Aliod2010-04-29 19:19:21
QUOTE (Nienla @ Apr 29 2010, 06:09 PM) <{POST_SNAPBACK}>
My question is does BadLuck proc on the same level of failure of Stupidity (a solid 33%) or does it stack with Stupidity to give a 66% failure rate. If it does, I seriously doubt that Badluck really needs to be knocking people off bal for failed actions to begin with. You're essentially getting uncurable stupidity.
As I stated earlier Badluck proc is based off of the action, with focus mind having a 70% (7/10) chance of setting it off the next thing being focus body at about 40% (4/10) Then you have aggressive actions which seems to vary a bit but will be about 35% with the next thing being stancing, followed by the healing skillset which comes to about %10
Edit:: Note that eating, sipping, drinking, scratching your nose, smoking, or appyling do not cause it to set off
Gregori2010-04-29 19:34:08
Again, like I said I am fine with the stacking being changed because the amount of stacking possible is way to much. There just needs to be something to prevent focus mind spamming. As it stands now if just the balance loss change went through I would immediately code my system to do this:
- Because I have no malus for spamming it and I might as well do so till it cures something since I won't be suffering anymore balance loss till the first wears off. Shuyin's idea has merit and it does solve Geb's concern, I agree. Whether it makes the skill better, worse, or equal to what is intended would have to be seen in testing if it went in.
CODE
if badluck_balance == true and
  mental_affs == true or
  insanity == true then
  Send("focus mind")
end
  mental_affs == true or
  insanity == true then
  Send("focus mind")
end
- Because I have no malus for spamming it and I might as well do so till it cures something since I won't be suffering anymore balance loss till the first wears off. Shuyin's idea has merit and it does solve Geb's concern, I agree. Whether it makes the skill better, worse, or equal to what is intended would have to be seen in testing if it went in.
Unknown2010-04-29 19:48:13
I noticed that one badluck message is a salt package, which people carry to shield each other, bursts and gets into someone's eyes.
This makes me wonder, are there things you can do (like not have salt in your inventory) to minimize the chances of you getting hit with bad luck? It wouldn't surprise me if that's the case!
This makes me wonder, are there things you can do (like not have salt in your inventory) to minimize the chances of you getting hit with bad luck? It wouldn't surprise me if that's the case!
Aliod2010-04-29 19:49:11
Hehe I doubt it, or else how you would explain the mirrors or the falling ladder, or the sparrows, or the black cat?
Unknown2010-04-29 19:50:48
Black cats are a given!
But yeah, obviously I'm wrong there... was just speculating... but it could be a cool way to modify the skill. There's no such thing as good or bad luck!
But yeah, obviously I'm wrong there... was just speculating... but it could be a cool way to modify the skill. There's no such thing as good or bad luck!
Aliod2010-04-29 19:54:45
I beg to differ, apparently the key to having goodluck is to hug yourself when you wake up and imagine all the -good- things that you want to happen
You imagine all the good and wonderful things that can happen to you, and make them manifest.
You imagine all the good and wonderful things that can happen to you, and make them manifest.
Unknown2010-04-29 19:56:21
Hmmm, so if you hug yourself before doing focus mind, the chance for badluck to proc could drop off?
Aliod2010-04-29 19:57:00
^ This plz
Geb2010-04-29 22:52:12
QUOTE (Gregori @ Apr 29 2010, 07:34 PM) <{POST_SNAPBACK}>
Again, like I said I am fine with the stacking being changed because the amount of stacking possible is way to much. There just needs to be something to prevent focus mind spamming. As it stands now if just the balance loss change went through I would immediately code my system to do this:
- Because I have no malus for spamming it and I might as well do so till it cures something since I won't be suffering anymore balance loss till the first wears off. Shuyin's idea has merit and it does solve Geb's concern, I agree. Whether it makes the skill better, worse, or equal to what is intended would have to be seen in testing if it went in.
