Xiel2010-06-28 07:57:01
QUOTE (Kante @ Jun 27 2010, 11:50 PM) <{POST_SNAPBACK}>
When can we expect the appropriate specialist races?
They're already in existence. I'm assuming the admin just haven't connected the appropriate Transmology/Harmonics requirement to convert dracnari and trill and lucidians over yet though, but the mage equivalents are what the guardians would be getting if the connections were set up.
Saran2010-06-28 10:00:10
QUOTE (AllergictoSabres @ Jun 28 2010, 05:00 PM) <{POST_SNAPBACK}>
Wow. That does kind of suck. I mean, I like the whole wad idea, I just think Halli should have to do as much work! (Perhaps a bit more since they have to fill out all the paperwork to initiate quests.)
Well... we have to pay or enslave a gem crafter... but the Conclave mentioned something earlier that Hallifax had never figured out a way to add facets without using gems so needing the gems was a reason for issues with the mines.
Might want to give it some time though and check the production rate on your flesh mounds? Also what's the turn in rate for the mini-quest? Higher than three-ish?
Unknown2010-06-28 10:06:28
QUOTE (Saran @ Jun 28 2010, 06:00 AM) <{POST_SNAPBACK}>
Well... we have to pay or enslave a gem crafter... but the Conclave mentioned something earlier that Hallifax had never figured out a way to add facets without using gems so needing the gems was a reason for issues with the mines.
Might want to give it some time though and check the production rate on your flesh mounds? Also what's the turn in rate for the mini-quest? Higher than three-ish?
Might want to give it some time though and check the production rate on your flesh mounds? Also what's the turn in rate for the mini-quest? Higher than three-ish?
44 entities per respawn, 1 fleshpetal per entity.
Saran2010-06-28 10:08:52
QUOTE (Renthur @ Jun 28 2010, 08:06 PM) <{POST_SNAPBACK}>
44 entities per respawn, 1 fleshpetal per entity.
Only one?
How quickly is flesh consumed?
Shiri2010-06-28 10:15:30
Very quickly. You need like 21 for one def up, a significant mode of which comes from one specific pot, and you lose that on every logout or death for some reason. I expect farming the nexus world to be pretty intensive for a while.
EDIT: And that's not counting ents or a 5p attack btw, nor a temporary object that requires 9 flesh of various types.
EDIT: And that's not counting ents or a 5p attack btw, nor a temporary object that requires 9 flesh of various types.
ongaku2010-06-28 10:20:34
It seems a bit silly to me that you would lose your bodily modifications upon logout or even death. Wouldn't one think that if they could manipulate their bodies like that, they could also keep said manipulations until they themselves decided to change them?
Shiri2010-06-28 10:22:22
I also get the feeling some wires were crossed in the design phase here because the ABs all say "lovashi, slaavi" or similar - and they mostly include lovashi, meaning we already have five fleshmounds up there (which regenerate insanely slowly btw) - which seems like it would make sense as an either/or, thing, but you actually need both. It's not totally unmanageable though.
Eventru2010-06-28 10:28:01
Some things do require multiple protoplasm/skin thing types. That's by design.
I don't know about the spawn rate - I know it's suppose to spawn faster when it's full.
I don't know about the spawn rate - I know it's suppose to spawn faster when it's full.
Rika2010-06-28 10:28:57
I'm not sure whether rising gem prices is a good or a bad thing.
Saran2010-06-28 10:31:34
QUOTE (Shiri @ Jun 28 2010, 08:15 PM) <{POST_SNAPBACK}>
Very quickly. You need like 21 for one def up, a significant mode of which comes from one specific pot, and you lose that on every logout or death for some reason. I expect farming the nexus world to be pretty intensive for a while.
Can you deactivate the flesh?
We spin our crystals individually, they last long enough for me to hunt out air. 11 for that.
120 for a spire but that's generally a once in a long time deal.
And, I think, all of our other abilities are instants. No actual mobs or the like.
If they bumped your flesh turn in rate to three per it might help a little bit, that's what gems are at right now.
Kante2010-06-28 11:40:08
QUOTE (Xiel @ Jun 28 2010, 03:57 AM) <{POST_SNAPBACK}>
They're already in existence. I'm assuming the admin just haven't connected the appropriate Transmology/Harmonics requirement to convert dracnari and trill and lucidians over yet though, but the mage equivalents are what the guardians would be getting if the connections were set up.
The issue with that is, apparently, Crush works on Strength, not Intelligence.
Llesvelt2010-06-28 11:42:39
QUOTE (Aloysha @ Jun 28 2010, 01:10 AM) <{POST_SNAPBACK}>
You have to keep in mind, the oath is to "serve the reigning Archmage and Primus" not "obey the reigning Archmage and Primus". If they would be better served by you completely ignoring their instructions and doing something else, than, by golly, I guess you're going to have to do that!
This is very much how I understood it, as well, so I did not see it as very limiting in any way.
Actually, I very much liked the idea.
(Blah, I need to check the forum more often so my replies do not seem so overdue all the time.)
Xiel2010-06-28 11:59:52
QUOTE (Kante @ Jun 28 2010, 04:40 AM) <{POST_SNAPBACK}>
The issue with that is, apparently, Crush works on Strength, not Intelligence.
It wouldn't be unheard of that the spec race kinda sucks, sad as that may be.
Also, could it be a design thing in regards to the differentiation between the creation of gems and petals? In comparison to each other, it looks to me like the Illuminati abilities are a one time cast as opposed to the gems which fade for a Researcher's use. Another angle could be the sheer effect of abilities, but, since those are subjected to envoy tweaking, I'm much less inclined to believe this hunch as opposed to the former.
