Unknown2010-01-21 06:18:00
Dueling's just for chest thumping more than anything anyway.
Unknown2010-01-21 06:25:12
Shu, how do you like being used as the scary monster in everyones' theoretical combat scenarios?
Gregori2010-01-21 06:25:35
QUOTE (Sojiro @ Jan 21 2010, 12:18 AM) <{POST_SNAPBACK}>
Dueling's just for chest thumping more than anything anyway.
I think you have the wrong anatomical part there.
Unknown2010-01-21 06:30:25
Man I don't even like duels or fights or whatever
And Gregori's right!
And Gregori's right!
Casilu2010-01-21 06:33:09
QUOTE (Sojiro @ Jan 20 2010, 10:30 PM) <{POST_SNAPBACK}>
Man I don't even like duels or fights or whatever
And Gregori's right!
And Gregori's right!
Shuyin, the noncom forger/scholar.
Unknown2010-01-21 06:34:29
Shuyin pierces my legs with his rapier wit.
Xenthos2010-01-21 12:34:22
QUOTE (Sojiro @ Jan 21 2010, 01:30 AM) <{POST_SNAPBACK}>
Man I don't even like duels or fights or whatever
And Gregori's right!
And Gregori's right!
Sorry.
I actually started out with a different name (though similar scenario, just from Glom's PoV), but I figured someone would decide to start arguing about the name / scenario if I went with it instead of seeing the underlying point.
Aerotan2010-01-22 00:49:23
Rockeater Incinerator* -
Rockeater in, Gem comm out.
Butcher's cleaver -
BUTCHER to produce 1 meat/poultry comm
Filleting knife -
FILET to produce 1 fish comm
Curing rack* -
Cow in, leather comm out
Silk pot -
Spider in, silk comm out
Rock tumbler -
Raw coal, iron, marble, steel, platinum, gold, or silver in, the appropriate comm out
Minimill -
Raw lumber in, wood comm out
Dairy barn** -
LIVE cow in, milk comm out
Chicken coop* -
LIVE chicken in, egg comm out
Shearing station** -
LIVE sheep in, wool comm out
Farm plot** -
Transforms one room into farmland, producing a set (small) amount of Vegetable, Fruit, Grain, Rope, or Cloth comms each month.
adds the following command to the manse owner - FARM FOR None will produce one of the other three at random each time it does so. Cannot be in the same room as any artifact that alters the room's type, such as a Wind Orb, save for the Dairy Barn or Shearing Station.
Those with a * are manse artifacts, those with ** are manse artifacts that change the room to something else.
Thoughts?
Rockeater in, Gem comm out.
Butcher's cleaver -
BUTCHER
Filleting knife -
FILET
Curing rack* -
Cow in, leather comm out
Silk pot -
Spider in, silk comm out
Rock tumbler -
Raw coal, iron, marble, steel, platinum, gold, or silver in, the appropriate comm out
Minimill -
Raw lumber in, wood comm out
Dairy barn** -
LIVE cow in, milk comm out
Chicken coop* -
LIVE chicken in, egg comm out
Shearing station** -
LIVE sheep in, wool comm out
Farm plot** -
Transforms one room into farmland, producing a set (small) amount of Vegetable, Fruit, Grain, Rope, or Cloth comms each month.
adds the following command to the manse owner - FARM FOR
Those with a * are manse artifacts, those with ** are manse artifacts that change the room to something else.
Thoughts?
Casilu2010-01-22 00:51:24
Would need to change the butcher one. Cleave is already a command for two-handed warriors.
Mirami2010-01-22 15:20:36
The farm looks awsome.
Unknown2010-01-22 16:09:51
Chicken -> poultry, not meat.
Aerotan2010-01-22 22:46:52
Fixed the cleaver and the poultry thing. Am I missing any "village" comms?
Xiel2010-01-22 23:19:13
Rope, but I don't think there's any 'raw' hemp you can find to make it. There's also fruit, vegetables, and grain!
Aerotan2010-01-23 00:15:14
Added grain to the Farm, but since there's no "raw" rope, I can't think of a way to work it in.
EDIT: added hemp to the farm as well. That particular artie would likely be considerably more expensive than the rest.
EDIT: added hemp to the farm as well. That particular artie would likely be considerably more expensive than the rest.
Atellus2010-01-23 00:16:48
QUOTE (Aerotan @ Jan 22 2010, 04:15 PM) <{POST_SNAPBACK}>
Added grain to the Farm, but since there's no "raw" rope, I can't think of a way to work it in.
Hemp farm addition when you buy a grow light upgrade?
Aerotan2010-01-23 00:23:41
Why would you need a grow light? There are two villages who openly revolt because they want to control the production of hash in the Basin.
Unknown2010-01-24 06:22:18
I don't like the in-character implications of having a farm in a manse. It's not 'real' soil, and there's no 'real' sunlight. A manse is one big illusion, and I like to think that anything that grew there wouldn't be quite edible, or at least not at all nourishing. That said, I doubt the admins will be too keen to alter the dynamics of any commodity's production in such a major way.
Unknown2010-01-24 06:26:24
Farmville, Lusternia Edition, go.
Shaddus2010-01-24 06:28:19
Aethership runes to attach to turrets/collectors and the like in order to drain less willpower.
Lendren2010-01-24 06:37:34
QUOTE (Azoth Nae'blis @ Jan 24 2010, 01:22 AM) <{POST_SNAPBACK}>
I don't like the in-character implications of having a farm in a manse. It's not 'real' soil, and there's no 'real' sunlight. A manse is one big illusion, and I like to think that anything that grew there wouldn't be quite edible, or at least not at all nourishing. That said, I doubt the admins will be too keen to alter the dynamics of any commodity's production in such a major way.
There is no meaningful sense in which a manse is any less real than any other aetherbubble. In fact, there's no significant difference between the aetherbubbles called "Scorpio" and "The Prime Material Plane", the ones called "Cankermore" and "Moonhart Nexus World", and the ones we build, except for the (huge) differences in size. Each is a self-contained bubble in aetherspace which serves as a world. Even the "indoor only" limitation of manses (which we all know is really an artificial coded limitation) is justified simply because of the difference in size. That difference in size can certainly justify a limitation on the viability of crops, of course, but it's not because a manse is really a different kind of creature.