CODE
if badluck_balance == true and
  mental_affs == true or
  insanity == true then
  Send("focus mind")
end
  mental_affs == true or
  insanity == true then
  Send("focus mind")
end
- Because I have no malus for spamming it and I might as well do so till it cures something since I won't be suffering anymore balance loss till the first wears off. Shuyin's idea has merit and it does solve Geb's concern, I agree. Whether it makes the skill better, worse, or equal to what is intended would have to be seen in testing if it went in.
Some of you seem to be unable to see the bonuses you are gaining already even without the BadLuck balance stacking with itself. Let me point a bit of it out for you.
1. You still have a chance (70% someone mentioned) to knock a person off-balance via badluck if the person uses focus mind. Now, when I am talking about stacking, reread my first statement concerning it on my original post. I was talking about it stacking with itself perpetually. It should not stack with itself, it can still stack with other means of balance loss. So still, the time for the balance loss can be extended if the person happens to focus mind while off-balance from other actions and BadLuck procs. My main concern was that it was continuously stacking with itself without limit, which is too much. So, you still have the bonus of decreasing a person's offense and mobility even sans the stacking it was doing with itself.
2. We all know that Focus Mind always cures Insainity/Timewarp first. Considering that fact, what does both of them allow you to do concerning normal mental afflictions that have focus mind as an alternative cure? Why yes, it allows you to now herb stack many of them better than you could before. It opens the door for afflictions like Stupdity and Reckless being more worrisome, since now you can directly stack them with other afflictions that they normally would not stack with (i.e. blindness). With BadLuck you gain an even greater boon, because the person also has to consider the malus of possible balance loss if he tries to even cure one of those affictions via focus mind even if he does not have temporary insanity.
Essentially Temporary Insanity and Bad Luck combined already give enough bonuses to your offense (and defense) that there is no reason to give it anything else after the stacking with itself is resolved. Mind afflictions are now more powerful in the hands Paradigmatics/Aeonic users just with the inclusion of the TempInsanity/TimeWarp curing mechanics. The addition of the failed action attempt (70% as quoted by one of the Paradigmatics users) with focus mind and a balance loss (though not stacking with itself) is powerful enough. I have no clue why any of you would feel you need even more to have a useful skill.
On Shuyin's solution to the problem, would not a 70% failure rate on focus mind along with focus balance being taken be too much? If we did change it to work the way he is suggesting, that failure rate would have to be reduced, since the overall failure on the focus mind action would still stack with stupidity. Also have to remember that BadLuck works on other actions (it just procs on Focus Mind by far the most), so the malus it gives when procing on other actions would still be there (which I assume would remain as balance loss).
Xavius2010-04-29 23:19:36
Insanity just doesn't stack that substantially through its passives. It's not like Pyromancy and the burn levels. Badluck could give a 100% failure rate, and it'd still be fine. Don't be lazy. Fix your system. Badluck means no focus mind. It wouldn't be the first skill out there that punishes you for improper scripting.
(Soji's focus balance loss suggestion still looks better than infinite balance loss.)
(Soji's focus balance loss suggestion still looks better than infinite balance loss.)
Unknown2010-04-29 23:29:59
Oh boy, Xavius' misinterpretation along with Geb's suggestion seems like a good idea too:
Make a failed focus mind with badluck only take focus balance (no actual balance loss) while at the same time re-evaluating how often badluck procs on everything.
Make a failed focus mind with badluck only take focus balance (no actual balance loss) while at the same time re-evaluating how often badluck procs on everything.
Geb2010-04-29 23:48:36
QUOTE (Xavius @ Apr 29 2010, 11:19 PM) <{POST_SNAPBACK}>
Insanity just doesn't stack that substantially through its passives. It's not like Pyromancy and the burn levels. Badluck could give a 100% failure rate, and it'd still be fine. Don't be lazy. Fix your system. Badluck means no focus mind. It wouldn't be the first skill out there that punishes you for improper scripting.
(Soji's focus balance loss suggestion still looks better than infinite balance loss.)
(Soji's focus balance loss suggestion still looks better than infinite balance loss.)
Heh, you have no clue of what I was talking about. Who was talking about insanity stacking substantially to do what I mentioned? I suggest you reread what I wrote.
