New Artifacts

by Estarra

Back to Ideas.

Gleip2011-03-31 08:46:34
Hell yes I'd rather not have it. If they want me to log in for 21 days, they should make it worth my time.
Eventru2011-03-31 10:03:17
Alright, at this time, we do not offer a refund on the clover.

That has nothing to do with this thread.

So shift it back.
Xenthos2011-03-31 10:11:49
QUOTE (Gleip @ Mar 31 2011, 04:46 AM) <{POST_SNAPBACK}>
Hell yes I'd rather not have it. If they want me to log in for 21 days, they should make it worth my time.

Idea: Pull a leaf from it 4x.

You won't have it.
Morshoth2011-03-31 15:56:07
A new rune for casters:

Lesser/Greater Rune of Demesne Quickening

Lesser:
ATTACH RUNE TO
-Demesne effects will now hit 1 second faster

Greater
ATTACH RUNE TO
-Demesne effects will now hit 2 seconds faster

I am sure many mages would pay for this, and I don't really see it as too overpowered, although if anybody disagrees, the changes could be .5 and 1 second instead.
Morshoth2011-03-31 16:01:28
QUOTE (Ayisdra @ Mar 27 2011, 11:06 PM) <{POST_SNAPBACK}>
Holding Gem of Esteem

A gem for holding any amount/unlimited of Esteem.
To use (something along the lines):
USE GEM TO

----
While yes, I know needles/what have you are probably better, this is something more so for personal use (obviously).


I want this! Maybe when we influence esteem will go into this automatically rather than into our own reserves?
Daraius2011-03-31 16:07:04
QUOTE (Morshoth @ Mar 31 2011, 12:01 PM) <{POST_SNAPBACK}>
I want this! Maybe when we influence esteem will go into this automatically rather than into our own reserves?


Would that preclude imbuing items to sell?
Ixion2011-03-31 16:11:25
QUOTE (Morshoth @ Mar 31 2011, 11:56 AM) <{POST_SNAPBACK}>
A new rune for casters:

Lesser/Greater Rune of Demesne Quickening

Lesser:
ATTACH RUNE TO
-Demesne effects will now hit 1 second faster

Greater
ATTACH RUNE TO
-Demesne effects will now hit 2 seconds faster

I am sure many mages would pay for this, and I don't really see it as too overpowered, although if anybody disagrees, the changes could be .5 and 1 second instead.


One can dream..
Ayisdra2011-03-31 16:13:43
QUOTE (Daraius @ Mar 31 2011, 12:07 PM) <{POST_SNAPBACK}>
Would that preclude imbuing items to sell?


Yes. that was the idea I had. If you want to use it for imbuing needles for selling, sure, use the other method. This was more for godly things (offering, defiling, etc).
Xenthos2011-03-31 16:56:49
QUOTE (Ixion @ Mar 31 2011, 12:11 PM) <{POST_SNAPBACK}>
One can dream..

Woo, then we can balance demesnes around people who own the rune.

And they can also pay warrior-like rates for them, too!

Win/win for everyone, including the admin... excepting those mages / druids who don't buy it and have their demesne tick slowed down, but who cares about them? tongue.gif
Morshoth2011-03-31 17:13:02
QUOTE (Xenthos @ Mar 31 2011, 04:56 PM) <{POST_SNAPBACK}>
Woo, then we can balance demesnes around people who own the rune.

And they can also pay warrior-like rates for them, too!

Win/win for everyone, including the admin... excepting those mages / druids who don't buy it and have their demesne tick slowed down, but who cares about them? tongue.gif


What difference is there between other runes? I mean, mages who have Greater Demesne runes already have priority over those with lesser/no runes. And those who don't buy it will just have normal tick time, something they already have... artifacts are meant to enhance after all, so there would be no reason anybody could think of it as hindering other mages
Unknown2011-03-31 17:14:27
Weapons have essentially been decreased in effectiveness to compensate for the availability of the runes, making the runes a requirement to fight competitively. What makes you think your runes should be any different?
Xenthos2011-03-31 21:47:08
QUOTE (Morshoth @ Mar 31 2011, 01:13 PM) <{POST_SNAPBACK}>
What difference is there between other runes? I mean, mages who have Greater Demesne runes already have priority over those with lesser/no runes. And those who don't buy it will just have normal tick time, something they already have... artifacts are meant to enhance after all, so there would be no reason anybody could think of it as hindering other mages

Greater Demesne runes do not up the actual efficacy of a Mage's output, however... especially now that even with larger demesnes, only the rooms directly around the caster have any effects.

This rune as you've suggested it, on the other hand, is a whopping twenty percent bonus... to all damage and affliction rates. That's more of a bonus than you even get on warrior weapon runes! Can you imagine a Geomancer with an 8s demesne tick, decent int, damage stacking buffs, and the +magic damage rune? Absolute bananas. Even 9s is an excessive boost.

In order to keep game balance, the current rate would need to be kept as the maximum achievable with the artifacts... so everyone else would get slowed down. The boost would be equivalent or even greater in effect than warrior weapon runes so it should cost the same (or more). Casters are always asking for something to spend their credits on for combat boosts, this can be it! 12s demesne tick standard, 10s with the rune. spoton.gif

Remember that you have to balance taking outliers into consideration, so fixing / addressing the outliers created by this would result in nerfing of those who haven't purchased it. It's kind of needed to maintain balance.
Neos2011-03-31 21:57:40
QUOTE (Xenthos @ Mar 31 2011, 05:47 PM) <{POST_SNAPBACK}>
Greater Demesne runes do not up the actual efficacy of a Mage's output, however... especially now that even with larger demesnes, only the rooms directly around the caster have any effects.

