Greater Pentagram

by Mirami

Back to Ideas.

Lehki2010-05-04 17:54:45
QUOTE (Sidd @ May 4 2010, 01:52 PM) <{POST_SNAPBACK}>
Multitudes of ways to pull people out of Greatpent or even get into Greatpent

Wiccans, Bards, Druids all have guild skills they can use, and a few other ways to pull them out or get in that everyone can access

I know this because we've dealt with Narsrim dropping Pent to kill Daughters and we've discovered plenty of methods to get in

What ways can people get in? I can't think of any. <,<
Lendren2010-05-04 17:56:24
QUOTE (Ardmore @ May 4 2010, 01:49 PM) <{POST_SNAPBACK}>
But that's the thing, you know that if this goes through there will be no conflict, since you will still have ridiculous clumps of guards and there will just be no point.

Frankly, what I'd like to see is for guards to become useful for doing what they are supposed to do: ensuring that there are safe spots in places that should be safe, and eliminating trivial raids. If that process, plus the current layout of villages and way village feelings work, means villages would be locked down (that's entirely not true, it never has before; but let's go along with that lie for the sake of argument) then change the layout of villages.

For instance, make it so guards actually protect something and then make it so that you can't possibly have enough guards to lock something down, because of multiple entrances, or increasing costs when they're clumped, or something. Or how about something you can do, but not more than once per (say) five game days and requiring a fair amount of setup, which makes all the guards in a village go out for drinks for 10 minutes -- so they won't attack you, and you can't attack them. That way you can raid all you like, but you can't do it for ten seconds out of every five minutes all day long. I can spew out ideas like this all day long.

The point is, neutering guards to uselessness is not the right way to solve the problem that guards being useful would make something else too hard. The guards aren't the problem, and if they were useful, they still wouldn't be the problem.
Sidd2010-05-04 17:56:32
think harder >.>
Lendren2010-05-04 17:58:37
Usually when we find a way into greater pentagram it turns out to be a bug. I wonder if some of these other ones aren't also bugs.
Unknown2010-05-04 17:59:22
QUOTE (Ardmore @ May 4 2010, 05:43 PM) <{POST_SNAPBACK}>
Stop whining and trying to end conflict. If you haven't noticed, a lot of the prominent fighters left the game because the admins always take the side of the cry-babies and soften stuff up.


If you want conflict, leave glom and join Seren or Mag. It is as simple as that. You'll have all the challenging conflict you can handle. But I have a feeling most people who say this don't really want conflict.

Thank you for the information Talan. I am curious though, if this is the case, why was there a mis from someone I won't name saying that she was "yelled at" for failing to use the ability properly, and that this failure lead to "everyone getting killed"?

I know that sounds incredibly smarmy, or that I'm trying to imply that the song is broken or something without saying it- but if I really thought that, rest assured I would say it loudly and frequently, as per my particular MO. Obviously, there could be any number of circumstances where one missed shield lead to someone dying that was doing something else, and whatever else, but I would like to know why an ability that sounds rather marginal on paper could illicit that sort of commentary.
Sidd2010-05-04 17:59:35
we used a bunch of them during the Ascension event and if they were bugged, I don't know why the admin's wouldn't have stepped in
Lehki2010-05-04 18:01:11
QUOTE (Sidd @ May 4 2010, 01:59 PM) <{POST_SNAPBACK}>
we used a bunch of them during the Ascension event and if they were bugged, I don't know why the admin's wouldn't have stepped in

Are they such a secret that you can't just point them out? =/
Unknown2010-05-04 18:07:47
I'd take GP over Serpent any day, except that I need Lowmagic for my trade(s).

As a warrior, I find that nine times out of ten, I'm the one left standing there with no way around things like this. I want the wisp artifact or something, man.
Talan2010-05-04 18:15:08
QUOTE
Thank you for the information Talan. I am curious though, if this is the case, why was there a mis from someone I won't name saying that she was "yelled at" for failing to use the ability properly, and that this failure lead to "everyone getting killed"?

I know that sounds incredibly smarmy, or that I'm trying to imply that the song is broken or something without saying it- but if I really thought that, rest assured I would say it loudly and frequently, as per my particular MO. Obviously, there could be any number of circumstances where one missed shield lead to someone dying that was doing something else, and whatever else, but I would like to know why an ability that sounds rather marginal on paper could illicit that sort of commentary.

Oh. That would be some good old fashioned drama, I think, though it was not implied that this is the reason everyone died. The exchange was more of a 'don't do that, it works like this - no it doesn't - yes it really does'. I died because I didn't look where I was going before walking into a barriered room with a bunch of enemies and that charming statue/firerain quirk... nothing to do with Wyrdsong. Those people who also got caught in that room also died, those people who did not got out fine I believe.
Lehki2010-05-04 18:21:27
A little testing and found leap, sprint, and tumble are all stopped by it, moonbeam and teleport get around but a simple monolith will stop those. So please, enlighten me what accessible ability gets around it? Do I need to gust another person into it?

