Aubrey2010-07-21 19:30:34
So uh what's with all the similar names lately? The biggest group I know is Alianna, Alainna, Alaina, Alainn, and now Aliena. Obviously those weren't planned, so it's just kind of funny, but the ones that are clearly planned (like the Moko/Moki/Moku "triplets") really annoy me. I don't know why, there's just something about it that comes off as extremely obnoxious. Some people think it's cute, but for me the cute factor wore off after the first time I saw it, and now I've seen it about half a dozen times in the last two months. I don't get it. Why do people do this?
Gregori2010-07-21 19:31:21
I love favouring people for Air raids on the Airplane.
Furien2010-07-21 20:40:17
Whenever Raezon shows up in-game I keep wanting to creep over to his Fulcrux and have a chat with him.
But that would be so very wrong of me.
But that would be so very wrong of me.
Furien2010-07-21 21:27:51
So much for RP.
Rodngar2010-07-21 21:36:45
I hate the fact that I'm the one potentially looking at punishment for going and attacking my enemies - even if it is on Prime. The Avenger system is a pile of loopholes, logical inconsistencies, and restrictive red tape that does more to detract from combat than anything I've ever seen in any other IRE game. It is startling how absolutely oppressive it is, considering that it turns Prime plane in to a safe haven to hide from all your worries. I know somebody is going to tell me "it prevents people from griefing!", but griefing will always exist so long as the game exists and that is that. I can understand Avenger if it only protected peoples of level 1 to 21, and people whom are FRACTIONS of your might, but not grown up players.
EDIT: My point is I should never have to live in fear for successfully killing an enemy anywhere, and there's only so much you can do to encourage one on one combat - the moment you touch an smob or an elemental lord, it is a swarm vs. you.
EDIT: My point is I should never have to live in fear for successfully killing an enemy anywhere, and there's only so much you can do to encourage one on one combat - the moment you touch an smob or an elemental lord, it is a swarm vs. you.
Xenthos2010-07-21 21:41:04
QUOTE (Rodngar @ Jul 21 2010, 05:36 PM) <{POST_SNAPBACK}>
I hate the fact that I'm the one potentially looking at punishment for going and attacking my enemies - even if it is on Prime. The Avenger system is a pile of loopholes, logical inconsistencies, and restrictive red tape that does more to detract from combat than anything I've ever seen in any other IRE game. It is startling how absolutely oppressive it is, considering that it turns Prime plane in to a safe haven to hide from all your worries. I know somebody is going to tell me "it prevents people from griefing!", but griefing will always exist so long as the game exists and that is that. I can understand Avenger if it only protected peoples of level 1 to 21, and people whom are FRACTIONS of your might, but not grown up players.
I would take on this debate, but this has been beaten to death so many thousands of times now that even I am tired of it.
Suffice it to say that it's doing what it's intended to, I suppose.
Edit: Okay, I can't resist after all. Go attack them off-prime, the way it's intended!
Unknown2010-07-21 21:43:59
QUOTE (Rodngar @ Jul 21 2010, 09:36 PM) <{POST_SNAPBACK}>
I hate the fact that I'm the one potentially looking at punishment for going and attacking my enemies - even if it is on Prime. The Avenger system is a pile of loopholes, logical inconsistencies, and restrictive red tape that does more to detract from combat than anything I've ever seen in any other IRE game. It is startling how absolutely oppressive it is, considering that it turns Prime plane in to a safe haven to hide from all your worries. I know somebody is going to tell me "it prevents people from griefing!", but griefing will always exist so long as the game exists and that is that. I can understand Avenger if it only protected peoples of level 1 to 21, and people whom are FRACTIONS of your might, but not grown up players.
EDIT: My point is I should never have to live in fear for successfully killing an enemy anywhere, and there's only so much you can do to encourage one on one combat - the moment you touch an smob or an elemental lord, it is a swarm vs. you.
EDIT: My point is I should never have to live in fear for successfully killing an enemy anywhere, and there's only so much you can do to encourage one on one combat - the moment you touch an smob or an elemental lord, it is a swarm vs. you.
Rod, seriously, you walked in to prime Halli and killed Renthur twice. I know you fully expected it and aren't upset about getting avengered, so I know this isn't a "rawr rage" post, but still.
