's pool. You're getting what, 5-6 people using the same abilities that cost a ton of essence (more than 1/4th of my total essence, and I basically get a ton of offerings from Celest) for a single person. Sorry, this would be akin to raising one person an ascendant, and then suddenly all demigods are basically ascendants. I'm not buying it. And I most strongly advise not arguing the point, because I'm just going to get agitated - it's so blatantly imbalanced and a bug, the notion of 'Well, I thought it was intended that an infinite number of people can use something designed for a single person' is so ludicrous I'm just going to get upset. tongue.gif

I wasn't trying to sell it. You say it's not working as intended, and I accept that. I was just saying that my first thought was "this is good" as opposed to "this is too good to be true."

QUOTE
Cults are, as has been said, cost-prohibitive. Yes, I doubt your average god will have more than 1 or 2. I think that's how it should be.

Agreed - my point was only if you're already limiting possible achievement in one arena (VA), but then shunt unique pk-relevant powers into another, equally limited position (Avatar) the result is more likely to be one guy wearing both hats, rather than 2 guys in either position, which imo would be a bad thing.
Mirami2010-03-25 23:58:30
@Shuyin's idea:

I like them, but it feels like a nerf to illusions, seeing as Fireworks is 10p. Sparkles would be okay for demigods, but I can't see the rationale behind giving Demigods full fireworks for no power, when it takes a highly skilled glamourist to do the same feat with power.

Sparkles would be good, though! Illusions at full h/m/e with long balance would be cool too.

I was thinking about a WEAVE NATURE kind of deal, but that would be abusable in grief-and-run.

EDIT: Sparkles are the room-wide ones, fireworks are the area ones.