And people mentioned Wisp and Rad for getting people out of it, but if I'm not mistaken both are stopped by Night Bonds.
Unknown2010-05-04 18:28:32
QUOTE (Rainydays @ May 4 2010, 12:59 PM) <{POST_SNAPBACK}>
I am curious though, if this is the case, why was there a mis from someone I won't name saying that she was "yelled at" for failing to use the ability properly, and that this failure lead to "everyone getting killed"?


The important thing to ask here is, "Who is doing the yelling?". Simply because someone said a group failed solely to you failing to use an ability does not make it true, and this tendency grows on a number of factors: the critic having never used the skillset, the critic not necessarily understanding how the skill works, multiple critics or single critics, does said critic think sensibly under pressure or when at a loss, etc. I don't know any of these things, but they should definitely be included in any analysis you make.

QUOTE (Lendren @ May 4 2010, 12:56 PM) <{POST_SNAPBACK}>
Frankly, what I'd like to see is for guards to become useful for doing what they are supposed to do: ensuring that there are safe spots in places that should be safe, and eliminating trivial raids.


It depends on the territory. You could easily argue this for your primary city/commune territory, but not so much for villages. Villages are meant to be broken into and assaulted - there's a major miner quest that pivots on this very point, and if the administration did not want this to happen, then they should not have implemented the conquest system as it currently exists.

As for a GP blocker - putting it on druid/mage guards does sound better, yes.
Xiel2010-05-04 18:31:01
What Sidd is talking about is summoning the penter out. I don't think I know of a way people get in through GP, but we just rad or wisp raiders out of it. Good luck with finding who the GP-er is though in a group of 10.
Unknown2010-05-04 19:00:58
I echo what Vendetta said. Villages are supposed to be open to infiltration - village conflict quests require that, mostly. You have ewes between Shanthmark and Paavik, hemp farmers between Stewartsville and Delport, furrikin between Estelbar and Acknor, miners for the mountain villages, spiders for Angkrag and Dairuchi, etc. etc. If we make it so that villages can be made impregnable with a clump of guards, that basically neuters much of the village conflict quests.

Plus, yes, there are multiple ways to drop Greater Pentagram.
Unknown2010-05-04 19:05:39
Well, I was told that you can flow in or order fae to go in and attack people, or push hexes in, or if you're a tracker, order your bonded animal to go in and then BONDUNITE (or what the command is for that). That's all I know for getting through greatpent, though. I don't see how it would be a great idea to have people flow in, and trackers are kind of a rare find.
Unknown2010-05-04 19:08:24
Oh man, first pits, now greatpent?! On a roll here.

1. The shieldsong by harbs helps but by no means guarantees life. Like Talan said, if it protects you from 1 guard, 14 others will still smack you. On top of that, we necessarily can't hide behind shield just because of the fact that if we did, it wouldn't help the guards die faster (i.e. the intent) and increases our chance of -all- dying horribly. To be quite honest, any repeated fingerpointing at the -shield song- of all things just strikes me as an unrelated tangent and yet another 'wow wtf glom is crazy OP' talk of the day.

2. Sidd is talking about using bond unite. You guys magically got more than 1 tracker who isn't Everiine now, so I'm sure you can do it. Try asking Scax to help!

3. Honestly, if you guys are going to want to protect the guards, then just put more than 25. You're the ones who insist on defending what amounts to a losing proposition (loss on power for guards vs. gain on village), so just go all the way and don't half-ass it.
Sarrasri2010-05-04 19:10:12
You can't flow into greaterpent since that was deemed a bug and fixed. Saying wisp or rad them out against Gloms is pointless, because if they have any sort of intelligence, they set up bonds so magical transportation won't work. Moonbeam is stopped by a monolith, which people would drop anyways to stop teleporting in. Essentially, there really isn't a ton of ways to get past greaterpent. Mostly because as they're found, they're deemed bugs and made to not bypass it, or they're stopped by monoliths or some other thing. All those people saying "There are multiple ways to bypass greatpent" should stop trying to seem like they're the uber-smart combat savvy people and make the list and prove it rather than just stating something.
Siam2010-05-04 19:11:17
I thought GP blocks nature flow now?
Talan2010-05-04 19:11:55
Eco has bond unite too. More ecologists please.
Unknown2010-05-04 19:12:23
I still want to know HOW DO I GET IN THERE? Answer me that, and I'll accept GP as being just fine and dandy.
Siam2010-05-04 19:13:18
Be a tracker? superninja.gif