New Artifacts

by Estarra

Back to Ideas.

Unknown2008-10-19 10:53:10
QUOTE(Thoros LaSaet @ Mar 27 2008, 05:46 AM) 496371
A Rune of Enrichment - When placed on an item, and worn, corpses which drop gold will have a 50% chance of dropping double the amount of gold. This will only work on the adventurer who has slain the target.

Example: I slay a tosha monk. The monk drops 128 golden sovereigns. There is a 50% chance that the monk will drop 256 golden sovereigns instead. However, if I am bashing with Geb, and Geb gets the blow, the 50% chance will not be in touch, since Geb does not own the rune.

A Rune of Resistance- These runes, when attached to items and worn, will offer 10 DMP worth of resistance to the wearer. These will not stack with the same types of elements, however you are able to wear different types.

Example: I purchase a fire, electric, and poison rune and attach it to a brooch. I now have 10 DMP to fire, eelctric and poison. I purchase 3 fire runes, and attach it to a brooch. I will still only have 10 DMP to fire, even though I have 3 fire runes.

A Rune of Impressive Fortuna- Once a Lusternian day, this will add +1 to any random stat, which will be weighted. Equivilent to the Fortuna skill in Rituals. This is not the defense, so those with fortuna will be able to benefit from this as well.

A Rune of Karma Enrichment- This rune, when placed onto an item and worn, will increase karma gain through quests, offerings and the other various ways there are to gain karma, by 20%.

Example: I offer 100 corpses to Fain, and gain 50 karma. With the Rune of Karma Enrichment, I will gain 10 extra karma, since 20% of 50 is 10.


Bump bump. Cuz I think these would make great arties. smile.gif
Unknown2008-10-19 10:58:36
The DMP one's I'd be iffy on, I dont think there are any defence ones so far, though it would be nice as a tracker to actually have DMP. dribble.gif Fortuna one I'd be against, I dont think anyone likes stat arties, even random ones, the others however look fine, as long as they're priced at a decent rate, 150-300 is what I'd do them for.
Anisu2008-10-19 14:26:57
QUOTE(Thoros LaSaet @ Oct 19 2008, 12:53 PM) 572829
Bump bump. Cuz I think these would make great arties. smile.gif

out of curiosity on the dmp one, why did you leave out cutting and blunt.
Xenthos2008-10-19 15:20:53
QUOTE(Anisu @ Oct 19 2008, 10:26 AM) 572841
out of curiosity on the dmp one, why did you leave out cutting and blunt.

Because there already exist a ton of ways commonly available to everyone to reduce cutting and blunt, and not so much for most of the elementals? You know, the whole reason why people have been asking that Magic broaden its horizons a bit and also provide some protection to other elements? I mean, the RoA itself is already a rune that pretty much does that.
Anisu2008-10-19 15:28:42
QUOTE(Xenthos @ Oct 19 2008, 05:20 PM) 572852
Because there already exist a ton of ways commonly available to everyone to reduce cutting and blunt, and not so much for most of the elementals? You know, the whole reason why people have been asking that Magic broaden its horizons a bit and also provide some protection to other elements? I mean, the RoA itself is already a rune that pretty much does that.

that is a bollocks reason though. because the game is supposed to be balanced around the fact that there are armour and skills available for damage type reduction. An artifact is not supposed to balance that, envoys are supposed to balance it through skills and item tweaks.
Xenthos2008-10-19 15:32:13
QUOTE(Anisu @ Oct 19 2008, 11:28 AM) 572860
that is a bollocks reason though. because the game is supposed to be balanced around the fact that there are armour and skills available for damage type reduction. An artifact is not supposed to balance that, envoys are supposed to balance it through skills and item tweaks.

It's bollocks that the RoA already exists and already provides that sort of protection, and is itself a rune? rolleyes.gif

Keep in mind that you weren't asking why they were being suggested, just why cutting and blunt were left out. I believe my response fully addresses that already.
Anisu2008-10-19 15:35:54
QUOTE(Xenthos @ Oct 19 2008, 05:32 PM) 572862
It's bollocks that the RoA already exists and already provides that sort of protection, and is itself a rune? rolleyes.gif

Keep in mind that you weren't asking why they were being suggested, just why cutting and blunt were left out. I believe my response fully addresses that already.

so the envoy thing to do is to ask the RoA to a. not effect pvp or b. include magical attacks. Not propose a rune that does something entirely else.
Xenthos2008-10-19 15:47:56
QUOTE(Anisu @ Oct 19 2008, 11:35 AM) 572865
so the envoy thing to do is to ask the RoA to a. not effect pvp or b. include magical attacks. Not propose a rune that does something entirely else.

And ask that resilience stop affecting PvP, as well? How about armour?

That's not really the right way to go with it. Some small additional DMP to other elements is not uncalled for at all, whether it's tied to Magic or put in as runes.
Anisu2008-10-19 15:56:06
QUOTE(Xenthos @ Oct 19 2008, 05:47 PM) 572872
And ask that resilience stop affecting PvP, as well? How about armour?