Yep, reviewing them again, nearly all of Transmology is a 'cast once and last until I die/log out' where Harmonics is a 'cast for effects until they fade and recast'. If both operated on one or another of the choices, I'd agree that the limitations would need some shifting, but then again, this is from my view as an outsider.
If transformations lasted through logout, then petals would hardly, if ever, get detracted from since I know some folk who don't QQ just to save defs. Just my opinion though. I wish I had new toys to play with.
Arcanis2010-06-28 12:25:48
QUOTE (Kante @ Jun 28 2010, 04:40 PM) <{POST_SNAPBACK}>
The issue with that is, apparently, Crush works on Strength, not Intelligence.
ouch, thats harsh
Kante2010-06-28 12:28:51
QUOTE (Arcanis @ Jun 28 2010, 08:25 AM) <{POST_SNAPBACK}>
ouch, thats harsh
Yeah, as is Crush does less damage than Cosmic Fire, though. I just hope the admin have enough foresight to not screw over the dracnari specialist race.
Furien2010-06-28 12:36:24
QUOTE (Kante @ Jun 28 2010, 05:28 AM) <{POST_SNAPBACK}>
Yeah, as is Crush does less damage than Cosmic Fire, though. I just hope the admin have enough foresight to not screw over the dracnari specialist race.
Until the bug is fixed, it's going to - dracnari spec race reduces strength, which is funny in a sad way since it makes their bashing worse. (Obviously unintended)
Saran2010-06-28 12:54:30
QUOTE (Xiel @ Jun 28 2010, 09:59 PM) <{POST_SNAPBACK}>
It wouldn't be unheard of that the spec race kinda sucks, sad as that may be.
Also, could it be a design thing in regards to the differentiation between the creation of gems and petals? In comparison to each other, it looks to me like the Illuminati abilities are a one time cast as opposed to the gems which fade for a Researcher's use. Another angle could be the sheer effect of abilities, but, since those are subjected to envoy tweaking, I'm much less inclined to believe this hunch as opposed to the former.
Yep, reviewing them again, nearly all of Transmology is a 'cast once and last until I die/log out' where Harmonics is a 'cast for effects until they fade and recast'. If both operated on one or another of the choices, I'd agree that the limitations would need some shifting, but then again, this is from my view as an outsider.
If transformations lasted through logout, then petals would hardly, if ever, get detracted from since I know some folk who don't QQ just to save defs. Just my opinion though. I wish I had new toys to play with.
Also, could it be a design thing in regards to the differentiation between the creation of gems and petals? In comparison to each other, it looks to me like the Illuminati abilities are a one time cast as opposed to the gems which fade for a Researcher's use. Another angle could be the sheer effect of abilities, but, since those are subjected to envoy tweaking, I'm much less inclined to believe this hunch as opposed to the former.
Yep, reviewing them again, nearly all of Transmology is a 'cast once and last until I die/log out' where Harmonics is a 'cast for effects until they fade and recast'. If both operated on one or another of the choices, I'd agree that the limitations would need some shifting, but then again, this is from my view as an outsider.
If transformations lasted through logout, then petals would hardly, if ever, get detracted from since I know some folk who don't QQ just to save defs. Just my opinion though. I wish I had new toys to play with.
This sounds about right though, I think all the "*gem" abilities are also single-shot. Malefactgem dropped in a room did one affliction to enemies and that was all, glory gem did one ray of light, etc. 2-3 gems each for these abilities including convoke and resondate.
The rest of the skill is the gems(1 per), the wand(10 per) and the spire(120 per). Oh and shatterplex but in a way that also requires 7 gems to set up.
Noola2010-06-28 13:16:56
QUOTE (Xiel @ Jun 28 2010, 06:59 AM) <{POST_SNAPBACK}>
It wouldn't be unheard of that the spec race kinda sucks, sad as that may be.
Maybe the reason the race specs haven't been set up yet is that they're not exactly like the Mage specs? I mean the Illuminati/Institute guilds are way different than the other guardian guilds. Maybe their race specs will wind up being differently set up as well.
I'm considering making a Tae'dae for my Illuminati alt though when we can finally make newbies for the new guilds. Been wanting to try a 'strange' race/guild combo and this seems the perfect opportunity!
Kante2010-06-28 13:28:12
QUOTE (Noola @ Jun 28 2010, 09:16 AM) <{POST_SNAPBACK}>
Maybe the reason the race specs haven't been set up yet is that they're not exactly like the Mage specs? I mean the Illuminati/Institute guilds are way different than the other guardian guilds. Maybe their race specs will wind up being differently set up as well.
I'm considering making a Tae'dae for my Illuminati alt though when we can finally make newbies for the new guilds. Been wanting to try a 'strange' race/guild combo and this seems the perfect opportunity!
I'm considering making a Tae'dae for my Illuminati alt though when we can finally make newbies for the new guilds. Been wanting to try a 'strange' race/guild combo and this seems the perfect opportunity!
They should be open at some point today, I'm thinking.
ongaku2010-06-28 13:36:17
I need a race that I haven't played for my Illuminati alt. <.< So far, I've been Loboshigaru, Furrikin, Viscanti, Dracnari, Lucidian, Faeling, Kephera and Elfen. Tae'dae might be fun to try. Mugwump as well. For that matter, I wonder how it is playing a Trill in Gaudiguch. >.> I always liked winged-race RP (my first character ever in IRE games was an Atavian on Achaea ).