Tweets 2

by Eventru

Back to Common Grounds.

Unknown2010-07-23 16:56:30
I don't really get the reason why guild hall raids are causing a whole ocean to overflow with tears. Aside from the tutor and the occasional guild pet, what else is there in them? E-pride? confused.gif
Unknown2010-07-23 16:57:53
QUOTE (Lendren @ Jul 24 2010, 12:54 AM) <{POST_SNAPBACK}>
Incidentally, it would sure be nice, really really nice, if the Glomdoring epic quest didn't have to involve aggressive creatures killing Seren level-21s every time they try to turn in weevils or collect pixies. That would sure ease a lot of this stuff. Heck, just making the spawn a bit more selective about who they attack would be a lovely wonderful thing.


Mag's epic quest involves releasing gorgogs. That's the way of the (Lusternian) world. Just teach your novices to use the tree bridges more, and avoid the road. NATURE > ROAD.
Ileein2010-07-23 17:00:17
Doesn't the Mag quest also eat the gorgogs, assuming it's done properly and as a part of the quest itself?
Talan2010-07-23 17:05:50
QUOTE (Zarquan @ Jul 23 2010, 12:47 PM) <{POST_SNAPBACK}>
The four of you couldn't stop her in time and your reaction tells a lot, too. tongue.gif

This is an example of where the avenger system fails. She vitaed and just keeps swinging... I'm not willing to get peaced for my excessive "griefing" by killing her a second time. Congratulations though on successfully thwarting the notorious Siam though.
Shaddus2010-07-23 17:09:05
QUOTE (Talan @ Jul 23 2010, 12:05 PM) <{POST_SNAPBACK}>
This is an example of where the avenger system fails. She vitaed and just keeps swinging... I'm not willing to get peaced for my excessive "griefing" by killing her a second time. Congratulations though on successfully thwarting the notorious Siam though.

You could always petition the admin to make centaurs and spawn enemy. You know, so people can't stop you.

Edit: No, I'm not serious. I'm being facetious.
Lendren2010-07-23 17:09:46
QUOTE (Alacardael! @ Jul 23 2010, 12:56 PM) <{POST_SNAPBACK}>
I don't really get the reason why guild hall raids are causing a whole ocean to overflow with tears.

This is almost laughable given how Serenwilde's borders are more permeable than a sponge, and get-away skills are so many times better than trap skills such that the raiders can pretty much always get away, but... it's considered a huge tactical weakness to have our enemies have a place they can go within our borders that most of us can't get to. Thus, we get bitched out ten ways from Sunday every time. And we've been chasing this bug for the entire history of the game and I'm just sick to the teeth of it.

This is assuming of course we've already sliced off the piece of "who we are" in which we care about our home or our principles, and fed it to the ever-devouring Vengeance for Vengeance Machine.
Unknown2010-07-23 17:19:12
QUOTE (Nienla @ Jul 23 2010, 06:32 PM) <{POST_SNAPBACK}>
Wrong. I don't raid when none of you have defenders around. I actually enjoy it when you have defenders around. That's entire reason why I raid: To illicit a response.


*elicit

Now please come kill me IG because I feel like such a dick for doing this. D:
Talan2010-07-23 17:27:26
QUOTE (Shaddus Mes'ard @ Jul 23 2010, 01:09 PM) <{POST_SNAPBACK}>
You could always petition the admin to make centaurs and spawn enemy. You know, so people can't stop you.

It would be nice if they were enemy territory, though I imagine it's not because it is designed to be a low-level hunting ground. It's not a matter of 'so people can't stop us', but rather one of 'so we're not penalized for defending the mob'.
Shaddus2010-07-23 17:29:32
QUOTE (Talan @ Jul 23 2010, 12:27 PM) <{POST_SNAPBACK}>
It would be nice if they were enemy territory, though I imagine it's not because it is designed to be a low-level hunting ground. It's not a matter of 'so people can't stop us', but rather one of 'so we're not penalized for defending the mob'.

Which is fine, I think if a mob is required for your epic, you should be able to defend it in some way. I'm not sure if the admin would be able to code this in though. What differentiates between someone trying to stop you, and a novice/midbie hunting? What keeps you from taking someone who is the second, and turning them into the first and using the system against them?

I'm not saying you would, I'm just saying it's possible. On the other hand, letting people be enemied to Spawn/Centaurs would hamper you because Serenwilde could defend the Centaurs.

Edit: Of course, what would this mean for your defending Marani against Magnagorans trying to slay her?
Unknown2010-07-23 17:32:31
Tricky situation. On one hand, Hifarae is clearly designed to be a low-level hunting ground. On the other hand, it's also part of Epic Quests - Serenwilde's and Glomdoring's. At least the gorgog quest is in a mid- high-level hunting ground.

EDIT: Also, both the horde and the centaurs are in one area. As far as I know, if they were made to enemy, they'd have to be split into new territories (areas).
Shaddus2010-07-23 17:33:51
QUOTE (Alacardael! @ Jul 23 2010, 12:32 PM) <{POST_SNAPBACK}>
Tricky situation. On one hand, Hifarae is clearly designed to be a low-level hunting ground. On the other hand, it's also part of Epic Quests - Serenwilde's and Glomdoring's. At least the gorgog quest is in a mid- high-level hunting ground.