You also have the nerve to try to insult me about fixing my system, without any clue of if I already fixed it or not (which it was, since I actually do code my own system). Also, do you even have your own system? If not, I suggest you refrain from telling a person if they need to fix their system or not.
Also, if you need a demonstration of what I mean about TimeWarp/TempInsanity, let me know and I am willing to demonstrate for you.
Gregori2010-04-29 23:53:34
QUOTE (geb @ Apr 29 2010, 04:52 PM) <{POST_SNAPBACK}>
A bunch of stuff.
If your system cannot handle badluck and tempinsanity even with stupidity and/or recklessness without using focusmind for 1 minute then that is your system's fault. Again, I agree that the stacking is too much. However, if you want to give me the ability to spam focus mind, malus free, when I get hit with a badluck that procs balance loss then you have just made curing insanity/mind afflictions easier in Badluck, no matter how big a thesis you try to write to support your desire. Let me repeat, if the only malus to focusing mind when hit with a badluck balance loss proc is a message saying 'you failed to focus mind, please try again', then there is no malus.
Gregori2010-04-29 23:54:42
QUOTE (geb @ Apr 29 2010, 05:48 PM) <{POST_SNAPBACK}>
Heh, you have no clue of what I was talking about. Who was talking about insanity stacking substantially to do what I mentioned? I suggest you reread what I wrote.
You also have the nerve to try to insult me about fixing my system, without any clue of if I already fixed it or not (which it was, since I actually do code my own system). Also, do you even have your own system? If not, I suggest you refrain from telling a person if they need to fix their system or not.
Also, if you need a demonstration of what I mean about TimeWarp/TempInsanity, let me know and I am willing to demonstrate for you.
You also have the nerve to try to insult me about fixing my system, without any clue of if I already fixed it or not (which it was, since I actually do code my own system). Also, do you even have your own system? If not, I suggest you refrain from telling a person if they need to fix their system or not.
Also, if you need a demonstration of what I mean about TimeWarp/TempInsanity, let me know and I am willing to demonstrate for you.
I am going to hope you mean mean you fixed your system after you posted that log, because if that log is indication of your fixed system, then you need to keep fixing it.
Geb2010-04-29 23:58:39
QUOTE (Gregori @ Apr 30 2010, 12:54 AM) <{POST_SNAPBACK}>
I am going to hope you mean mean you fixed your system after you posted that log, because if that log is indication of your fixed system, then you need to keep fixing it.
Don't be daft, yes it was after the log. How would I have fixed it before if I did not know there was a problem?
Xavius2010-04-30 00:41:06
QUOTE (geb @ Apr 29 2010, 06:58 PM) <{POST_SNAPBACK}>
Don't be daft, yes it was after the log. How would I have fixed it before if I did not know there was a problem?
Ok, sooooo...your complaint is based on your first fight against a Templar? Not your second or later fights with your fixed system, where you actually saw how much you don't need focus mind? I mean, heck, my first fight with a Templar, I didn't know that pennyroyal cured temporary insanity, so I got clobbered. That means that we need to nerf that too, right?
Yeah, being off-balance for forty seconds is no fun at all, but Gregori is absolutely right: if the worst that badluck does to you is add a one second balance loss to focus mind, it really loses its place as the cornerstone of the skillset. That's why penalty-free focus mind spamming is a bad plan.
I don't think anyone is going to come here and post that Paradigmatics is underpowered (it's not) or worse than Aeonics (lolhallifaxskills), and the concerns that Paradigmatics might later turn out to be overpowered in the hands of the Illuminati have merit, but what Paradigmatics does for warriors right now is very well in line with what, say, Moon or Night does for warriors. That's a good thing. However, that utility doesn't come from temporary insanity. It comes from things like Badluck and Reimagination.
Geb2010-04-30 01:00:37
QUOTE (Xavius @ Apr 30 2010, 12:41 AM) <{POST_SNAPBACK}>
Ok, sooooo...your complaint is based on your first fight against a Templar? Not your second or later fights with your fixed system, where you actually saw how much you don't need focus mind? I mean, heck, my first fight with a Templar, I didn't know that pennyroyal cured temporary insanity, so I got clobbered. That means that we need to nerf that too, right?
