Aerotan2011-04-17 00:45:20
Stat increasing artifacts are generally a no-no.
That said,
DAZZLING! hat:
Where the scarecrow hat puts your prestige at tawdry and lets it work down from there, this hat affixes it at Opulent. However, the hat is so distracting that other ensemble pieces will only count half as much. (though if you're not wearing any proper clothes you'll still look 'like a naked fool')
That said,
DAZZLING! hat:
Where the scarecrow hat puts your prestige at tawdry and lets it work down from there, this hat affixes it at Opulent. However, the hat is so distracting that other ensemble pieces will only count half as much. (though if you're not wearing any proper clothes you'll still look 'like a naked fool')
Rika2011-04-17 04:17:16
QUOTE (Pectus Dawneye @ Apr 17 2011, 09:00 AM) <{POST_SNAPBACK}>
Aww.. Okay okay. What if it just gave you charismaticaura for a bit? Since some people don't think it's worth it to put the lessons in past beguiling but still like to influence tons?
I reckon if there was an auction artie that gave an extra charismaticaura, you'd be looking at prices around the level 4 crit rune prices.
Unknown2011-04-17 04:42:45
Lawliet2011-04-18 00:59:35
If anything, I'd much prefer a Kino
Unknown2011-04-18 03:18:02
QUOTE (Lawliet @ Apr 17 2011, 08:59 PM) <{POST_SNAPBACK}>
If anything, I'd much prefer a Kino
Man, screw those things. They're an RC helicopter with a camera mounted on it.
Lawliet2011-04-28 21:28:15
A few manse artifacts:
Peace gem: Designates a room/the entire manse as peaced, cannot be used on ships (Slivvens and being rammed)
Permanent sigil: Either it acts as a specific sigil or any sigils dropped in the room will not decay naturally
Peace gem: Designates a room/the entire manse as peaced, cannot be used on ships (Slivvens and being rammed)
Permanent sigil: Either it acts as a specific sigil or any sigils dropped in the room will not decay naturally
Aerotan2011-05-01 10:17:47
I was actually thinking of suggesting a Pacification Orb myself. Fulcrux only, cannot be placed somewhere with an Algontherine egg, and such eggs cannot be placed with them.
Gem of Webs
This incredible gem allows for connections to be made between a manse and a nexus for only 500 power. (or whatever half of a normal connection is)
Gem of Webs
This incredible gem allows for connections to be made between a manse and a nexus for only 500 power. (or whatever half of a normal connection is)
Lawliet2011-05-01 15:04:42
Originally I thought one room only but then I remembered deepnight and other such 'peaceful' manses that've been invaded and ruined. I think some peaceful manses would be quite welcome.
Rivius2011-05-09 22:33:22
Probably weird for a warrior to ask for this, but I wouldn't mind something that works similar to prints as maybe a dingbat artie.
Sylphas2011-05-10 01:41:16
QUOTE (Rivius @ May 9 2011, 06:33 PM) <{POST_SNAPBACK}>
Probably weird for a warrior to ask for this, but I wouldn't mind something that works similar to prints as maybe a dingbat artie.
I'd love this.
Neos2011-05-10 17:48:02
I'd like something that allowed people to connect manses. Example: My ingame family has three aetherships, and three manses spread out amongst the family. It'd be cool to be able to connect all the aetherships and the two smaller manses to the main family manse. So instead of having to portal exit each time I want to go from the main family manse, to my personal manse, I can just go to a certain room, and get straight to my manse. People could make specific dock rooms for connected aetherships, though the connections wouldn't work for undocked ships and ships on other planes.
Talan2011-05-10 18:05:17
QUOTE (AquaNeos @ May 10 2011, 01:48 PM) <{POST_SNAPBACK}>
I'd like something that allowed people to connect manses.
Yes please! In my mind, it's an artifact that is purchased as one item, that is then broken into two items. The owner of each manse (if different) would activate them in the room of their choice in that manse. Since manse artifacts are already non-refundable... if you want to destroy the link, just destroy the room. (If it is destroyed on one side, it is destroyed on both.) If a manse is connected to an org nexus, any linked vessels would also need to be linked (same permission check as trying to dock at an org dock). It should either not be able to be activated for ships OR not work if the ship is launched (same as trying to 'portal exit' while flying).
Morshoth2011-05-10 20:36:29
How about an artifact that is similar to Retriever in Tracking, but only travels to the item/player/mobile and let's you LOOK through it to see the room. I know I would pay for this. Does not retrieve or anything, just travels to it.
Aerotan2011-05-10 21:25:46
QUOTE (Morshoth @ May 10 2011, 01:36 PM) <{POST_SNAPBACK}>
How about an artifact that is similar to Retriever in Tracking, but only travels to the item/player/mobile and let's you LOOK through it to see the room. I know I would pay for this. Does not retrieve or anything, just travels to it.
EDIT:Woop, wrong artifact.
Morshoth2011-05-10 21:54:09
QUOTE (Aerotan @ May 10 2011, 09:25 PM) <{POST_SNAPBACK}>
EDIT:Woop, wrong artifact.
For mobiles and items also?
Edit: I know Seeing Stone does it for players
Turnus2011-05-10 22:14:43
QUOTE (Morshoth @ May 10 2011, 04:36 PM) <{POST_SNAPBACK}>
How about an artifact that is similar to Retriever in Tracking, but only travels to the item/player/mobile and let's you LOOK through it to see the room. I know I would pay for this. Does not retrieve or anything, just travels to it.
There are two main reasons for taking tracking. Pits, and this. I'll be selfishly honest, do not want to give up one of a skill's biggest draws and unique skills to become an artifact. Prints wouldn't bother me though.
How about an artifact for carcer that doesn't stack with other similar abilities.
Neos2011-05-10 22:33:58
QUOTE (Turnus @ May 10 2011, 06:14 PM) <{POST_SNAPBACK}>
How about an artifact for carcer that doesn't stack with other similar abilities.
Let's not...and say we did.
Unknown2011-05-10 22:47:58
How about an artifact that removes all the limiters on skills and lets you learn every single skill, regardless of guild? Yay!
Lawliet2011-05-10 22:51:35
QUOTE (Zarquan @ May 10 2011, 11:47 PM) <{POST_SNAPBACK}>
How about an artifact that removes all the limiters on skills and lets you learn every single skill, regardless of guild? Yay!
Sure, but it costs one MILLION credits
Neos2011-05-10 23:05:48
QUOTE (Zarquan @ May 10 2011, 06:47 PM) <{POST_SNAPBACK}>
How about an artifact that removes all the limiters on skills and lets you learn every single skill, regardless of guild? Yay!
Sure, but you can't use them at all. They're only for show. To say that you're truly omnitrans.