Saran2010-04-17 04:28:04
I've been looking over the tradeskills thanks to the lessons I now have and skillflexing. I would like to take up artisan again but I just can't convince myself to do it because it just does not seem like it would be worth it.
I remember forever ago suggesting clockwork constructs and I still think that this would be an interesting addition to artisans, The main issue is just what they would actually do.
Of course the first thing that comes to mind are little toys that people can use, clockwork objects that do simple tasks maybe a delivery pet that doesn't return and can only function outdoors. You would need to wind or crank the doohickies and if they're not wound enough they might end up in a random location in either your area or the targets.
Another idea was larger objects more for organisations rather than individual players. Remembering the great gizmo, it could be interesting if cities/communes could have one of these devices constructed with an artisan/enchanter team to provide some form of teleport, though as this already exists with paintings it could provide an outdoors equivalent or an unstable version that just dumps you in some random location on prime.
The gizmo idea is just an extension of the idea, it came along when I was trying to find a word that could work rather than construct and I found these words that reminded me of the gnomes.
I'm still wondering about the possibility of a thingamajig that you could purchase to construct furniture for you.
I remember forever ago suggesting clockwork constructs and I still think that this would be an interesting addition to artisans, The main issue is just what they would actually do.
Of course the first thing that comes to mind are little toys that people can use, clockwork objects that do simple tasks maybe a delivery pet that doesn't return and can only function outdoors. You would need to wind or crank the doohickies and if they're not wound enough they might end up in a random location in either your area or the targets.
Another idea was larger objects more for organisations rather than individual players. Remembering the great gizmo, it could be interesting if cities/communes could have one of these devices constructed with an artisan/enchanter team to provide some form of teleport, though as this already exists with paintings it could provide an outdoors equivalent or an unstable version that just dumps you in some random location on prime.
The gizmo idea is just an extension of the idea, it came along when I was trying to find a word that could work rather than construct and I found these words that reminded me of the gnomes.
I'm still wondering about the possibility of a thingamajig that you could purchase to construct furniture for you.
Zallafar2010-04-17 04:45:02
"Apparatus" is a pretty good word.
Saran2010-04-17 05:02:07
QUOTE (Zallafar @ Apr 17 2010, 02:45 PM) <{POST_SNAPBACK}>
"Apparatus" is a pretty good word.
True, though apparatus gives me the image of something stationary so would not be as suitable for little toys that do things, but might work for bigger things.
The problem I think is that artisan is very much an... optional extra skill the only thing that is really close to it is bookbinding but you still need bookbinders thanks to the library system.
Two ways to go are to give artisans more things that can be sold in shops, or give them things that are useful to orgs either way... prized needs to be buffed/replaced.
Lendren2010-04-17 11:54:42
Given the way tinkering is described, it now seems even more unlikely that artisans will ever get that kind of stuff. The divide seems to be that artisans can make the gears, but only tinkerers can make it so they do something interesting. While it would be cool to make Prized around Virtuoso and give artisans a Transcendent boost-skill worth having, and have it take the form of a clockwork companion (I still like the idea of one that can show you your DIAG every ten or some number of seconds without equilibrium loss), the only way they'd do it is if the artisan needed a tinkerer to activate it, and no one else's trans-tradeskill boost requires another tradeskill to make it work (beyond getting the ingredients).
Xenthos2010-04-17 14:19:07
QUOTE (Lendren @ Apr 17 2010, 07:54 AM) <{POST_SNAPBACK}>
Given the way tinkering is described, it now seems even more unlikely that artisans will ever get that kind of stuff. The divide seems to be that artisans can make the gears, but only tinkerers can make it so they do something interesting. While it would be cool to make Prized around Virtuoso and give artisans a Transcendent boost-skill worth having, and have it take the form of a clockwork companion (I still like the idea of one that can show you your DIAG every ten or some number of seconds without equilibrium loss), the only way they'd do it is if the artisan needed a tinkerer to activate it, and no one else's trans-tradeskill boost requires another tradeskill to make it work (beyond getting the ingredients).
Splendors take an enchanter, I thought.
Zallafar2010-04-17 17:38:33
QUOTE (Xenthos @ Apr 17 2010, 07:19 AM) <{POST_SNAPBACK}>
Splendors take an enchanter, I thought.
They do.
Lendren2010-04-17 18:30:34
QUOTE (Zallafar @ Apr 17 2010, 01:38 PM) <{POST_SNAPBACK}>
They do.
Oh, that's a good point. Plus tinkerers aren't limited to any subset of nations. Okay, bring on the clockwork trans item for artisans!
Druken2010-04-17 18:52:47
:facebooklike:
Unknown2010-04-17 19:05:37
Make it so tinkerers can make an item that an artisan can use to pre-construct furniture and sell it in a ship. Kind like an automatic ikea-kit.