Yeah, being off-balance for forty seconds is no fun at all, but Gregori is absolutely right: if the worst that badluck does to you is add a one second balance loss to focus mind, it really loses its place as the cornerstone of the skillset. That's why penalty-free focus mind spamming is a bad plan.
I don't think anyone is going to come here and post that Paradigmatics is underpowered (it's not) or worse than Aeonics (lolhallifaxskills), and the concerns that Paradigmatics might later turn out to be overpowered in the hands of the Illuminati have merit, but what Paradigmatics does for warriors right now is very well in line with what, say, Moon or Night does for warriors. That's a good thing. However, that utility doesn't come from temporary insanity. It comes from things like Badluck and Reimagination.
Yeah, being off-balance for forty seconds is no fun at all, but Gregori is absolutely right: if the worst that badluck does to you is add a one second balance loss to focus mind, it really loses its place as the cornerstone of the skillset. That's why penalty-free focus mind spamming is a bad plan.
I don't think anyone is going to come here and post that Paradigmatics is underpowered (it's not) or worse than Aeonics (lolhallifaxskills), and the concerns that Paradigmatics might later turn out to be overpowered in the hands of the Illuminati have merit, but what Paradigmatics does for warriors right now is very well in line with what, say, Moon or Night does for warriors. That's a good thing. However, that utility doesn't come from temporary insanity. It comes from things like Badluck and Reimagination.
Xavius evidently you did not read all that I have written. First, you did not read that I have no problem with it stacking with other effects, just not stacking with itself perpetually. Do you remember reading that part? Also, you did not read that badluck has far more going for it than just the one second balance loss. You also seem to fail to realize that Badluck also fires on other actions. I am told it fires 35% of the time on offensive actions alone. Oh, and it also fires on clotting. The skill would not hurt at all to have the stacking with itself removed, which is all that I was suggesting. So instead of trying to get some imaginary upper hand on me in this discussion, I suggest you first take the time to read what I have written.
Xavius2010-04-30 01:06:05
Everyone agrees that it shouldn't stack balance loss into perpetuity. Everyone. Welcome back to the thread.
It's not enough to say, "Well, turn that off, and all's good!" It's not.
It's not enough to say, "Well, turn that off, and all's good!" It's not.
Geb2010-04-30 01:09:51
QUOTE (Xavius @ Apr 30 2010, 01:06 AM) <{POST_SNAPBACK}>
Everyone agrees that it shouldn't stack balance loss into perpetuity. Everyone. Welcome back to the thread.
It's not enough to say, "Well, turn that off, and all's good!" It's not.
It's not enough to say, "Well, turn that off, and all's good!" It's not.
I did not just say turn that off. I gave reasons why turning off the stacking with itself would be fine. Still, I see you will not take the time to read what I actually wrote, so I am done with discussing this with you. Come back to me once you finally argue the points that were written about, and not the points that are only in your head.
Gregori2010-04-30 01:14:22
This is what the outcome will be of what Geb wants to see happen with -just- remove balance stacking, something -everyone- agrees on, but he keeps arguing...
This is a bad thing.
This is a bad thing.
QUOTE
1111h 2222m 3333e 10p exlrk-
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
1111h 2222m 3333e 10p elrk-
Alert --> BADLUCK PROCCED BALANCE LOSS - start Focusing Mind
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
You attempt to regain your sanity.
You no longer have any temporary insanity.
1111h 2222m 3333e 10p elrk-
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
1111h 2222m 3333e 10p elrk-
Alert --> BADLUCK PROCCED BALANCE LOSS - start Focusing Mind
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
Thirteen sparrows suddenly fly in and swarm around you, breaking your concentration.
Alert --> Focus Mind again - NO MALUS
1111h 2222m 3333e 10p elrk-
focus mind
You attempt to regain your sanity.
You no longer have any temporary insanity.
1111h 2222m 3333e 10p elrk-