Mirami2010-06-14 03:41:59
Yeah, that only took twelve seconds from choke to death, which is actually on the longer end of choke-deaths that I've seen. You did the best thing you could since you didn't have spores, ascending to the Havens- and even then, the p5th blocked it. Really nothing you could do once choke landed there. Although, at 2300 damage/destruction hit, you don't really stand much of a chance anyway.
Unknown2010-06-14 05:09:24
I too drop quickly to destruction if I was ganked immediately after liching.
But Xavius says it best.
But Xavius says it best.
Nienla2010-06-14 15:39:19
I think the problem is with PerfectFifth.
Veyrzhul2010-06-14 16:44:45
How is perfect fifth the problem here? He didn't even get hindered by it once. Actually, Celina might as well not have been there, the outcome and the route to it would have been exactly the same, aside from Krellan maybe losing a buff from Celina's damage increasing song (if she even used it and he was deaf).
Other than that, it was merely (hark, hark) CHOKE, paired with the load of afflictions hex-users can give and maxed-out destruction damage. The focus being on CHOKE. Perfect fifth would have mattered without that, sure. And the combination of both is even worse than choke alone, but had little to do with this log.
Other than that, it was merely (hark, hark) CHOKE, paired with the load of afflictions hex-users can give and maxed-out destruction damage. The focus being on CHOKE. Perfect fifth would have mattered without that, sure. And the combination of both is even worse than choke alone, but had little to do with this log.
Unknown2010-06-14 16:47:45
QUOTE (Veyrzhul @ Jun 14 2010, 11:44 AM) <{POST_SNAPBACK}>
How is perfect fifth the problem here? He didn't even get hindered by it once.
So it wasn't perfect fifth that blocked ascend?
Not that I'm saying Krellan would have still killed him in all likeliness if something else blocked it, like a mono.
Lendren2010-06-14 17:04:13
Let's replace perfect fifth with something entirely different. That'd be a lot easier than fixing it!
Xavius2010-06-14 19:29:42
Perfect fifth is relatively important for bards, though.
It was two on one, and he completely botched his actions in choke. It looks like panic to me. He fell behind in curing and got damage killed. This is completely not new or interesting or anything. You could've gotten similar results from a whole slew of pairings.
It was two on one, and he completely botched his actions in choke. It looks like panic to me. He fell behind in curing and got damage killed. This is completely not new or interesting or anything. You could've gotten similar results from a whole slew of pairings.
Aliod2010-06-14 20:08:02
I think what we are missing is the fact that one of the main ways to get out of choke is to escape from it, which he tried to do. Perfect Fifth stops that action from happening, but getting choked in a situation where it is 2 on 1 with Perfect Fifth, you are going to die.
Nienla2010-06-14 20:36:47
QUOTE (Aliod @ Jun 14 2010, 04:08 PM) <{POST_SNAPBACK}>
I think what we are missing is the fact that one of the main ways to get out of choke is to escape from it, which he tried to do. Perfect Fifth stops that action from happening, but getting choked in a situation where it is 2 on 1 with Perfect Fifth, you are going to die.
Outr 1 Earwort, Eat Earwort, Tumble n
Not hard.
Ixion2010-06-14 20:43:50
Disagree. It can be very hard even 2v1. By the time you spend 3 choke delays to do that you won't be curing, and likely damaged out before tumble resolves.
Choke and perfect fifth together is absolutely too strong. I don't really see how it can be argued otherwise outside of defending ridiculous skills for your own continued benefit.
Choke and perfect fifth together is absolutely too strong. I don't really see how it can be argued otherwise outside of defending ridiculous skills for your own continued benefit.
Unknown2010-06-14 20:53:40
QUOTE (Xavius @ Jun 14 2010, 12:29 PM) <{POST_SNAPBACK}>
This is completely not new or interesting or anything. You could've gotten similar results from a whole slew of pairings.
Who cares if it's pfifth + choke. Similar results happen if you get TK ganked with barrier chasm, and so on.
It's like you guys haven't been screwed over by teams before or something.
Shaddus2010-06-14 21:35:56
In before lulz.
