Enyalida2011-12-16 20:01:09
Have it churn out the gloop from Crum and make it give you a funny emote when eating it. Turns you rainbow for a second or something.
Unknown2011-12-16 20:25:51
Enyalida:
Have it churn out the gloop from Crum and make it give you a funny emote when eating it. Turns you rainbow for a second or something.
Goo? Goo! Goo!
Qistrel2011-12-18 10:33:47
Can turn manse rooms into beach and desert now. But we seem to be missing...
Crocodile's Tear (75 dingbats)
- ACTIVATE the crocodile's tear to turn a manse room into a marsh room.
- Can only be used once.
For all those mugwumps who want to regen in their manses. :P
Crocodile's Tear (75 dingbats)
- ACTIVATE the crocodile's tear to turn a manse room into a marsh room.
- Can only be used once.
For all those mugwumps who want to regen in their manses. :P
Enyalida2011-12-18 17:29:39
Only useable by wiccans, everyone knows they cry crocodile tears, right?
Unknown2011-12-19 03:05:13
Brewmeister's Funnel : multiplies portions of teas, ales, spirits and wines only. Like a spatula but for tasty beverages! Must be a Cook.
Sylphas2011-12-19 04:45:30
GealbhanBheag:
Brewmeister's Funnel : multiplies portions of teas, ales, spirits and wines only. Like a spatula but for tasty beverages! Must be a Cook.
You're going to name an artifact Brewmeister's whatever and then not let Brewmeisters use it? Really?
We could really use an artifact to make filling kegs with tea easier, though. Filling a keg with alchemy stuff isn't bad, filling a keg with tea takes ten times as long.
Fayneix2011-12-19 16:30:23
Sylphas:
We could really use an artifact to make filling kegs with tea easier, though. Filling a keg with alchemy stuff isn't bad, filling a keg with tea takes ten times as long.
So true, It took me forever just to fill mine halfway!
Unknown2011-12-20 00:35:03
Sylphas:
You're going to name an artifact Brewmeister's whatever and then not let Brewmeisters use it? Really?
We could really use an artifact to make filling kegs with tea easier, though. Filling a keg with alchemy stuff isn't bad, filling a keg with tea takes ten times as long.
Well, I figured Cooks would be more interested in something like this as Brewmeisters don't have access to the fancy drinks or a cartel to join etc. But it could just be called the Super Funnel of Funneling... Brewmeister was the only name that came to mind at the time. ^^;
Xiel2011-12-31 05:08:29
I still desire a honeycomb-producing artifact. Preferably a beehive you can shove in a manse that turns the room into a garden environment and starts generating up to 10 honeycombs and comes with a neat ambient about bees flitting around from flower to flower and the occasional sighting of a squat yellow bear sneaking through the grass wearing a red shirt and wielding a clay pot.
The bear message is optional, but I still want more honeycombs.
The bear message is optional, but I still want more honeycombs.
Ushaara2012-01-02 16:26:23
Igasho Crampons (Insert better name here) - Shorten balance loss on scaling.
Sakr2012-01-04 09:39:59
Copse of Storms -
Lets you have weather in your manse in the outdoor rooms.
Lets you have weather in your manse in the outdoor rooms.
Enyalida2012-01-04 12:19:48
Weather is a bit complicated for that perhaps, unlessss.. If the weather code for arenas (forced neutral, no changing) could be introduced, with the twist that any changes made to it are permanent, with a reset button for the manse owner. That means you can get a Shaman to make it rain in there, and it always will be raining.
Unknown2012-01-04 20:38:37
The Icewater Bucket of Sobriety
DUMP BUCKET ON X to reduce their level of drunkeness by 25%. Target must agree to the interaction.
DUMP BUCKET ON X to reduce their level of drunkeness by 25%. Target must agree to the interaction.
Unknown2012-01-04 21:10:20
Cozy mittens (somehow related to Lusternia in a clever way! They're from the Icewynd? They're filled with some manner of igasho magic?) - increases your protection from cold weather. I'd be more detailed, but the specifics of the mysterious "warmth factor" still escape me. They'd let you get more protected from the cold than you could with normal clothing too, if your normal warmth was already at maximum.
This would let people be able to free up a few of their clothing slots without suffering from it, in addition to being nice to have.
This would let people be able to free up a few of their clothing slots without suffering from it, in addition to being nice to have.
Unknown2012-01-04 22:04:04
Phoebus:
Cozy mittens (somehow related to Lusternia in a clever way! They're from the Icewynd? They're filled with some manner of igasho magic?) - increases your protection from cold weather. I'd be more detailed, but the specifics of the mysterious "warmth factor" still escape me. They'd let you get more protected from the cold than you could with normal clothing too, if your normal warmth was already at maximum.
This would let people be able to free up a few of their clothing slots without suffering from it, in addition to being nice to have.
Zoakan Handwarmer!
Unknown2012-01-04 23:51:56
Kialkarkea:
Zoakan Handwarmer!
Filled with the blood of those volcanic rockeaters with the complicated name I can't remember?
Eritheyl2012-01-05 04:17:22
...they could just be made of really pretty wool, guys...
Kiradawea2012-01-05 07:19:06
They'll be warm as woolen mittens.
Seriously though, don't encourage them to stuff in movement delays that can only be fixed with artis.
Seriously though, don't encourage them to stuff in movement delays that can only be fixed with artis.
Xenthos2012-01-07 16:29:34
Idea:
New artifact runes.
These runes can be attached to clothing and armour.
"Great Rune of the Hearth" or some such.
Each rune adds 5 points of warmth to the article of clothing / armour it is attached to, and as long as you own one of these runes you have access to a new command.
HEARTH DEACTIVATE helm plate gloves boots <-- This would 'deactivate' the warmth from these items; instead of providing their regular warmth protection, they would provide 0 warmth protection. You can do one item or a list of them in a command, much like ALLY works now. This only works for items with a great rune of the hearth attached to them.
HEARTH ACTIVATE all <-- The all command activates / restores protection from all articles of clothing and armour that have one of these great runes attached.
This is very important for things like splendor robes and plate armour, for which a person can only create one.
New artifact runes.
These runes can be attached to clothing and armour.
"Great Rune of the Hearth" or some such.
Each rune adds 5 points of warmth to the article of clothing / armour it is attached to, and as long as you own one of these runes you have access to a new command.
HEARTH DEACTIVATE helm plate gloves boots <-- This would 'deactivate' the warmth from these items; instead of providing their regular warmth protection, they would provide 0 warmth protection. You can do one item or a list of them in a command, much like ALLY works now. This only works for items with a great rune of the hearth attached to them.
HEARTH ACTIVATE all <-- The all command activates / restores protection from all articles of clothing and armour that have one of these great runes attached.
This is very important for things like splendor robes and plate armour, for which a person can only create one.
Lawliet2012-01-07 18:04:31
Rune of deeper connection - Negates some of the drawbacks of order affinity, for example the halving of essence given by offerings.