Not enough Hammertime

by Unknown

Back to Common Grounds.

Unknown2010-05-25 19:22:04
QUOTE (Jello @ May 25 2010, 01:06 PM) <{POST_SNAPBACK}>
While the jab ability is nice, this also means you can't give it with the trans pulp skill I would expect (those being swings) while pureblade, axelord and blademaster can all give slitthroat with their power attacks or in the case of blademaster, the trans attack skill.


Is haymaker ever actually used by efficient warriors for anything other than flair?
Sidd2010-05-25 19:53:48
QUOTE (Jello @ May 25 2010, 12:06 PM) <{POST_SNAPBACK}>
I think the difference between windpipe locks and sliththroat locks is pretty major. Getting 3 afflictions instead of 2 must be really difficult when 2 of those afflictions are poisons that may not be given or get shrugged.

While the jab ability is nice, this also means you can't give it with the trans pulp skill I would expect (those being swings) while pureblade, axelord and blademaster can all give slitthroat with their power attacks or in the case of blademaster, the trans attack skill.


right BC's give windpipes with jabs which are better than swings, so they might not be able to hit it with pulp, but crush, the power attack counts for jabs so they do have a power attack to hit it with, actually hitting windpipe isn't a problem, it's hitting windpipe with slickness AND asthma that makes it difficult
Unknown2010-05-26 14:31:45
If we're talking about improving bonecrusher though, why are we just writing off its trans skill? That seems like a poor approach to take when it comes to trying to improve a skillset since the trans skill is usually where the power is supposed to be.

With this in mind, the easiest fix might be, make crushedwindpipe also a swing affliction, and make pulp always give the two poisons involved. Since the attack can be parried and stanced, I think it'd be balanced but it would also make getting that lock a possibility.

As for haymaker, maybe it doesn't see much use, but it seems good on paper, especially if you were a tracker, since with focus poisons, you might with a bit of luck get 3 or 4 different poison afflictions in there. That'd be pretty good with just about any of the possible wounds!
Xavius2010-05-26 14:33:40
QUOTE (Jello @ May 26 2010, 09:31 AM) <{POST_SNAPBACK}>
If we're talking about improving bonecrusher though, why are we just writing off its trans skill?

As for haymaker, maybe it doesn't see much use, but it seems good on paper, especially if you were a tracker (since with focus poisons, you might with a bit of luck get 3 or 4 different poison afflictions in there. That'd be pretty good with just about any of the possible wounds!)

Haymaker is singularly terrible. Lunge is a much better use of power.
Veyrzhul2010-05-26 14:54:33
Making crushedwindpipe a swing affliction and counting on pulp to deliver it would totally kill the spec, as pulp currently works. Why would you want to spend twice as much power, do less wounding and not even hit through parry and stance for that?
What seems to be forgotten here is that for a lock, you don't just need slitthroat/slickness or crushedwindpipe/asthma/slickness, you also need them to be PRONE and not to be able to stand up.
Actually achieving the three afflictions as a bc isn't that much of a miracle, but without the mangle paired with a knockdown in preparation, it's not worth anything. And landing all that together as things are is fairly tricky, I believe. Someone more experienced playing bc may correct me here.

I do agree, though, that reviewing the trans skills of both, bonecrusher and blademaster, is a good idea.
Unknown2010-05-26 15:26:53
QUOTE (Veyrzhul @ May 26 2010, 03:54 PM) <{POST_SNAPBACK}>
Making crushedwindpipe a swing affliction and counting on pulp to deliver it would totally kill the spec, as pulp currently works. Why would you want to spend twice as much power, do less wounding and not even hit through parry and stance for that?
What seems to be forgotten here is that for a lock, you don't just need slitthroat/slickness or crushedwindpipe/asthma/slickness, you also need them to be PRONE and not to be able to stand up.
Actually achieving the three afflictions as a bc isn't that much of a miracle, but without the mangle paired with a knockdown in preparation, it's not worth anything. And landing all that together as things are is fairly tricky, I believe. Someone more experienced playing bc may correct me here.

I do agree, though, that reviewing the trans skills of both, bonecrusher and blademaster, is a good idea.

You don't seem to have read my post before responding. I didn't forget that it takes two afflictions; that's why I said pulp would always give the poisons, then you would be reliably giving the two afflictions. And an upgrade could not "kill" a spec that is already considered weak. Also, pulp doesn't use power if it doesn't connect, so your concerns about potentially wasting the power are unfounded.

Edit: Another idea, reduce pulp to 3 power per hand (6 power total).

QUOTE (Xavius @ May 26 2010, 03:33 PM) <{POST_SNAPBACK}>
Haymaker is singularly terrible. Lunge is a much better use of power.

I'd think that beast spit paralysis and a haymaker to head in a dart trap would have a chance of instantly killing some people. Paralysis lets the haymaker bypass parry and stance, then you'd stun and slitthroat, and give four poisons. Have two of them shrivel arms so that they can't cleanse and they'd have like 8 afflictions, green might fail to cure the locking ones while the dart trap continues to do its thing?
Veyrzhul2010-05-26 16:11:36
QUOTE (Jello @ May 26 2010, 03:26 PM) <{POST_SNAPBACK}>
You don't seem to have read my post before responding. I didn't forget that it takes two afflictions; that's why I said pulp would always give the poisons, then you would be reliably giving the two afflictions.


