Nienla2010-06-01 14:12:10
QUOTE (Romertien @ Jun 1 2010, 09:59 AM) <{POST_SNAPBACK}>
I must admit I'm confused by the "We can't raid past guards!" message. I have yet to be in a village raid where the usual Glomdoring suspects couldn't easily squish the guards under Greater Pentagram, or at least get through to start munching the villagers. Does it take more than one person? Yes. Are Serenwilde's villages 'locked down'? No.
I think you're severely underestimating the impact of non-crittable guards, double damaging centaurs, afflicting warders, bard stun song, statues, and so forth on choke points in villages. Not to mention there's the fact that Demigod's have to eat a two million essence death right afterwards.
Unknown2010-06-01 14:12:43
QUOTE (Romertien @ Jun 1 2010, 09:59 PM) <{POST_SNAPBACK}>
I must admit I'm confused by the "We can't raid past guards!" message. I have yet to be in a village raid where the usual Glomdoring suspects couldn't easily squish the guards under Greater Pentagram, or at least get through to start munching the villagers. Does it take more than one person? Yes. Are Serenwilde's villages 'locked down'? No.
It's not easy, heh. 30 guards, with bard guards and druid guards, plus a statue. It's a usual case when we die during a village raid, and Prime enemy territory is hard on essence. It's not locked down, but it's not a breeze to go through, too.
Lendren2010-06-01 14:49:04
QUOTE (Alacardael! @ Jun 1 2010, 10:12 AM) <{POST_SNAPBACK}>
It's not locked down, but it's not a breeze to go through, too.
IMO, that is the very definition of perfection. (Particularly when combined with the SQUAD CONQUEST idea which would let you completely bypass all of that, but not constantly.)