Exactly. Honestly, I think any place you could ostensibly consider as a hunting ground shouldn't enemy. And yes, I include Kephera and Illithoid in that. Of all the people who slay kephera/illithoid hunters, 90% of it just do it so they can kill the person, not out of any idea of loyalty/defending.
Talan2010-07-23 17:36:25
QUOTE (Alacardael! @ Jul 23 2010, 01:32 PM) <{POST_SNAPBACK}>
Tricky situation. On one hand, Hifarae is clearly designed to be a low-level hunting ground. On the other hand, it's also part of Epic Quests - Serenwilde's and Glomdoring's. At least the gorgog quest is in a mid- high-level hunting ground.

And 90% of it is conducted in enemy territory. And it doesn't take 3+ hours to do. Just letting off some steam. I think both sides wish that this particular area wasn't involved in the epic cycle.
Krellan2010-07-23 17:37:49
Oh hey Lendren, you ever try uh...Nexus distort?
Lendren2010-07-23 17:40:41
QUOTE (Talan @ Jul 23 2010, 01:36 PM) <{POST_SNAPBACK}>
And 90% of it is conducted in enemy territory. And it doesn't take 3+ hours to do. Just letting off some steam. I think both sides wish that this particular area wasn't involved in the epic cycle.

All I suggested was that spawn be changed to not attack people under level 50 or something, for the sake of the young. Asking for much more than that is probably going to weaken any chance of getting anything improved.
Siam2010-07-23 17:42:21
QUOTE (Nienla @ Jul 23 2010, 09:52 PM) <{POST_SNAPBACK}>
Er. Unless you're referring to me, I've only done it twice. I don't know who else has done it, but when I say I won't do something, I won't. However, when Serenwilde does something stupid like AM raids after I've made an agreement to leave them be, then you'll see me raiding again (which has been the case the past three times). As I said, leave Glom's alone while they're doing Hifarae, and I won't pester Serenwilde. It's that simple, really. We won't even kill the centaurs so you can do the counterquest.


It would have been WAY better if some git didnt' decide to mess up a quest that took someone more than 15++ OOC hours of doing/preparing/etc. Where's consideration in that?
Lendren2010-07-23 17:45:11
QUOTE (Krellan @ Jul 23 2010, 01:37 PM) <{POST_SNAPBACK}>
Oh hey Lendren, you ever try uh...Nexus distort?

Yes, I have. It's sometimes helpful, but even combined with gravity and webbers, not quite enough to keep a raider pinned down.

This is where you tell me that it's my fault and I'm obviously an idiot, and get away with it. Let's save that step and take it as written.

After that, I would note that it's kind of ridiculous that we have to spend such a high price just to get the playing field almost-but-not-quite to the "level" place it ought to have started, and even if it actually did level it, even if it did mean the person who starts the fight has to bear some consequence or risk, that wouldn't make it right. Then you'd probably roll your eyes at me and we'd find ourselves staring across the gulf of "is it a world or a tactical exercise simulator" we always end up staring across. And since your side seems to have won that argument, you'd win.

So let's just leave it at that.
Xenthos2010-07-23 17:45:59
QUOTE (thisismydisplayname @ Jul 23 2010, 01:42 PM) <{POST_SNAPBACK}>
It would have been WAY better if some git didnt' decide to mess up a quest that took someone more than 15++ OOC hours of doing/preparing/etc. Where's consideration in that?

It's kind of tradition to play with people doing their epic quests. With the Mag/Celest ones, it's even a requirement if both are working on it (only one side can win the sea battle).
Xenthos2010-07-23 17:46:37
QUOTE (Lendren @ Jul 23 2010, 01:45 PM) <{POST_SNAPBACK}>
Yes, I have. It's sometimes helpful, but even combined with gravity and webbers, not quite enough to keep a raider pinned down.

They can't get out of the guildhall via track, flow, etc. if it is distorted. tongue.gif
Unknown2010-07-23 17:47:34
QUOTE (thisismydisplayname @ Jul 24 2010, 01:42 AM) <{POST_SNAPBACK}>
It would have been WAY better if some git didnt' decide to mess up a quest that took someone more than 15++ OOC hours of doing/preparing/etc. Where's consideration in that?

I still remember when Chalcedony was doing her epic quest and I helped her out. We had to do the Hand twice, and that alone once was more than double that amount of time.
Lendren2010-07-23 17:49:27
QUOTE (Xenthos @ Jul 23 2010, 01:46 PM) <{POST_SNAPBACK}>
They can't get out of the guildhall via track, flow, etc. if it is distorted. tongue.gif

By the time we know they've attacked, they're already out. Our guild tutor goes down in about two hits. At that point, they can pretty much walk where they like. I'm sure Nienla will claim she actually had to crawl for three miles over broken glass to get out or something, but in practice, no one's ever actually been stopped during this kind of raid, which somewhat suggests it's non-trivial to stop them.