I think it was you who didn't read -my post-. I'll leave it at that.
Xavius2010-05-26 16:40:38
QUOTE (Jello @ May 26 2010, 10:26 AM) <{POST_SNAPBACK}>
I'd think that beast spit paralysis and a haymaker to head in a dart trap would have a chance of instantly killing some people. Paralysis lets the haymaker bypass parry and stance, then you'd stun and slitthroat, and give four poisons. Have two of them shrivel arms so that they can't cleanse and they'd have like 8 afflictions, green might fail to cure the locking ones while the dart trap continues to do its thing?

1) Haymaker isn't four full swings, so you need to do it with wounds already built up...which means you don't have 10p sitting on the prompt. Attempting without wounds means no real wound affs and no poison procs.
2) Resilience + tea = 10p blown on parry
Nienla2010-05-26 16:42:11
QUOTE (Zarquan @ May 25 2010, 09:18 AM) <{POST_SNAPBACK}>
I'm tempted to start "breaking" it, trust me!


While I know you're joking, don't do this. Your reputation goes sour very quickly.
Unknown2010-05-26 16:50:55
I thought haymaker was 5 power?
Unknown2010-05-26 16:52:20
In reference to your crushed leg comment (since I assume that's what you mean), getting the lock to stick because of a crushed leg is supposed to be difficult, but furthermore, why would you improve the leg crushing to help the locks stick, if the lock itself is going to remain so difficult to do? Almost no point in going for the lock right now or under your approach unless you're a tracker, since even with a crushed leg, you'd have only a tiny chance of making the two afflictions for the lock occur before the legs were healed, unless you had focus poisons.

So, I think your approach would make Trackers too good since they could take advantage of it with only 2 power, unavoidable crush moves to get a guaranteed lock, while leaving other specs (basically all of them, night, moon, etc.) almost where they are now since they could get the crushed leg as easily but not the asthma and slickness before the leg cured. My approach would help all specs equally I think, and not having an easy route to crushing the leg is not a big deal since there's no need for an unblockable, guaranteed killing method.
Nienla2010-05-26 16:52:27
QUOTE (krin1 @ May 26 2010, 12:50 PM) <{POST_SNAPBACK}>
I thought haymaker was 5 power?


It's ten.
Unknown2010-05-26 16:54:27
QUOTE (Xavius @ May 26 2010, 05:40 PM) <{POST_SNAPBACK}>
1) Haymaker isn't four full swings, so you need to do it with wounds already built up...which means you don't have 10p sitting on the prompt. Attempting without wounds means no real wound affs and no poison procs.
2) Resilience + tea = 10p blown on parry

If it's not four swings like it says in the file, what is it then?

Resilience and tea can both be dealt with. You strip the tea and it has a long timer before it'll go up again, and you see when the target gets paralyzed, and paralysis doesn't cure immediately, so if it doesn't go through for any reason you don't have to do the haymaker.
Unknown2010-05-26 16:54:55
I'm pretty sure it was lowered at one point but haven't been a bm in forever, None the less did I miss something when did Bc become such a horrible class?
Nienla2010-05-26 17:01:42
QUOTE (krin1 @ May 26 2010, 12:54 PM) <{POST_SNAPBACK}>
I'm pretty sure it was lowered at one point but haven't been a bm in forever, None the less did I miss something when did Bc become such a horrible class?


Uh. Blademaster is not terrible at all. If anything, it is the best warrior spec.
Veyrzhul2010-05-26 17:13:23
He meant bc. Both bc and axelord got quite a blow when knockdown stun got changed to knockdown balance loss. Axelord more so, but bc is already the only blunt weapon warrior spec and seems noticably inferior to blademaster and pureblade. That's why I made the initial comment in the thread this one got split off from.
Unknown2010-05-26 17:19:01
I agree with Nienla, Blademaster is the best spec.

Last time I checked (two minutes ago), slitthroat doesn't prevent smoking.
Sidd2010-05-26 17:34:48
QUOTE (Faymar Mes'ard @ May 26 2010, 11:19 AM) <{POST_SNAPBACK}>
I agree with Nienla, Blademaster is the best spec.

Last time I checked (two minutes ago), slitthroat doesn't prevent smoking.


that doesn't really matter,

the reason you need to prevent smoking in a windpipe lock is because you can smoke to cure windpipe, while you can't smoke to cure slitthroat
Xenthos2010-05-26 17:41:28
QUOTE (Sidd @ May 26 2010, 01:34 PM) <{POST_SNAPBACK}>
that doesn't really matter,

the reason you need to prevent smoking in a windpipe lock is because you can smoke to cure windpipe, while you can't smoke to cure slitthroat

Which was needed because crush-throat is a strike and not a swing (and can be landed with power moves).
Unknown2010-05-26 18:21:10
EDIT:nevermind.