New Artifacts

by Estarra

Back to Ideas.

Lendren2010-11-18 14:39:58
QUOTE (Aerotan @ Nov 18 2010, 09:38 AM) <{POST_SNAPBACK}>
A permanent (perhaps auction-based) artifact that lets you hear tells sent/recieved in your immediate area, assuming the recipient and sender can both understand the language used..?

I only vote "no" because if I voted what I'm actually thinking the post would be censored.

Edit: Moving my edit to a separate thread.
Unknown2010-11-18 20:21:39
QUOTE (Aerotan @ Nov 18 2010, 10:38 AM) <{POST_SNAPBACK}>
A permanent (perhaps auction-based) artifact that lets you hear tells sent/recieved in your immediate area, assuming the recipient and sender can both understand the language used..?


That would be neato! smile.gif
Unknown2010-11-18 21:21:00
You're a day late and a dollar short. To summarize: it's a terrible idea, one that already exists as a quest item.
Lawliet2010-11-19 00:16:44
QUOTE (Zarquan @ Nov 15 2010, 12:31 PM) <{POST_SNAPBACK}>
Making healer auras last longer would make the "offensive" auras even more annoying than they already are.


I can't imagine it being too difficult to make it so aurashift didn't give the increased aura time...
Unknown2010-11-19 02:52:08
I can imagine it being difficult.
Siam2010-11-19 03:43:07
Can we have an artifact container that allows people to place things in it but not take them out? Like that box(I think) to drop song entries in from when Brewmeister and Tinkering got released. Please?
Esano2010-11-19 04:11:01
There's the dingbat box that transfers anything put in it to the owner's inventory.
Ayisdra2010-11-19 15:11:37
I would like some sort of three chamber pipe... more so of convenience if anything...designing one pipe instead of three is much easier >.> (yes anything perma I have must be custom designed or it bugs me...)
Mirami2010-11-19 15:17:22
You could always design one pipe, make three copies, and rune those?
Ayisdra2010-11-19 15:29:37
QUOTE (Romertien @ Nov 19 2010, 10:17 AM) <{POST_SNAPBACK}>
You could always design one pipe, make three copies, and rune those?


but that's no fun. it wouldn't be unique then!
Siam2010-11-19 15:50:31
QUOTE (Esano @ Nov 19 2010, 12:11 PM) <{POST_SNAPBACK}>
There's the dingbat box that transfers anything put in it to the owner's inventory.


Do both boxes reset to the owner after a time? I was thinking of something I could leave somewhere and have people drop things into it while I'm offline.
Arimisia2010-11-22 16:03:08
Somehow doubt this would even be considered but, gonna put it out there anyways. I know there is a few ways this could be done but this seems like one of the best that I could come up with.

MANSE ARTIFACT:
Orb of herbal life – (50-100 credits) one time use, works for ONE room. ACTIVATE ORB
- Will allow for a terrain type to be chosen (may want to consider letting this change maybe every 3-5 in game years.)
- Manse can only be of one terrain type. (so nope, cannot grow every herb out there, not in the same manse anyways.)
- Herbs are effected the same way in a manse as they are on their native planes.
- In the case of sparkleberry production, an astral terrain is needed. As with astral, the insanity comes with being in the environment. (this could be cool and annoying in the same instance.)
Lendren2010-11-22 16:12:02
It's been proposed before and Estarra said never.
Lawliet2010-11-22 16:33:12
QUOTE (Lendren @ Nov 22 2010, 04:12 PM) <{POST_SNAPBACK}>
It's been proposed before and Estarra said never.


Which is understandable but at the same time REALLY annoying. Not even as an auction artifact, Estarra? -insert massive puppy dog eyes-
Siam2010-11-22 16:33:41
Can we have a rune that doubles the capacity of shadow cauldrons, please? biggrin.gif
Unknown2010-11-22 17:24:06
nono.gif
Sakr2010-11-22 18:29:34
How about a rune that increases your dodge chance if you have the skill?

or another rune that would increase the number of rooms you can target with a song by 1?

or artisan's pantograph also increases the amount of months an item lasts by 20%?

or a dingbat artifact

Pipers Peril

By wielding this pipe, you find that vermin become drawn to you more than usual, increasing the vermin count in the room by 2. Stacks with other effects to draw vermin into the room

or

Hat of steel

By wearing this hat, attempts to control your mind have a chance of failing. OR Those who try to track your tells will have a much harder time to understand what or to whom you are talking to:

For example:
You hear Bob tell Joe: So did you hear what blah blah said to blah blah

with the hat,
You hear ... tell Joe: ...d yo...ear what ...id to ..lah

Unknown2010-11-22 18:39:09
QUOTE (Falcon @ Nov 22 2010, 01:29 PM) <{POST_SNAPBACK}>
How about a rune that increases your dodge chance if you have the skill?

No no no no no
Ixion2010-11-22 18:45:00
QUOTE (Falcon @ Nov 22 2010, 01:29 PM) <{POST_SNAPBACK}>
How about a rune that increases your dodge chance if you have the skill?
Lolno

or another rune that would increase the number of rooms you can target with a song by 1?
lolno
or artisan's pantograph also increases the amount of months an item lasts by 20%?
sure
or a dingbat artifact

Pipers Peril

By wielding this pipe, you find that vermin become drawn to you more than usual, increasing the vermin count in the room by 2. Stacks with other effects to draw vermin into the room
Nice! I'd suggest it even be more, and increase spawn time too
or

Hat of steel

By wearing this hat, attempts to control your mind have a chance of failing. OR Those who try to track your tells will have a much harder time to understand what or to whom you are talking to:
low percent would be cool--would be a neat flavour to spying, but spying is already hard enough
For example:
You hear Bob tell Joe: So did you hear what blah blah said to blah blah

with the hat,
You hear ... tell Joe: ...d yo...ear what ...id to ..lah


Crap sandwich time. Nice ideas, some suck gtfo, but a couple would be neat to have.
Siam2010-11-23 14:09:46
QUOTE (Zarquan @ Nov 23 2010, 01:24 AM) <{POST_SNAPBACK}>
nono.gif


It's not like they suddenly cost no power to gather, neither do they increase the strength of Night skills. Think of it as expanding the rift. >.>