Casilu2010-06-14 22:15:56
QUOTE (Shaddus Mes'ard @ Jun 14 2010, 02:35 PM) <{POST_SNAPBACK}>
In before lulz.
Check out the slowpoke up here.
Xavius2010-06-14 23:05:16
QUOTE (Ixion @ Jun 14 2010, 03:43 PM) <{POST_SNAPBACK}>
Choke and perfect fifth together is absolutely too strong. I don't really see how it can be argued otherwise outside of defending ridiculous skills for your own continued benefit.
You know I'm on the Masereguch team these days, right?
Look at Ruiku's log again. I know he was just posting a log as an example, and I'm sure he wouldn't say he performed ideally, but really, go look. He botched everything he could have done to escape. He popped earwort before she even tried perfect fifth. First thing he did when he got choked was send some futile herb commands. He took a second and a half to type writhe. He burned a second while he was unafflicted to look at the room, even when he had his hands full with the things he could already see. He tried to rub fear to escape while he was showing prone on his prompt. 2v1 is not good news when the two are well coordinated and the one freaks out and flails around pointlessly.
Sylphas2010-06-15 00:50:23
QUOTE (Nienla @ Jun 14 2010, 04:36 PM) <{POST_SNAPBACK}>
Outr 1 Earwort, Eat Earwort, Tumble n
Not hard.
Not hard.
That's at least three seconds for a blank note to come in if she got balance back. All it takes is you not doing that IMMEDIATELY and you're probably screwed.
Unknown2010-06-15 01:04:42
As much as I love theorycrafting, the fact remains that Ruiku could have gotten out, but he did not.
Choke is pretty balls, Pfifth is too, but so are about 100000 (slight exaggeration) skills in Lusternia when put together.
Personally I'd have just gusted Krellan or moved my soul up further, maybe even out to Prime if I can (since this is the catacombs where they were fighting and Ruiku's log began after he had just finished liching). Or you know, not transversed up -alone- into a very obvious gank (since Serens were dying to them on deathsense)
Choke is pretty balls, Pfifth is too, but so are about 100000 (slight exaggeration) skills in Lusternia when put together.
Personally I'd have just gusted Krellan or moved my soul up further, maybe even out to Prime if I can (since this is the catacombs where they were fighting and Ruiku's log began after he had just finished liching). Or you know, not transversed up -alone- into a very obvious gank (since Serens were dying to them on deathsense)
Ixion2010-06-15 01:12:23
Choke is pretty balls, so is pfifth.. Well said.
Unknown2010-06-15 01:25:51
Logs, logs and more logs.
And accurate knowledge of exactly how skills work.
After the nonsense of a certain thread, that's all that I'll trust anymore. Saying "you could (cure out of|will die to) this if you stand on your head and quack like a duck in a .3 second time window" is allimpossibly impractical and "silly" to bring up as theory, to the point of being utterly disingenuous well and good, but it doesn't mean anything other than that someone (likes|hates) an (easy button|"coordinated attack").
So more logs, and more detailed knowledge of how skills work.
And accurate knowledge of exactly how skills work.
After the nonsense of a certain thread, that's all that I'll trust anymore. Saying "you could (cure out of|will die to) this if you stand on your head and quack like a duck in a .3 second time window" is all
So more logs, and more detailed knowledge of how skills work.
Xavius2010-06-15 01:29:27
I'm not sure what "detailed knowledge" you're looking for here. It's choke. And perfect fifth. They're both pretty straightforward skills.
Unknown2010-06-15 01:32:10
QUOTE (Xavius @ Jun 15 2010, 02:29 AM) <{POST_SNAPBACK}>
I'm not sure what "detailed knowledge" you're looking for here. It's choke. And perfect fifth. They're both pretty straightforward skills.
Well, I was speaking in general terms, but, its not always the skills themselves that have the meaningful details surrounding them.
For example, pit traps are fairly straightforward too, but there are a whole slew of conditions for people to know about that don't readily present themselves.
For example,
Forced movement abilitities will skip over a pit in the same room, but trigger on a new room being entered in to.
You can tumble past a pit in the same room as you, but you will fall into a pit in a room you tumble in to.
Certain abilities and room effects will not impact someone in a pit
etc.