New Artifacts

by Estarra

Back to Ideas.

Xenthos2011-03-24 21:18:51
QUOTE (Enyalida @ Mar 24 2011, 01:57 PM) <{POST_SNAPBACK}>
An artifact to let Stag and Crow users rune (but not bond) more then one totem. The totems would still decay on their normal timers and the runes would be lost when they reverted.

What's the point?

The runes don't work if the totem isn't bonded, and Druids/Warriors who can't rune totems are able to appoint a 'caretaker' to rune their own totems without losing the bond.
Unknown2011-03-24 21:55:54
Aiakon's Abyssial Alphabetic Arcanum.

Based on the Geomancer who used to tell dark children's stories, this book can randomly summon a dark creature (demon, grue, garwraith, astral mod, dragon, etc.) to attack the person's enemies. This power can only be used once per Lusternian month, and the creature will only last for 1 Lusternian day.

Unknown2011-03-24 22:14:32
Erion's Faefear Icon.

An Iconic representation of Erion, this small picture scares the heck out of fae based on the history from a few centuries ago. Any summoned fae attempting to attack the wearer of this icon will stop in their tracks, similar to how a nymph stops non-fae, except it involves the fae being afraid.

Bricriu's Bear.

Gelato discovered Stabbington Bear a while back and has created duplicate dolls based on this bear. This bear will follow the owner and make some funny but sinister random emotes.
Unknown2011-03-24 22:17:34
Veonira's Vexing Mammoth.

This pewter image is a picture of the famous Mammoth Veonira had.

Similar to a barrel, the user can THROW the mammoth to a room. The magic of the icon affects everybody in the room and subjects them to a trample effect. (Limited user per day/month).



Turnus2011-03-24 22:23:43
You know, maybe its just me but I'm not really a fan of naming artifacts after players.
Unknown2011-03-24 22:24:01
Yrael's Sigil of Negation.

Based on perhaps Lusternia's most famous thief, this artifact can do the following, but can only be used once per month.

1) Temporarily negate the lock on a door. (IMPRINT SIGIL ON DOORE)
2) Temporarily negate a room sigil (flame, monolith, eye, etc.) (IMPRINT SIGIL ON TARGET)
3) Temporarily shut down a single statue. (IMPRINT SIGIL ON Statue)

The effect lasts 10 minutes.

If this is used on a stockroom however, the fates end up shouting who is stealing and where.



Unknown2011-03-24 22:26:27
QUOTE (Turnus @ Mar 24 2011, 06:23 PM) <{POST_SNAPBACK}>
You know, maybe its just me but I'm not really a fan of naming artifacts after players.


Since there was already one named after Tully, I'm actually suggesting it for some of the other famous ones--just to be fair. Besides, I think it might be nice to remember some of the legacy players in history. Sort of in the tradition of Greyhawk and Forgotten Realms and all those famous D&D campaigns.
Lawliet2011-03-24 23:04:33
Considering the great lengths Estarra recently went to stop any form of stealing I don't think they'd be a fan of the sigil (Even though you literally cannot steal from stockrooms now).

I've no problem with people get artifacts named after them, so long as they're really only flavour things.
Unknown2011-03-24 23:20:20
True, I'm just throwing ideas out there.
Eventru2011-03-25 00:05:49
You're welcome to suggest whatever you please - certainly, if you want to name them after players, have at it.

If we disagree but like the idea, we can rename it. Or visa-versa!
Casilu2011-03-25 00:13:54
QUOTE (Eventru @ Mar 24 2011, 05:05 PM) <{POST_SNAPBACK}>
You're welcome to suggest whatever you please - certainly, if you want to name them after players, have at it.

If we disagree but like the idea, we can rename it. Or visa-versa!



Flash-Light of Eventru: Allows the person to 1/day make a giant flash of light, blinding themselves and everybody in the room. It also shows the entire Basin where the flash of light came from in bright golden letters.

biggrin.gif
Enyalida2011-03-25 03:16:54
QUOTE (Xenthos @ Mar 24 2011, 04:18 PM) <{POST_SNAPBACK}>
What's the point?

The runes don't work if the totem isn't bonded, and Druids/Warriors who can't rune totems are able to appoint a 'caretaker' to rune their own totems without losing the bond.


What I wanted was to have the runes on the totem and functioning as if the totems were bonded, but not allow one druid to make every totem in the forest not ever revert to an Elder. Cities can put up unlimited statues, all runed (don't tell me commodities are a limiting factor...), with the supposed trade-off being that they don't generate power and can be taken down at will. It takes a long time to take down a statue and Cities have Cosmic planes to generate power that forests don't have but still get the far superior potential protection of a runed statue in every applicable room, across the entire city.
Eventru2011-03-25 03:50:42
QUOTE (Enyalida @ Mar 24 2011, 11:16 PM) <{POST_SNAPBACK}>
What I wanted was to have the runes on the totem and functioning as if the totems were bonded, but not allow one druid to make every totem in the forest not ever revert to an Elder. Cities can put up unlimited statues, all runed (don't tell me commodities are a limiting factor...), with the supposed trade-off being that they don't generate power and can be taken down at will. It takes a long time to take down a statue and Cities have Cosmic planes to generate power that forests don't have but still get the far superior potential protection of a runed statue in every applicable room, across the entire city.


Serenwilde produces more than 1 million power per RL year, passively, without much work beyond totem upkeep. I doubt either city produces that much from influencing angels/demons/etc.

It's really an apples-and-oranges sort of affair.

I also don't think it's a good idea to attempt to try to even out perceived org vs org imbalances with potentially rare, auction-only artifacts.
Sylphas2011-03-25 06:02:10
Serenwilde brings in 2844 power per weave from totems, less if some have reverted.
Razenth2011-03-25 06:06:32
Which is 1038060 power.
Lilia2011-03-25 06:08:23
We get 1000 from the Generator, which adds up to 12000....
Esano2011-03-25 06:21:44
QUOTE (Lilia @ Mar 25 2011, 05:08 PM) <{POST_SNAPBACK}>
We get 1000 from the Generator, which adds up to 12000....

They get 1k from the Flame too, so it cancels out.
Neos2011-03-25 06:34:59
QUOTE (Esano @ Mar 25 2011, 02:21 AM) <{POST_SNAPBACK}>
They get 1k from the Flame too, so it cancels out.

And they get power from their prophecy quest!!
Unknown2011-03-25 14:59:26
QUOTE (AquaNeos @ Mar 25 2011, 02:34 AM) <{POST_SNAPBACK}>
And they get power from their prophecy quest!!

What, Hallifax? No, we don't get power from the prophecy quest, though people tend to think that we do since it involves the generators. If you meant Gaudiguch, then I don't know about theirs, so.
Esano2011-03-25 15:15:05
The forests do.