Eventru2011-01-11 22:17:46
That's a punishable offense. If you're caught, dire ramifications.
Ilyssa2011-01-16 15:14:48
Something that lets all of us who aren't Guardians/Wicca link power from a node directly to a nexus? Pretty please?
Unknown2011-01-16 15:23:47
Moon/Night have an ability to do that, also.
Unknown2011-01-16 15:33:47
QUOTE (Ilyssa @ Jan 16 2011, 10:14 AM) <{POST_SNAPBACK}>
Something that lets all of us who aren't Guardians/Wicca link power from a node directly to a nexus? Pretty please?
Asked for this a couple times already! Yes please.
Lendren2011-01-16 15:39:04
It could even be less efficient than the existing skills, so they'd still have the advantage, and (as long as the price wasn't ridiculous) people would still buy it.
Kiradawea2011-01-22 01:04:15
QUOTE (Kiradawea @ Jan 2 2011, 01:50 AM) <{POST_SNAPBACK}>
Nature Guard and Growth and Regrowth for Herbalists.
Nature Guard for Cosmic.
Nature Growth for Elementalism.
Arties that provide it.
Go!
Nature Guard for Cosmic.
Nature Growth for Elementalism.
Arties that provide it.
Go!
Ryboi2011-01-22 22:50:53
QUOTE (Ilyssa @ Jan 16 2011, 03:14 PM) <{POST_SNAPBACK}>
Something that lets all of us who aren't Guardians/Wicca link power from a node directly to a nexus? Pretty please?
Totaly agree with this. Also means we can link to nodes if we have 100% reserve and it benefits the City/Commune
Xiel2011-02-01 03:42:41
In light of all the new dingbat farms, what do people think about a buyable option for manse dwellers to upkeep their farms? Mind, you won't be able to choose what comm they upkeep (part of the price of automation convenience), but it would be able to take care of the 10 hours you're not in the game you need to maximize profits from the farm?
Also, farmhand manse dwellers make me tweaky with possibility.
Also, farmhand manse dwellers make me tweaky with possibility.
Unknown2011-02-01 03:51:10
QUOTE (Xiel @ Feb 1 2011, 11:42 AM) <{POST_SNAPBACK}>
In light of all the new dingbat farms, what do people think about a buyable option for manse dwellers to upkeep their farms? Mind, you won't be able to choose what comm they upkeep (part of the price of automation convenience), but it would be able to take care of the 10 hours you're not in the game you need to maximize profits from the farm?
Also, farmhand manse dwellers make me tweaky with possibility.
Also, farmhand manse dwellers make me tweaky with possibility.
They'd be like Harvest Sprites!
Xiel2011-02-01 03:54:32
MAYBE.
Neos2011-02-01 04:08:46
QUOTE (Xiel @ Jan 31 2011, 10:42 PM) <{POST_SNAPBACK}>
In light of all the new dingbat farms, what do people think about a buyable option for manse dwellers to upkeep their farms? Mind, you won't be able to choose what comm they upkeep (part of the price of automation convenience), but it would be able to take care of the 10 hours you're not in the game you need to maximize profits from the farm?
Also, farmhand manse dwellers make me tweaky with possibility.
Also, farmhand manse dwellers make me tweaky with possibility.
What? 10 hours?! No one should be away from the game for more than 5 hours tops. Slackers.
Lusternia all day, every day.
Unknown2011-02-01 13:32:34
QUOTE (Ixion @ Jan 8 2011, 11:58 AM) <{POST_SNAPBACK}>
Not birthdate, birthyear. Estarra previously considered an arti that changes age by a massive amount (earlier in this thread too, I think), so think my idea is at least reasonable.
Changing birth year still screws with Astrology; only the Sun and Moon signs are the same at each date each year. Eroee, Tarox, Sidiak, Papaxi and Aapek would all still change.
That said, I really doubt people will try to abuse that.
Aerotan2011-02-03 22:42:30
Psh, I would, one of my characters has an A-line horoscope. It's terrifying to behold.
Sylphas2011-02-04 04:06:44
We need an artifact that makes whatever you kill respawn in half the time, that only works on Snoerolae and Eissfaasia.
Unknown2011-02-07 23:31:27
Not a new artifact idea, but an idea for an artifact upgrade. The fesix bandolier is 100 dingbats and it hides all your vials. I would -love- this because I'm OCD like that, but I can't possibly justify the cost for something that reduces my inventory by 2 pages worth of lines (purely cosmetic). Now that its novelty as an auction item is no more (which was one of the main things going for it I'm guessing), perhaps it could also delay the decay of vials, or perhaps increase the number of sips by a small amount i.e. 10?
Xiel2011-02-07 23:51:54
I desire increasing levels of dominion runes. 50 isn't big enough.
Unknown2011-02-09 21:47:13
Artifact that lets you learn a racial language. Perhaps have a max of three or something to not make it undermine bookbinding, but I'd love to be able to speak one to two more languages.
Lendren2011-02-10 01:21:36
QUOTE (Sahmiam Mes'ard @ Feb 9 2011, 04:47 PM) <{POST_SNAPBACK}>
Artifact that lets you learn a racial language. Perhaps have a max of three or something to not make it undermine bookbinding, but I'd love to be able to speak one to two more languages.
You can get one more language for 66 lessons (11 credits) right now. I bet the artifact would cost more.
CODE
FORGET TEMPORARILY
SKILLCHOICE SELECT BOOKBINDING
LEARN 8 BOOKBINDING FROM MIAKODA
LEARN 8 BOOKBINDING FROM MIAKODA
STUDY
FORGET BOOKBINDING TEMPORARILY
SKILLCHOICE ACTIVATE
SKILLCHOICE SELECT BOOKBINDING
LEARN 8 BOOKBINDING FROM MIAKODA
LEARN 8 BOOKBINDING FROM MIAKODA
STUDY
FORGET BOOKBINDING TEMPORARILY
SKILLCHOICE ACTIVATE
Or two languages for 84 lessons (14 credits), or three languages for 228 lessons (38 credits).
Esano2011-02-10 01:23:28
Don't you lose languages when you forget bookbinding, even temporarily?
Sylphas2011-02-10 01:26:28
QUOTE (Esano @ Feb 9 2011, 08:23 PM) <{POST_SNAPBACK}>
Don't you lose languages when you forget bookbinding, even temporarily?
No. I didn't notice for a few days, but all my aliases that swapped to furrikin to order my pet still worked flawlessly when I swapped Tailoring in.