There are valid complaints about Avenger. There are rousing debates to be had. But, what's the line to draw between what you did and "greefing"? Heck, to Renthur, it probably felt a lot like "greefing".
As for the swarm comment, that happened anyway, right?
Rodngar2010-07-21 21:44:25
QUOTE (Xenthos @ Jul 21 2010, 05:41 PM) <{POST_SNAPBACK}>
I would take on this debate, but this has been beaten to death so many thousands of times now that even I am tired of it.
Suffice it to say that it's doing what it's intended to, I suppose.
Edit: Okay, I can't resist after all. Go attack them off-prime, the way it's intended!
Suffice it to say that it's doing what it's intended to, I suppose.
Edit: Okay, I can't resist after all. Go attack them off-prime, the way it's intended!
But why is it OK to kill somebody repeatedly off Prime, but not OK to kill somebody once or twice ON Prime? Exactly what rationale is it, especially when killing ON Prime is theoretically harder, and is ALREADY roadblocked by so, so, so many things? Why is it that when I'm raiding an org's areas (on Prime, a place I could reach and incite a fight in), it is acceptable to enforce a system that makes me have to walk on eggshells for 25 - 30 IRL days simply because I'm killing people who are my enemies IC?
EDIT: This isn't me being sad or even frustrated, but I've never questioned the system until now I am genuinely curious.
Ileein2010-07-21 21:52:14
Because Prime is supposed to be something of a haven from lulzPK. Having played the other IRE games in my time, I know that I vastly prefer having one plane where I don't have to worry about getting randomly killed in a raid. Mostly. *peer*
Lendren2010-07-21 21:52:24
QUOTE (Aubrey @ Jul 21 2010, 03:30 PM) <{POST_SNAPBACK}>
So uh what's with all the similar names lately? The biggest group I know is Alianna, Alainna, Alaina, Alainn, and now Aliena. ... I don't get it. Why do people do this?
I can take the blame for Alainn: Linwe and I had picked the name long, long before -- as with all their "by blood" children the name is a word in Trialante's language. By the time it was 18 game years later, an Alianna had become well known, but we decided not to retcon the name we'd been using all along because of that. Sorry, Alianna.
Furien2010-07-21 21:53:16
(temporary derail)
Shops come up for sale with absolutely no warning for 80k when I'm utterly broke (guard influencing), and they get scooped up within the day.
There goes my last chance to get a shop of my own that isn't being sold millions of gold overpriced. What the $&@!, man.
(Some asshat in Gaudi better get shrubbed REAL SOON)
Shops come up for sale with absolutely no warning for 80k when I'm utterly broke (guard influencing), and they get scooped up within the day.
There goes my last chance to get a shop of my own that isn't being sold millions of gold overpriced. What the $&@!, man.
(Some asshat in Gaudi better get shrubbed REAL SOON)
Rodngar2010-07-21 21:55:49
QUOTE (Ileein @ Jul 21 2010, 05:52 PM) <{POST_SNAPBACK}>
Because Prime is supposed to be something of a haven from lulzPK. Having played the other IRE games in my time, I know that I vastly prefer having one plane where I don't have to worry about getting randomly killed in a raid. Mostly. *peer*
OK, that is understandable. My only actual question is, what mechanically prevents cities from doing that themselves instead of having a system that stifles combat on an entire plane? I was just told some things about guards and yaddah yaddah, so I can chalk that up to why. I just personally don't see why a system must exist for this purpose instead of simply making city defenses a lot tighter/stronger/mobile mechanically. Call it a questioning of the system, really. I'm OK with being suspect and ++ from somebody, really, so I'll take the deaths when I get them, but I'm just questioning the purpose of using a chainsaw where a butterknife would do.
Aliod2010-07-21 21:57:04
QUOTE (Rodngar @ Jul 21 2010, 09:55 PM) <{POST_SNAPBACK}>
OK, that is understandable. My only actual question is, what mechanically prevents cities from doing that themselves instead of having a system that stifles combat on an entire plane? I was just told some things about guards and yaddah yaddah, so I can chalk that up to why. I just personally don't see why a system must exist for this purpose instead of simply making city defenses a lot tighter/stronger/mobile mechanically. Call it a questioning of the system, really. I'm OK with being suspect and ++ from somebody, really, so I'll take the deaths when I get them, but I'm just questioning the purpose of using a chainsaw where a butterknife would do.