That's not really the right way to go with it. Some small additional DMP to other elements is not uncalled for at all, whether it's tied to Magic or put in as runes.

alternatively, he can propose a similar rune, with a chance based evasion. namely the same effect. Let us not forget the dmp proposed is for example also stackable by a moondancer who already has very high magic resistance. And yes, the other things you mentioned, should be balanced by non artifacts, because they are not artifacts.
Xenthos2008-10-19 15:57:09
QUOTE(Anisu @ Oct 19 2008, 11:56 AM) 572876
alternatively, he can propose a similar rune, with a chance based evasion. namely the same effect. Let us not forget the dmp proposed is for example also stackable by a moondancer who already has very high magic resistance. And yes, the other things you mentioned, should be balanced by non artifacts, because they are not artifacts.

That's the beauty of DMP. If a Moondancer buys this rune, they're putting down a large chunk of credits for almost no gain. At least, if it's DMP and not a 10% chance to dodge of magic damage.
Unknown2008-10-20 01:43:05
I like the enrichment but think it should be either 10 or 20% and I like the dmp put think it should be 5 dmp.
Unknown2008-11-24 07:45:35
Kethuru's Tentacle Brooch
(Yes this needs a serious name)

Can be TOUCHed once per RL day to clear your insanity entirely. Aka, if you are highly neurotic and touch it you are sane again!

Nice if you want to do wildnodes or spend another prolonged time on astral and NOT sit around for hours upon hours on end afterwards just waiting for insanity to poof. Don't we love that...
Casilu2008-11-24 07:50:04
QUOTE(shadow @ Nov 23 2008, 11:45 PM) 585955
Kethuru's Tentacle Brooch
(Yes this needs a serious name)

Can be TOUCHed once per RL day to clear your insanity entirely. Aka, if you are highly neurotic and touch it you are sane again!

Nice if you want to do wildnodes or spend another prolonged time on astral and NOT sit around for hours upon hours on end afterwards just waiting for insanity to poof. Don't we love that...


See: Ur'bashing.
Vashner2008-11-27 15:26:18
I think the idea of astral insanity was to control the amount of bashing you could do on Astral. Even if it only works once per real day, if you couple it with a Circlet of Lucidity, Darkchant Truth and Domoth Blessing of Chaos, you'd be able to spend an extended amount of time on Astral and gain a large volume of essence/experience in a really short amount of time.

I was hoping we could get an artifact or upgrade the power-generating jewels with an ability that could fuse used powerstones together or absorb it into one object, like the Aetheric Keystone so that we could utilize the 0.5% or 1% or even 4% for cubes and other enchants which require either a full 1% or a multiple of 5%.
Steingrim2008-11-27 17:16:29
QUOTE(shadow @ Nov 23 2008, 11:45 PM) 585955
Kethuru's Tentacle Brooch
(Yes this needs a serious name)

Can be TOUCHed once per RL day to clear your insanity entirely. Aka, if you are highly neurotic and touch it you are sane again!

Nice if you want to do wildnodes or spend another prolonged time on astral and NOT sit around for hours upon hours on end afterwards just waiting for insanity to poof. Don't we love that...

If the problem is wildnodes wouldn’t the easiest solution simply be for the wildnodes to generate I field which cut the amount of astral insanity gained?
Fain2008-11-27 18:01:41
QUOTE(Thoros LaSaet @ Oct 19 2008, 05:53 AM) 572829
Bump bump. Cuz I think these would make great arties. smile.gif


A Rune of Godly Enrichment - 300 credits

Everything you offer attracts x2 the essence for your god.
Unknown2008-11-27 18:05:56
QUOTE(Vashner @ Nov 27 2008, 04:26 PM) 587056
I think the idea of astral insanity was to control the amount of bashing you could do on Astral. Even if it only works once per real day, if you couple it with a Circlet of Lucidity, Darkchant Truth and Domoth Blessing of Chaos, you'd be able to spend an extended amount of time on Astral and gain a large volume of essence/experience in a really short amount of time.



A very very long time ago Astral insanity didn't exist. And tbh, I don't see people bashing to demigod SLOWER now that it does exist. Rather the opposite to begin with. So if astral insanity is supposed to regulate astral bashing it is doing an utter FAIL job. confused.gif

In other words: The artifact wouldn't make a difference.
Vashner2008-11-27 18:15:42
If you're referring to the Ur'Hunt Magnagora has, I think it is regulating the rate at which we're able to level.

While due to the large numbers we're able to tolerate more insanity, at the end of the day we still have to come down after an hour and sit around until the insanity dies down. For those of us who go up ourselves, or maybe just me, I have to go down once I hit Neurotic otherwise my probability of death shoots up by a lot since insanity interrupts curing.

And yay for the Rune of Godly Enrichment!
Arix2008-11-27 18:36:38
Portable tradeskill artifacts, IE magic stove, portable jeweler/tailor bench, alembic in a can, etc. I would so buy a little box that turned into a lit stove at the push of a button. And a forger could carry their forge with them instead of locking themselves in a room all day
Lendren2008-11-28 03:13:09
QUOTE(Lendren @ Aug 3 2008, 06:53 PM) 540582
Sacred Font (200cr): Carry this with you and you can offer corpses and esteem-imbued items wherever you are (only for essence, not to sanctify or defile), as if you were at a shrine of the god to whose order you belong. (Only useful for people who are in an order.)


QUOTE(Fain @ Nov 27 2008, 01:01 PM) 587085
A Rune of Godly Enrichment - 300 credits

Everything you offer attracts x2 the essence for your god.

I bet mine would have almost the same net effect, after you add up all the essence that goes to waste because people don't want to (or can't) stop bashing long enough to get to a shrine to offer; but I think mine would sell better. dribble.gif