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by Eventru

Back to Common Grounds.

Unknown2010-07-23 18:29:25
New topic:

QUOTE
o Distortion prevents transversing through rifts and gates.


Goodbye, iron fist of conquest, it was nice knowing you. Good thing we switched.

Now I feel that with these changes, village distort probably shouldn't last forever now.

Otherwise, no one will ever use conquest again. Like figurines.

Oh man, not even iron fist of conquest is gone, no one will be converting miners now either.
Razenth2010-07-23 18:31:10
As we know, to win Lusternia, you got to grief the opposing org hard enough for the admin to make mechanical changes to the game to stop you. What say the Nobel panel for grief say about awarding this prize to Nienla?
Nienla2010-07-23 18:31:10
Lol@Estarra

Edit: Like Thul, I have reached an echelon of grief reserved for those that have gotten mechanics changed because of them. I am proud.
Unknown2010-07-23 18:32:25
Oh nice. The Mob is gathering. I will postpone sleeping for another hour.
Razenth2010-07-23 18:33:12
Man, I really got to log these somewhere. Anyone wanna help?
Sylphas2010-07-23 18:33:32
Alchemists are back to having no trade arti, wonderful. Now to see about getting my credits back.
Krellan2010-07-23 18:33:41
I think this is just some secret plot to make niche classes more popular. The underlying message is, if you want to grief, change to class X.
Nienla2010-07-23 18:34:52
QUOTE (Krellan @ Jul 23 2010, 02:33 PM) <{POST_SNAPBACK}>
I think this is just some secret plot to make niche classes more popular. The underlying message is, if you want to grief, change to class X.


Fine. I'll just change to Nekotai.
Siam2010-07-23 18:35:13
QUOTE (Sojiro @ Jul 24 2010, 02:29 AM) <{POST_SNAPBACK}>
New topic:



Goodbye, iron fist of conquest, it was nice knowing you. Good thing we switched.

Now I feel that with these changes, village distort probably shouldn't last forever now.

Otherwise, no one will ever use conquest again. Like figurines.

Oh man, not even iron fist of conquest is gone, no one will be converting miners now either.


I use figurines. Nienla will soon, too. We'll have a free-for-all between my Brennan and her 10 Shikaris. ninja.gif
Unknown2010-07-23 18:37:00
What are you talking about, Sylphas? You have the Gloves of Mastery. The keg rune thing was a bug that could produce extra refills just by pouring back and forth, if I understood that correctly.
Krellan2010-07-23 18:39:42
I think the gloves of mastery is exactly what he's talking about. Those are awful trade artifacts for alchemists. Great for enchanters.

But i do understand the change cause otherwise you could produce fills by pouring things back and forth between artifact vials.
Unknown2010-07-23 18:40:23
QUOTE (Nienla @ Jul 23 2010, 07:34 PM) <{POST_SNAPBACK}>
Fine. I'll just change to Nekotai.


Next up! A thread about how Nekotai need a 3 momentum behead and every-line-masked crotimine aura!

Positive tweet- getting a DP kill with my lil' aeromancer. And surviving getting wailed on! wub.gif westwind
Xenthos2010-07-23 18:40:24
QUOTE (Zarquan @ Jul 23 2010, 02:04 PM) <{POST_SNAPBACK}>
If there are no time of day/month restrictions, I don't get why it takes so many hours to do one quest. I did our side of the Hifarae quest in about an hour or so.

Serenwilde would be more sympathetic if we weren't already tired of the pain caused by Glomdoring. Yes, it's a vicious cycle. No, I don't like it any more than you do.

The quest is not balanced at all. It's far easier to stop one side than the other, because for the attack-the-Centaurs side it takes an absolute minimum of 2 hours assuming everything is there when you go to start.

One spawn of sweetgrass to start.

An hour later, another spawn of sweetgrass.

An hour later, the last spawn of sweetgrass.

When I'm helping people with this, I do the quest for the sickle between the second and third parts, just so it doesn't take the extra time after; but given that there is an actual hardcoded respawn time on sweetgrass and it's reset when Gromagh dies... yeah. If she dies you start all over and that adds about 3 hours (time to wait for Gromagh to respawn, then more sets of grass).