Apparently someone in this conversation has never seen what spreading butter with a chainsaw will do
That person is Roddy...
Xenthos2010-07-21 21:59:24
QUOTE (Rodngar @ Jul 21 2010, 05:55 PM) <{POST_SNAPBACK}>
OK, that is understandable. My only actual question is, what mechanically prevents cities from doing that themselves instead of having a system that stifles combat on an entire plane? I was just told some things about guards and yaddah yaddah, so I can chalk that up to why. I just personally don't see why a system must exist for this purpose instead of simply making city defenses a lot tighter/stronger/mobile mechanically. Call it a questioning of the system, really. I'm OK with being suspect and ++ from somebody, really, so I'll take the deaths when I get them, but I'm just questioning the purpose of using a chainsaw where a butterknife would do.
This is Lusternia's way of trying to emphasize that there is more to the game than the lolcombat; you can do stuff on Prime, in territories you are not an enemy of, without excessive force being brought to bear upon you. This allows for a lot of the influencing, some of the hunting, some of the questing, etc. For the high-end stuff you're going to generally be leaving Prime and heading to unprotected areas, which is how they deal with the "high-ends not being protected by Avenger".
Give them things to do not on Prime and they don't stick around on Prime all day.
Ileein2010-07-21 22:00:43
Partially, I think, because cities aren't the entirety of the Prime plane. Also, because Lusternia has the Avenger system instead of PK rules, meaning it doesn't have the slew of issues that pretty much all of the other IRE games have. If we just got rid of Avenger (which has its own set of problems, don't get me wrong) and replaced it with beefing up city defense, we'd have literally no administrative word as to when killing is hunky-dory and when restraint is necessary. And as we've heard liberally on certain other threads in this forum, expecting restraint in copious amounts from the playerbase (pretty much any playerbase, really) is like expecting a freak storm to sweep up the contents of Fort Knox and deposit them on your front lawn in pretty little piles.
Aliod2010-07-21 22:02:58
QUOTE (Ileein @ Jul 21 2010, 10:00 PM) <{POST_SNAPBACK}>
Partially, I think, because cities aren't the entirety of the Prime plane. Also, because Lusternia has the Avenger system instead of PK rules, meaning it doesn't have the slew of issues that pretty much all of the other IRE games have. If we just got rid of Avenger (which has its own set of problems, don't get me wrong) and replaced it with beefing up city defense, we'd have literally no administrative word as to when killing is hunky-dory and when restraint is necessary. And as we've heard liberally on certain other threads in this forum, expecting restraint in copious amounts from the playerbase (pretty much any playerbase, really) is like expecting a freak storm to sweep up the contents of Fort Knox and deposit them on your front lawn in pretty little piles.
I don't expect restraint, I would expect common sense, meaning my hopes of finding that in great quantities would be on par with me spreading butter on toast with a chainsaw.
Xenthos2010-07-21 22:06:42
QUOTE (Aliod @ Jul 21 2010, 06:02 PM) <{POST_SNAPBACK}>
I don't expect restraint, I would expect common sense, meaning my hopes of finding that in great quantities would be on par with me spreading butter on toast with a chainsaw.
You have really taken to that, haven't you?
Aliod2010-07-21 22:08:44
QUOTE (Xenthos @ Jul 21 2010, 11:06 PM) <{POST_SNAPBACK}>
You have really taken to that, haven't you?
I am sorry I can't help it, I use it as a persona as sorts, the thing that lets you look onto the world unafraid! Which would mean I have a chainsaw for a face
Which makes me awesome!!!
Lendren2010-07-21 22:20:13
Sounds like it makes you someone who should come over my place this weekend and help me, I've got a few trees need felling and my chainsaw's not up to the challenge of one or two of them! Leave the butter home, though.
Xenthos2010-07-21 22:35:45
Who had the bright idea to take cavefishers... and make them 1) Stronger, 2) Undead, 3) Give Paralysis, 4) Web, and 5) Clump up even more than normal fishers?
Sheesh!
Sheesh!