Sylphas2010-07-11 06:53:55
QUOTE (urisk @ Jul 11 2010, 02:14 AM) <{POST_SNAPBACK}>
I'm unsure where to post this, and I cannot start my own so here it goes. Besides the three main skills what else is important for a Geomancer to learn in order to be effective in combat? And what's the level that is recommended I guess I should say before attempting pvp combat?
Recommended? I'd say Tumble, FocusMind, decent Combat and Resilience, Conglutinate. In a group fight, which most are, the key point is having a decent system and knowing what to do. The skills are nice, but if you don't have a clue they won't save you. Even before you get a ton of guild skills, if you have an idea of what to do to help your side, you can be a very valuable asset. So attempt whatever you think you can handle. Die a bit, learn the ropes, then get the skills to really crank up your oomph.
Shaddus2010-07-11 06:56:11
QUOTE (Sylphas @ Jul 11 2010, 01:53 AM) <{POST_SNAPBACK}>
Recommended? I'd say Tumble, FocusMind, decent Combat and Resilience, Conglutinate. In a group fight, which most are, the key point is having a decent system and knowing what to do. The skills are nice, but if you don't have a clue they won't save you. Even before you get a ton of guild skills, if you have an idea of what to do to help your side, you can be a very valuable asset. So attempt whatever you think you can handle. Die a bit, learn the ropes, then get the skills to really crank up your oomph.
Yeah, get to Virtuoso in Planar first off, about 600 lessons total.