This rune as you've suggested it, on the other hand, is a whopping twenty percent bonus... to all damage and affliction rates. That's more of a bonus than you even get on warrior weapon runes! Can you imagine a Geomancer with an 8s demesne tick, decent int, damage stacking buffs, and the +magic damage rune? Absolute bananas. Even 9s is an excessive boost.

In order to keep game balance, the current rate would need to be kept as the maximum achievable with the artifacts... so everyone else would get slowed down. The boost would be equivalent or even greater in effect than warrior weapon runes so it should cost the same (or more). Casters are always asking for something to spend their credits on for combat boosts, this can be it! 12s demesne tick standard, 10s with the rune. spoton.gif

Remember that you have to balance taking outliers into consideration, so fixing / addressing the outliers created by this would result in nerfing of those who haven't purchased it. It's kind of needed to maintain balance.

I've never asked for anything to spend my credits on, since I have none. No to this if it means I'm getting nerfed, my affliction and damage output is non-existent as is.
Xenthos2011-03-31 22:01:16
QUOTE (AquaNeos @ Mar 31 2011, 05:57 PM) <{POST_SNAPBACK}>
I've never asked for anything to spend my credits on, since I have none. No to this if it means I'm getting nerfed, my affliction and damage output is non-existent as is.

It's a good reason to go get credits!
Lendren2011-04-01 02:19:22
Battle Bubble: Throw it at someone. If a gust would have worked on them, it takes them and you into a dynamic "inside the bubble" room. This room is just like a Glamours maze in most ways: no one else can enter, those inside it can only leave by making delayed movements and hoping, and it lasts only a minute; but unlike a Glamours maze, there's no constant afflictions going on inside it, it's just an ordinary room. (Actually it should probably be a pair of rooms, for the same reason that battlechess squares are pairs of rooms.) If either party inside it dies or escapes, the bubble pops immediately, kicking the other one out to where they were, same as if the bubble timed out.
Xenthos2011-04-01 02:22:22
QUOTE (Lendren @ Mar 31 2011, 10:19 PM) <{POST_SNAPBACK}>
Battle Bubble: Throw it at someone. If a gust would have worked on them, it takes them and you into a dynamic "inside the bubble" room. This room is just like a Glamours maze in most ways: no one else can enter, those inside it can only leave by making delayed movements and hoping, and it lasts only a minute; but unlike a Glamours maze, there's no constant afflictions going on inside it, it's just an ordinary room. (Actually it should probably be a pair of rooms, for the same reason that battlechess squares are pairs of rooms.) If either party inside it dies or escapes, the bubble pops immediately, kicking the other one out to where they were, same as if the bubble timed out.

Delayed movement with a very, very low % chance to escape instakills. Is that the intended effect?
Unknown2011-04-01 05:08:49
QUOTE (Lendren @ Mar 31 2011, 10:19 PM) <{POST_SNAPBACK}>
Battle Bubble: Throw it at someone. If a gust would have worked on them, it takes them and you into a dynamic "inside the bubble" room. This room is just like a Glamours maze in most ways: no one else can enter, those inside it can only leave by making delayed movements and hoping, and it lasts only a minute; but unlike a Glamours maze, there's no constant afflictions going on inside it, it's just an ordinary room. (Actually it should probably be a pair of rooms, for the same reason that battlechess squares are pairs of rooms.) If either party inside it dies or escapes, the bubble pops immediately, kicking the other one out to where they were, same as if the bubble timed out.


Mmm....single room with me.
Unknown2011-04-01 06:55:22
Graven Brazier of the Ancients : Similar to Pneumatic Hookah, though allows for combinations of flowers and oils to be transformed into grains or cones of incense which can then be burned in the brazier. In addition to roomwide scent emote, can provide increased potency/effectiveness of worn influencing oils (BLESS with INCENSE). Requires flowers, coal and/or oil commodities.
Lendren2011-04-01 12:31:35
QUOTE (Sahmiam Mes'ard @ Apr 1 2011, 01:08 AM) <{POST_SNAPBACK}>
Mmm....single room with me.

Well, two rooms (because of timed instakills, just like battlechess), but yeah, that's the idea. Might help make some small part of some fights be not entirely about numbers. Anyone who starts a fight might (horrors!) be forced to face a one-on-one fight. But you also give up getting help for yourself just as you take away help for your single opponent.

If this seems too powerful one way to limit it: you don't get to choose your target; instead, it's randomly chosen from those who have you enemied.
Llandros2011-04-01 13:41:31
QUOTE (Lendren @ Apr 1 2011, 08:31 AM) <{POST_SNAPBACK}>
Well, two rooms (because of timed instakills, just like battlechess), but yeah, that's the idea. Might help make some small part of some fights be not entirely about numbers. Anyone who starts a fight might (horrors!) be forced to face a one-on-one fight. But you also give up getting help for yourself just as you take away help for your single opponent.

If this seems too powerful one way to limit it: you don't get to choose your target; instead, it's randomly chosen from those who have you enemied.

still not so good, it would be used to to instagank people who are on their own so they can't escape or get help
Being able to basically force a duel on someone when you choose the time and place is going to be problematic anyway you set it up