Krellan did it all right because Albiorix and I had just spent a fair bit of time working on the quest and Albiorix had the sickle and 2 spawn sets turned in (waiting for the whetstone to respawn for the third) when Krellan showed up.
Siam2010-07-23 18:41:17
QUOTE (Alacardael! @ Jul 24 2010, 02:32 AM) <{POST_SNAPBACK}>
Oh nice. The Mob is gathering. I will postpone sleeping for another hour.


I have postponed it for 10. Welcome!

Oh,hey. New drama. Finally.
Unknown2010-07-23 18:42:55
QUOTE (Xenthos @ Jul 23 2010, 07:40 PM) <{POST_SNAPBACK}>
The quest is not balanced at all. It's far easier to stop one side than the other, because for the attack-the-Centaurs side it takes an absolute minimum of 2 hours assuming everything is there when you go to start.

One spawn of sweetgrass to start.

An hour later, another spawn of sweetgrass.

An hour later, the last spawn of sweetgrass.

When I'm helping people with this, I do the quest for the sickle between the second and third parts, just so it doesn't take the extra time after; but given that there is an actual hardcoded respawn time on sweetgrass and it's reset when Gromagh dies... yeah. If she dies you start all over and that adds about 3 hours (time to wait for Gromagh to respawn, then more sets of grass).

Krellan did it all right because Albiorix and I had just spent a fair bit of time working on the quest and Albiorix had the sickle and 2 spawn sets turned in (waiting for the whetstone to respawn for the third) when Krellan showed up.


Its not like this is uncommon though. You've heard Esano's complaints about that epic balancing, and Gaudi's hand quest is far easier to grief than Halli's.
Sylphas2010-07-23 18:43:15
QUOTE (Zarquan @ Jul 23 2010, 02:37 PM) <{POST_SNAPBACK}>
What are you talking about, Sylphas? You have the Gloves of Mastery. The keg rune thing was a bug that could produce extra refills just by pouring back and forth, if I understood that correctly.


Gloves of Mastery are almost worthless for alchemists. If pouring back and forth really made infinite potions, that's surely a bug. Except the only time artifact kegs double their contents is when filled from an alembic, so I doubt that was the issue. They provided half-price kegs, basically, since you could fill it an then pour into another keg. Almost all other trade artifacts either double output or halve the time spent doing it. I bought a keg under the assumption that they did the same for alchemists.
Xenthos2010-07-23 18:48:15
QUOTE (Rainydays @ Jul 23 2010, 02:42 PM) <{POST_SNAPBACK}>
Its not like this is uncommon though. You've heard Esano's complaints about that epic balancing, and Gaudi's hand quest is far easier to grief than Halli's.

And if you raise Marani, Mag's is blocked for a while.

I'm not saying it's uncommon by any means, I am simply pointing out that just because one side takes 'only an hour,' it doesn't mean the other side is that easy.
Unknown2010-07-23 18:49:07
QUOTE (Rainydays @ Jul 24 2010, 02:42 AM) <{POST_SNAPBACK}>
Its not like this is uncommon though. You've heard Esano's complaints about that epic balancing, and Gaudi's hand quest is far easier to grief than Halli's.


Except that, Gromagh is a mob that can be killed by a level 30 character. She's not exactly Marani-super.
Unknown2010-07-23 18:50:12
QUOTE (Alacardael! @ Jul 23 2010, 07:49 PM) <{POST_SNAPBACK}>
Except that, Gromagh is a mob that can be killed by a level 30 character. She's not exactly Marani-super.


And the nomad camp wakabi is novice level bashing. Start over!

P.S. Check your robes.
Lendren2010-07-23 18:59:20
I'm sorry that this flow change had to come through throwing a hissy-fit. I never like to have things happen that way. But I'm also grateful to those who did it. It's something that's been asked for a number of times and I think it's a good step.

And, I didn't know that Hifarae was so unbalanced. That sucks for you guys. I've already always tried to find excuses not to interfere with those of you doing it, and I'll certainly try even harder to rationalize such. (And as I said before, I think it'd be easier to rationalize if not for the lowbie-killing issue, or if we could be sure we'd be able to do the counterquest after, at least.) Be nice if it weren't so imbalanced and fragile, though.